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04-26-2015, 12:14 PM | #61 | |
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--- I did learn something interesting I just tried another sim using only one round drafts. And after 5 years only 6 teams have over 15 in their reserve roster and none of the 1 year to FA leagues have over 15. Doesn't make sense though that a 2 round draft means so many players but a one round draft doesn't go crazy. |
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04-26-2015, 01:04 PM | #62 |
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Just curious, since I've never played using independent leagues, I have no idea how they work with the MLB quickstart. Do they have a amateur draft? I guess I always thought they would simply be formed by signing leftover players.
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04-26-2015, 01:09 PM | #63 | |
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In the fictional world I made I only have independent leagues so there they do have a draft. For some reason a bunch of people came on thinking I was talking about the quickstart indy leagues when I multiple times said my league was in a fictional world. Last edited by ra7c7er; 04-26-2015 at 03:49 PM. |
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04-27-2015, 09:30 AM | #64 | |
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04-27-2015, 11:53 AM | #65 |
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04-27-2015, 12:07 PM | #66 | |
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Not if you're doing it right.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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04-27-2015, 12:11 PM | #67 |
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Never mind it's not worth it anymore.
Last edited by ra7c7er; 04-27-2015 at 12:14 PM. |
04-27-2015, 12:14 PM | #68 |
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Tell me what I did wrong? I set up a league the exact way I did a league using OOTP14. Set reserve roster limits to 30. The same limit I set for the the league using 14. Doing this with both 15 and 16 results in teams drafting very good players in the early rounds of the amateur draft, only to release them soon after. Meanwhile they keep players drafted later in the draft on the roster.
As I've said many times in this thread, I don't mind using unlimited reserve rosters. My beef now is that I'm being told I did something wrong. That's just not right. |
04-28-2015, 02:41 AM | #69 |
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Just so you guys know sign and release is still happening in my new league. No draft unlimited reserve rosters. This still happens. Granted it does happen less.
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04-28-2015, 04:17 AM | #70 |
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We shouldn't have to find work arounds so this doesn't happened. This problem has been a continuous PITA for many versions. It's time for Markus to have a serious look at this and to kill this bug once and for all without the need for adjustments to prevent this from happening.
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05-03-2015, 10:22 AM | #71 |
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sign and release strikes again :)
I've been thinking...
Does anyone see the sign & release with players on actual contracts? I've only noticed this with guys with "free" minor league contracts. So I can understand why Markus would say that the AI releasing players is working as intended as the AI may be trying to get the best players available to help the organization whether its depth or lack of talent (even though the AI would sometimes release a player that was a high draft pick if you set limits in the minors) So the question is why are teams without a minor league system able to sign guys to "free" minor league contracts? I think things would be more efficient if the reserve roster was treated as a 40 man (or whatever number you set it to) roster rather than a minor league system that haven't been setup. I am going to try and set reserve limits to 15 in one of my indy leagues and follow one team as I edit all of their reserve roster players giving them actual contracts and see what comes of it. Last edited by SirMichaelJordan; 05-03-2015 at 10:27 AM. |
05-03-2015, 10:36 AM | #72 | |
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05-03-2015, 06:06 PM | #73 |
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sign and release strikes again :)
So far it seem like they do not release players that are on contracts. I have to pay more attention because players are being purchased and traded leaving more space on the roster to sign a player to a minor league contract so these new players are definitely getting signed and cut but so far it looks like the AI does not cut players on a contract.
Edit- just seen a player on a contract released. Was having a pretty bad season but still. It could have been the fact that a team will fill its available roster spots once a player is placed on the DL and needs to open a spot back up to activate the recovered players. I think giving reserve players contracts (ala players on the 40) will slow down the sign and release the next or even the same day but you'll probably still see releases during the season because of what I mentioned above. Last edited by SirMichaelJordan; 05-03-2015 at 06:43 PM. |
05-03-2015, 07:22 PM | #74 | |
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You should see what happens when a team drafts players and fills the roster while better players are still available in FA. Do they release the newly drafted players? |
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05-05-2015, 06:52 PM | #75 |
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sign and release strikes again :)
Setting the active roster to unlimited and keeping the reserve roster to 15 could stop the AI from cutting guys to make room after a injury clears. In my experience, the AI usually keep about 25 guys on its active roster when set to unlimited. I may try it for my modern indy league. I've seen the AI cut one of its best players to make room but it didn't really bother me much since those type of things tend to happen in a Indy league IRL. (Players asking to leave team, etc)
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05-05-2015, 10:17 PM | #76 | |
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That or 0 person reserve rosters would solve the issues. |
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05-05-2015, 10:18 PM | #77 | |
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Yea a option to not have reserve rosters would be nice. Could just set the active roster to not be below 35 like minor league teams. |
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05-06-2015, 02:28 AM | #78 |
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It would also be nice if there was an option to not allow minor league contracts.
