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Old 03-14-2010, 02:45 PM   #41
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Quote:
Originally Posted by mm7607 View Post
I couldn't care less for online leagues so why should I be banned from using this mod? If some jerk has to cheat in order to enjoy him self in online leagues then ban the jerk not the program.
How could you ban the jerk if you have no way of knowing whether or not he's using the program?

You're not banned from using this, you've just had to wait an extra week or so.
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Old 03-15-2010, 03:07 AM   #42
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Modified version of the application has been released which does not work for online leagues. (In the future, I will provide some limited functionality for online leagues, but not at this time). The utility is fully functional for solo leagues.

Download:
The latest version (v1.1; 3/15/2010) can be downloaded from http://music-maven.com/OOTPXCompanion.zip. Just extract the zip file and run the setup.exe file.

Change History:
v1.1 (3/15/2010)
* Disabled application for online leagues
* Added basic playoff leaderboard
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Old 03-15-2010, 09:38 AM   #43
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Thanks so much lighthousekeeper, both for making the changes and for not overreacting when I temporarily took it down. You handled it very gracefully, and I appreciate it!

Thanks,

Steve
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Old 03-15-2010, 10:53 AM   #44
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Def agree with what Battists said...this was handled professionally and maturely. Thanks for not taking things personally.
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Old 03-15-2010, 11:07 AM   #45
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I can't get it to install on Vista - it comes up with a can create instance of CLR something in mscoree.dll
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Old 03-15-2010, 11:56 AM   #46
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Old 03-15-2010, 08:20 PM   #47
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can anyone else confirm that this doesn't work on vista? i don't have a vista machine to test on.
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Old 03-15-2010, 09:51 PM   #48
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I have Vista, just tried it and I think I got farther than TonyM. It seemed to install fine, but when I tried to select my saved_games folder it wouldn't let me since I have it outside of my documents folder. So I set the folder locations in the options page thinking I could get around it that way, restarted it, but then an error showed up saying that wasn't supported.
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Old 03-16-2010, 01:04 AM   #49
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Using Windows 7...latest patches. Got it to work although like kg my saved games weren't in the default so I had to define the path exit and then restart the app. works good. First couple times I clicked on Hall of Fame I got an unhandled exception, but then I clicked on general and then back to HOF and it read it fine. seems to be working now without issue.
Granted...I have a quad core and 9gb of ram...so maybe other people are running out of resources??
Oh...and I'm running Windows 7 64 bit too.
when I tried it last week it was on an xp machine with only 2gb of ram...same league file.
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Old 03-16-2010, 03:30 AM   #50
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I figured out the problem I was having. In the options, for the "default save game" field I put the full path to my solo league folder. I then noticed that the pull down only listed the folder names of leagues in my "default save game folder". So I just put in the name of the league folder, restarted and it worked.

If I may, I'd recommend that you:
1) allow folders outside of the docs folder be selectable,
2) rename the "default save game folder" the "saved_games folder path", and
3) rename the "default save game" the "default league folder name".

I realize it may seem awfully minor, but those label changes should make it clearer what you want in those fields.

Thanks koohead for letting us know you didn't have the same problem. It made go back and figure out why it didn't work for me when it had for you.

EDIT: Oh, and LHK, when using the black skin some of the text and headings don't show. You might want to change them to something else for that skin. Otherwise, nice touch with the skins!
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and more flexible substitution rules.

Last edited by kq76; 03-16-2010 at 03:46 AM.
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Old 03-17-2010, 06:09 PM   #51
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Are there any plans/ways to edit the layout? I love what it can do, but I have trouble navigating and the headers are just too small/cramped.

Also--is there any way/are there any plans to integrate player pages if one has a database saved? I would love to be able to see something useful like that when I click on a player name.

Other than that, thank you very much!
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2009: 99-63 (Pennant Winners)
2010: 87-75 (Division Winners)
2011: 92-70 (Division Winners)
2012: 104-58 (Pennant Winners)
2013: 69-93 (4th Place)
2014: 108-54 (Pennant Winners)
2015: 115-47 (Pennant Winners)
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Old 03-17-2010, 06:39 PM   #52
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Quote:
Originally Posted by Daern View Post
Are there any plans/ways to edit the layout? I love what it can do, but I have trouble navigating and the headers are just too small/cramped.

