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OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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11-25-2017, 08:57 AM | #1 |
Minors (Rookie Ball)
Join Date: May 2013
Location: Europe
Posts: 45
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Stat modifiers - again
So I set some updated league totals for the 2018 season of my single player career. Tried to raise home run totals to match real life scoring environment. So all I did was to set league totals to 5950 HR. That equals to 0.35 HR/AB. Modifier was set to 1.765 by the game.
What's the result after one week? 0.46 HR/AB!! The manual doesn't make sense on the topic: "They are simply a basis for calculation, which ensures the ratios of these events remain accurate compared to real life. Adjusting league totals is a little counterintuitive." - how is it ensured??? and "A value of 1.000 is equivalent to modern professional baseball level" - what's modern professional baseball level??? So please devs, explain in simple terms: what HR total should I expect with a 165719 AB, 5950 HR total and 1.7 modifier? Where should the modifier be set to get about 5950 HR total? |
11-25-2017, 11:48 AM | #2 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,104
Infractions: 0/1 (1)
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One week of a six month season is not a large enough sample size.
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11-25-2017, 05:06 PM | #3 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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don't change the totals unless you change them all to fit.
why not e.g. -- increasing the hr total now makes your babip out of whack relative to your league totals. totals should jive together for best resutls, from what i understand. if you want more hr, use the modifier. if you had ~4000hr before, you want to take the existing modifier and multiply it by 1.5 (or (6000/4000)). target # / existing average = change required of existing LTM **** IF you want totals that differ from the ones in stats and do not change them to reflect it properly, use "auto-calc" as you normally do to callibrate league, BUT you must re-apply the factor to HR in the example above... so, after any auto-calculation of modifiers, you'll have to multiply it by ~1.5 as in the example above. auto-calc callibrates to Totals.. if oyu want 50% more, you need to multiply the modifier by 1.5. the "modern equiv." stuff applies to teh player creation modifiers, but if it says that for the league totals modifiers it should not. -- you last question = no idea! you can try using the new hr total and see if it causes anyhtign alarming and jsut click "auto-calc" to find the best modifier to hit that total RELATIVE to current talent in league... talent ebbs and flows, so the year you click auto-calc will influence where you 'center' the league stats. if you click auto-calc every year in fictional play, it causes flat stats, so don't do that... just click occasionally and adjust any mods you want to differ from the given Totals. after auto-calcing the modifiers, the average will be the ~Total, give or take for normal volatility of resutls. |
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