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05-06-2015, 03:33 AM | #79 | |
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Numbers listed next to city are the number of players on the reserve roster at the date I'm at in the test sim ABL (22 active roster/unlimited reserve): Adelaide: 120 players Brisbane: 128 players Canberra: 123 players Melbourne: 112 players Perth: 126 players Sydney: 102 players Cuba (32 active roster/unlimited reserve): Artemisa: 59 players Camaguey: 61 players Ciego de Avila: 61 players Cienfugos: 55 players Granma: 53 players Guantanamo: 61 players Holguin: 68 players Industriales: 75 players Isla: 52 players Las Tunas: 53 players Matanzas: 66 players Mayabeque: 57 players Pinar: 44 players Sancti: 55 players Santiago: 69 players Villa Clara: 55 players Mexico (30 active roster/unlimited reserve roster): Aguascalientes: 113 players Campeche: 111 players Carmen: 111 players Laguna: 105 players Monclova: 113 players Mexico Diablos: 102 players Monterrey: 106 players Oaxaca: 95 players Puebla: 106 players Quintana: 112 players Reynosa: 120 players Saltillo: 107 players Tabasco: 104 players Tijuana: 90 players Veracruz: 120 players Yucatan: 106 players Netherlands (24 active roster/unlimited reserve roster): Corendon: 75 players DOOR: 70 players Honkbal: 76 players Emmen: 61 players (expansion) Amsterdam: 76 players Mampaey: 65 players Cocker: 73 players Utrecht: 79 players Vaessen: 69 players Westland: 56 players (expansion) Italy (25 active roster/unlimited reserve) Nettuno: 80 players De Angelis: 78 players Lino's: 75 players Nettuno 2: 79 players San Marino: 90 players Rimini: 106 players Padova: 75 players Bologna: 76 players Atlantic (Indy - 25 active roster/unlimited reserve) Bridgeport: 51 players Camden: 21 players Dallas: 52 players (expansion) Lancaster: 32 players Long Island: 29 players San Antonio: 39 players (expansion) Somerset: 48 players Southern Maryland: 34 players Sugar Land: 33 players York: 42 players Can-Am (Indy - 22 players/unlimited reserve) Amarillo: 32 players Fargo-Moorhead: 29 players Gary Southshore: 45 players Grand Prairie: 24 players Joplin: 29 players Kansas City: 58 players Laredo: 41 players Lincoln: 39 players New Jersey: 35 players Ottawa: 58 players Quebec: 20 players Rockland: 32 players Sioux City: 43 players Sioux Falls: 20 players St Paul: 24 players Sussex: 43 players Trois-Rivieres: 54 players Wichita: 29 players Winnipeg: 35 players Frontier (Indy - 24 active roster/unlimited reserve roster) Evansville: 48 players Florence: 58 players Frontier: 45 players Gateway: 53 players Houston: 46 players (expansion) Joliet: 69 players Lake Erie: 44 players New York: 62 players (expansion) Normal: 57 players River City: 42 players Rockford: 46 players Schaumberg: 44 players Southern Illinois: 70 players Traverse City: 61 players Washington: 32 players Windy City: 40 players Pecos (Indy - 22 active roster/unlimited reserve roster) Alpine: 84 players Chicago: 57 players (expansion) Garden City: 84 players Las Cruces: 83 players Las Vegas: 72 players New York: 63 players (expansion) Roswell: 70 players Santa Fe: 89 players Trinidad: 59 players White Sands: 66 players Baseball Challenge (Indy - 26 active roster/unlimited reserve roster) Fukui: 76 players Fukushima: 83 players Gunma: 91 players Ishikawa: 83 players Musashi: 64 players Niigata: 71 players Shinano: 66 players Toyama: 63 players Shikoku Island (Indy - 25 active roster/unlimited reserve roster) Ehime: 75 players Kagawa: 100 players Kochi: 72 players Tokushima: 60 players I will let people form their own opinion on the figures above, but to me I can certainly see the argument that reserve rosters can become very bloated if they are set to unlimited. I will say though, I'm a bit shocked and disappointed by the reactions in this thread from some people - very overly aggressive and dismissive of someone raising what they think is an issue in OOTP. You may not agree with what they say, but they shouldn't have to deal with the reaction from some people here - that's not the way this place should be when anyone brings up what they view as a negative or flawed point of OOTP. End of the day we're all OOTP fans and want the game to be the absolute best it can be and getting people expressing different points of view and opinions of perceived issues on the game is how the game will continue to grow. Last edited by Saul Goodman; 05-06-2015 at 03:35 AM. |
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05-08-2015, 12:32 PM | #80 |
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Not sure how this would work for historical but for modern day Indy (or any league without minors)...
Setting reserve roster limit to 15 and setting the active roster to unlimited will improve roster management. You won't see guys get cut to make room on the active roster but you will occasionally see guys on a minor league contract get signed and released but luckily 90% of the roster will have a major league contract since the AI will rotate guys in and out of the active lineup. They will keep around 25 men on the major league roster despite it being unlimited. |
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