Also--is there any way/are there any plans to integrate player pages if one has a database saved? I would love to be able to see something useful like that when I click on a player name.

Other than that, thank you very much!
1. Supporting custom views is something i'd like to add, but it is difficult.

2. what do you mean by "integrate player pages if one has a database saved". I'm not sure what this means.
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Old 03-17-2010, 07:08 PM   #53
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1. Alright, cool.

2. Sorry, that was poorly worded. I mean that if we save our OOTP Almanac--not database, my bad--is there any way that you could have the player names link to the player pages in the almanac, or that player stats could be shown in the program on player pages?
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2009: 99-63 (Pennant Winners)
2010: 87-75 (Division Winners)
2011: 92-70 (Division Winners)
2012: 104-58 (Pennant Winners)
2013: 69-93 (4th Place)
2014: 108-54 (Pennant Winners)
2015: 115-47 (Pennant Winners)
2016: 95-67 (Pennant Winners)
2017: 94-68 (CHAMPIONS)
2018: 104-58 (Pennant Winners)
2019: 119-43 (Pennant Winners)
2020: 121-41 (CHAMPIONS)
2021: 86-76 (Wild Card)
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Old 03-17-2010, 08:56 PM   #54
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For some reason this will not work for me, I have changed it so that the default directory points to the folder where all the saved games are and restarted. Upon restarting it recognizes the saved game, only one I have, in the drop down menu, but when I click load all I see is a little bar at the bottom that says decoding names.dat, then players.dat, then the bar disappears. I do not have enable online mode checked, so not sure why this will not load. Currently using windows XP w/SP2, OOTP 10.4.36, and .net Framework 4.0 RC.
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Old 03-17-2010, 09:04 PM   #55
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Quote:
Originally Posted by Commo_Soldier View Post
For some reason this will not work for me, I have changed it so that the default directory points to the folder where all the saved games are and restarted. Upon restarting it recognizes the saved game, only one I have, in the drop down menu, but when I click load all I see is a little bar at the bottom that says decoding names.dat, then players.dat, then the bar disappears. I do not have enable online mode checked, so not sure why this will not load. Currently using windows XP w/SP2, OOTP 10.4.36, and .net Framework 4.0 RC.
if you could, please send me your dat files? Just zip them up and you can send to me using yousendit.com . Then PM me the location.
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Old 03-18-2010, 05:17 PM   #56
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Quote:
Originally Posted by Commo_Soldier View Post
For some reason this will not work for me, I have changed it so that the default directory points to the folder where all the saved games are and restarted. Upon restarting it recognizes the saved game, only one I have, in the drop down menu, but when I click load all I see is a little bar at the bottom that says decoding names.dat, then players.dat, then the bar disappears. I do not have enable online mode checked, so not sure why this will not load. Currently using windows XP w/SP2, OOTP 10.4.36, and .net Framework 4.0 RC.
Exactly the same for me, can't get past the decoding names.dat/players.dat. Am using vista. Perhaps the same solution as Commo's if you manage to solve the problem.
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Old 03-18-2010, 07:04 PM   #57
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Exactly the same for me, can't get past the decoding names.dat/players.dat. Am using vista. Perhaps the same solution as Commo's if you manage to solve the problem.
I've confirmed the utility doesn't work for 10.4.36 (only works for 10.4.31). I also found a bug in parsing in cases of exceptionally large offensive output. I hope to have a patch out in a couple days that fixes these and adds a few more goodies.


Edit: my mistake - the utility does work with 10.4.36
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Last edited by lighthousekeeper; 03-19-2010 at 01:29 AM.
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Old 03-18-2010, 07:08 PM   #58
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Thanks LH, look forward to using what looks like a terrific mod.
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Old 03-18-2010, 07:24 PM   #59
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Is it your plan to get this to work for 11 when it comes out?
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Old 03-18-2010, 08:22 PM   #60
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I've confirmed the utility doesn't work for 10.4.36 (only works for 10.4.31). I also found a bug in parsing in cases of exceptionally large offensive output. I hope to have a patch out in a couple days that fixes these and adds a few more goodies.
Not to confuse ya anymore, but I'm 99.7% sure that I'm on .36. only reason I have any doubt is its been a long day and my brain is tofu. But honestly, I always install every patch when it comes out.
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