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OOTP 14 - General Discussions Discuss the new 2013 version of Out of the Park Baseball here! |
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11-03-2013, 05:33 PM | #1 |
Minors (Double A)
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How to raise number of stolen bases
In my league strategy I've changed stolen base frequency to "Very Frequent" and I'm still netting the same number of steals at the same percentage as modern day leagues.
I've done a lot of messing with the modifiers to get different effects and stats for my league and I'd like to double the number of stolen bases with effecting as little else as possible. Is it possible to get this effect from tweaking the number underneath all the other batting modifiers? I see there is a field for "Stolen base attempts" and "stolen base attempt success %" I'm thinking of tweaking these numbers to about .400 (up from .261) and percentage to 1.000(down from 1.554) As I see it I will have more attempts at a lower success percentage, correct? |
11-03-2013, 05:43 PM | #2 | |
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Join Date: Aug 2011
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i suggest you save your game as a qs, or template. load a new game and test various things each year. it will be dependant too on walks, hits one game i like for example, fairly modern (normal stealing) but i up the success rate to 1.140, and the steal attempts around 1.400. Gives me a league leader in the 70-80's almost every year but it gets slightly tweeked as i go along best i can suggest |
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11-03-2013, 06:01 PM | #3 | |
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Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 11-03-2013 at 11:01 PM. |
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11-03-2013, 06:16 PM | #4 | ||
Minors (Double A)
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Quote:
[QUOTE=RchW;3596570] Quote:
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11-04-2013, 04:25 AM | #5 | |
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Join Date: Feb 2012
Location: Inside The Game
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http://www.ootpdevelopments.com/boar...ml#post3596711 I use normal in both my MLB & EBL leagues. Modern 2013 Strategy for MLB 1986 for EBL. Lewis Webber leads the EBL AL at 43 SB. He is a clone of Vince Coleman. He is hitting like .250 this year but only one team has a C with an arm under 5. The starting C's in the AL East has Arms of (based on standings) 10, 9, 5, 6, 7, 4. Keith Fitzpatrick in the NL is a custom player and has a speed of 10 with 109 SB. Average arm in the NL is 6. Only Glenbard has anyone better then a 7. All 3 of their C's have 10 arms. Forgot Chevy's C but he only played in 96 games he also has an arm of 9. For MLB Theo Radcliffe also has a speed of 10. Most AL MLB C's have arms averaging of 7. Kevin France is a clone of Eddie Collins and 50 SB is his lowest in his career. Not sure what Billy Hamilton speed/SB rating is this year but he has 109? SB in 2015. Most NL C's have arms of 6. i would have to double check on Hamilton and who else is great in the NL for C's
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Go today don't wait for tomorrow It isn't promised, all the time you get borrowed Don't live your life for other people Don't bottle your emotions till they crack and fill a couple just sorrows Take your mind and refocus go get a paper write your goals out Throw your middle fingers to all your haters "Stay Strong" |
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11-04-2013, 05:20 AM | #6 | |
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Join Date: Aug 2011
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my mods work for me based on runners, catchers, hitting, walk totals your league wont be the same as my league so try mine as a test for a few seasons then you will see where you have to make changes along the way |
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11-04-2013, 07:45 PM | #8 | |
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Join Date: Aug 2011
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in essence the game said say a 2013 stealing # was 1.011, but I decided it is now 1.400 asi want more steals but my next season when i recalc, it might be .995. So I bump it up again, a little less, say 1.390 due to the recalcs drop will have to do it all manually each april |
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11-04-2013, 08:03 PM | #9 |
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Hmmm modifiers don't change unless you have a setting that allows the game to change them or change them like sprague. This applies to SB success and attempts and HR doubles or strikeouts. Anything on the screen shot below.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit Last edited by RchW; 11-04-2013 at 08:06 PM. Reason: some things just don't change |
11-06-2013, 08:40 PM | #10 | |
Minors (Double A)
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Quote:
Ok, so I change the numbers on the left, like AB, Hits, doubles, etc. Then I click auto-calc modifiers. The raw numbers stay the same unless I change them. However, each new season the numbers below- such as stolen base attempts, stolen base success percentage, etc change back to their default numbers. for instance, each time I re-auto-calc the numbers for SB and SB% go back to the 2012 defaults(something close to .256 for SB attempts and 1.500 for success rate) I want those numbers to stay the way I set them. Is this possible? Also, all my stats are pretty much where I want them in a home run depleted league. the only problem is that RBI are too low, league leader is lucky to get 120 in a 154 game schedule. Is there something I can do to up the RBI total without touching hits, doubles, triples, HR, BB, HBP, K's. Here are my numbers(I don't know how do do a screenshot) please tell me if something is way off. 154 games AB 171000 H 48250 2B 14200 3B 4900 HR 855 BB 18150 HBP 1650 K 33125 BABIP .310 SB Attempt 1.300 SB %1.000 My runs per game (4.8) is slightly higher than modern but I'd like to see it come up over 5 yet I still want .400 to be the benchmark. Is this possible? My top batter is always over .400 so I just stretch the AB total higher and higher.... is there a statistical answer for this problem? |
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11-07-2013, 09:39 AM | #11 | |
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Join Date: Aug 2011
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drop em to 17000, even 16,000 to see what happens runs per game will drop due to low extra base hits, you may have to boost those slightly |
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