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OOTP 18 - Historical Simulations Discuss historical simulations and their results in this forum. |
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04-06-2016, 04:33 PM | #1 |
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Historical test sim with real Minor Leagues enabled and development engine on
TCR set to the default 100. And this is using the development engine so I know it's not a "true" historical sim using re-calc.
I've simmed from 1920 to 1980 so far (going to go to 2016) and the first thing I've noticed is historical minors with the dev engine on (at least in my experiences here) is NOT kind to starting pitchers who were great in real life. Almost all years, the top pitchers are Minor Leaguers who never played a game in the Majors and TCR was kind to them. Let's look at some pitchers who the game was NOT kind to, at least in comparison to their real careers. I'll just show their MLB stats. I won't post every example but certain ones to give you an example of what I'm talking about. Again, just my experience and I know the development engine can really switch thing up, especially for pitchers. I'm wondering if I'd get completely different results if I kept historical minors off? If you would like to see the stats of someone, just ask. Remember that I've only simmed up to 1980 so far. |
04-06-2016, 04:34 PM | #2 |
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..
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04-06-2016, 04:35 PM | #3 |
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Will post more later.
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04-06-2016, 04:46 PM | #4 |
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One thing I would recommend when not using recalc is to choose the option to base pitcher stamina on ENTIRE CAREER instead of imported season or 3 years. That way guys that may start out as relievers(Curt Schilling-Pedro Martinez are two examples) won't end up being career relievers in your sim.
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04-06-2016, 05:30 PM | #5 |
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sorry, off topic, but sweet unis, whose set are they from
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04-06-2016, 06:38 PM | #6 | |
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That makes sense, thanks. I wonder if that's the reason I'm seeing many legends have very mediocre careers? |
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04-06-2016, 06:39 PM | #7 |
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04-07-2016, 03:50 PM | #8 |
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I don't think the development engine would normally be kind to Koufax, minors or no minors. He really wasn't very good the first few years.
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04-07-2016, 04:01 PM | #9 |
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The development engine is meant to not achieve preconceived expectations unless by a total coincidence. Recalc is meant to achieve preconceived expectations as a general rule. Using both together is totally awesome!
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04-07-2016, 05:36 PM | #10 |
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What happened to Carlton? Career ending injury?
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04-07-2016, 05:55 PM | #11 | |
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No injury. At least not that I know of. I'll check again when I'm on my PC. |
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04-07-2016, 06:08 PM | #12 |
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Easy, just make sure you choose recalculate ratings when you are setting up your league. It's part of the creation wizard. If you want to confirm that development is on, just select the PlayerFacgens menu under game settings. I think for the most part development is on by default except for 1 season replay setups. You can check your recalc setting from the historical menu. Spritze is right, recalc combined with player development is awesome.
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04-07-2016, 06:11 PM | #13 |
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So how do players develop in that case? If I use 1-year recalc, does that mean for the most part they will be true to themselves but TCR and development means there could still be some surprises?
I've never been interested in re-calc because I always figured sims would be too predictable in terms of career trajectories. I want the players to be similar to their real selves for the most part, but not TOO much. Know what I mean? |
04-07-2016, 06:25 PM | #14 | |
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“As soon as I got out there I felt a strange relationship with the pitcher's mound. It was as if I'd been born out there. Pitching just felt like the most natural thing in the world. Striking out batters was easy.” -Babe Ruth “Ruth made a grave mistake when he gave up pitching. Working once a week, he might have lasted a long time and become a great star.”-Tris Speaker My Dynasties The Beantown Bambino |
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04-07-2016, 07:00 PM | #15 | |
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04-07-2016, 08:21 PM | #16 | |
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I've always liked using the development engine, but I'm noticing that especially for pitchers, most of them don't live up to their real selves and in many cases it's not even remotely close. I'm seeing legends as career minor leaguers. I'm talking about star pitchers of the 30's, 40's, 50's, 60's etc.. Now I get that that's the point of the development engine, but I'd still like it to be close to realistic. At least have these guys as regular Major Leaguers even if they don't live up to their real life careers. I wonder if the development engine is more harsh on pitchers than hitters? I guess a lot can determine what kind of career a pitcher has. Injuries, teammates, coaches, managers etc.. I wonder if it also has to do with using the historical minors. Maybe many of these players aren't being imported with as high potentials as they would if real minors were disabled? |
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04-07-2016, 08:43 PM | #17 | |
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04-08-2016, 12:47 PM | #18 | |
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04-08-2016, 01:18 PM | #19 |
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Development occurs during the year and then recalc sets the player back to his historical norm and then development occurs during the year and then recalc sets the player back to his historical norm and then development occurs etc. Means each year gets some kick one way or another.
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04-08-2016, 01:29 PM | #20 |
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Recalc gets a bum rap. The idea that if you use recalc you will exactly recreate history, which is boring, doesn't take natural statistical variability into account. There's more than enough natural variability to provide suspense, particularly with the pitchers. And the pennant races won't all go to the same teams. A three game spread in the standings is nothing in the context of a 162 game season.
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“Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies." -- C.S. Lewis |
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