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Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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11-21-2013, 02:19 PM | #1 |
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Add pitchin styles and more pitches
You can choose your pitching style
Overhand 3/4 Quaters Sidearm submarine (arm angle even lower than sidearm) Tornado Add the Following Pitches Running Fastball Shuuto Palmball Gyroball Euphus Pitch Vulcan change up Slurve
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Chargers= Despicable Traitors Last edited by Padreman; 12-03-2013 at 07:31 PM. Reason: Updated pitches |
11-21-2013, 02:58 PM | #2 |
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I don't think I would ever play again if they added the Gyroball.
Might be cool to see a pitcher's pitching style, though. |
11-21-2013, 05:07 PM | #3 |
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As long as arm angle actually mattered and wasn't purely a cosmetic option, I'd like to see it.
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11-21-2013, 06:49 PM | #4 | |
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I want a pitcher to have the spitball but only for historical til it got banned.
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11-21-2013, 07:08 PM | #5 |
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Regarding the spitball, it would be interesting to have it, and then allow us to either ban or allow it as we see fit.
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11-21-2013, 07:12 PM | #6 |
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And then have players blatantly spit on the ball anyways after we ban it? That'd be even better. Player has a spitball, but has a minuscule chance to get ejected from any game in which he pitches.
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11-22-2013, 10:20 PM | #7 |
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What I think would be cool is "rumors" for certain players.
Some pitchers might be rumored to use foreign substances on the ball and, unless he was on your team...and maybe even not then..., you'd never know for sure. Perhaps the rumor was wrong (and you'd not necessarily know it was false) but if it was true maybe it would give an occasional advantage to the player. Maybe sometimes the player would be caught and might deny what was claimed. This would add some (minor) depth to the story of certain players. Perhaps some players might admit to what they did, after retirement. |
11-23-2013, 04:25 PM | #8 |
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I would like to see an added emphasis on pitch types, specifically how pitchers match up with certain hitters. Some guys are fastball hitters, and they should match up a little better with fastball pitchers. It puts more sense, reason, and strategy behind starting a bench player in a certain spot instead of just because the starter needs a day off.
To take it a step further, scouting reports could even be improved to the point where it mentions tendencies... such as pitchers who like to get ahead early vs batters who either like to swing early or work the count. That wouldn't even necessarily be reflected in the direct number ratings but rather in the individual scouting reports. More strategy when it comes to going after a hitter vs pitching around him. Also gives more meaning to pitch counts and wearing down pitchers. Obviously it wouldn't be a strict every-case thing, but it would be tendencies and could add to realism. This also would be tied to control for pitchers and eye for hitters but would be an extra step of realism. A batter who likes to work the count against a pitcher with good control who likes to get ahead early might find himself down in the count but would contribute to getting the pitch count up more often than not. A fastball pitcher who has good control and likes to get ahead early would be an interesting matchup vs a first-pitch fastball hitter. If that pitcher has good breaking ball, however, he might be able to get ahead with a first-pitch bender. But if his off-speed is significantly worse than his fastball, he might fall behind, forcing him to come in with a 3-1 fastball to a good fastball hitter. The latter part of this might be a little too in-depth for a game, but I do think that the first part of this post -- simply giving batters ratings vs specific pitches -- would add realism to the game. It would give some explainable, realistic examples to why some inferior hitters "own" good pitchers, and vice-versa. Immersion factor through the roof. |
11-23-2013, 04:39 PM | #9 |
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once they do this and allow us to change the length of the game were just an underhanded pitch and Tee'd Ball away from having a true baseball universe
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11-23-2013, 04:41 PM | #10 | |
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I also think it would be a great idea to have the option to convert pitchers to a different arm angle. Naturally, some would make the transition better than others but that the quality of the guy's pitching coach would be likely to factor into a smoother transition. A lefty who's a 5-5-5 guy (stuff-control-movement) vs both RHB and LHB as a 3/4 guy is converted to a sidearmer or a submariner. Naturally, he would become a 7-7-7 guy vs LHB and a 3-3-3 guy vs RHB. But with a good pitching coach, maybe he becomes an 8-8-8 vs LHB, 4-4-4 vs RHB guy. And with a bad pitching coach, the transition is not as smooth (still likely better than when he was a 3/4 guy but maybe not as good as he would be with a neutral PC). And of course, random probability would come into play at times, where a pitcher with a good PC still just can't make the transition, but these would be tendencies that are likely to happen. |
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11-25-2013, 04:22 PM | #11 |
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And depending in the angle the pitcher used it could affect some pitches for example submarine and sidearm pitchers have a hard time with curveballs but are great with sliders. Also sidearm and submarine pitchers will virtually never have a knuckleball but if in the game the player desired to add the knuckleball to his pitcher that knuckleball should be of low quality the game should be able to not allow it to be over a Certain point like in real life a sidearm pitcher will never be a successful knuckleballer.
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Chargers= Despicable Traitors Last edited by Padreman; 11-25-2013 at 04:26 PM. |
11-28-2013, 01:21 AM | #12 |
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I definitely think the arm-slot angle thing has merit. Because if one were to look at a good submariner, you'd find they usually don't have the velocity of an overhand pitcher. But 84 mph is highly effective to a submariner whereas it's borderline BP to an overhander.
Also, one current glaring omission in pitch selection is the palmball. There have been tons of pitchers to use that pitch and some still do. Now when I have someone I know uses it, the closest option I have is to select the circle change-up. |
11-29-2013, 10:58 AM | #13 |
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I don't see much point in adding pitching styles. If submarine-style pitchers have trouble throwing the curve, then they will end up with bad ratings for their curve balls - the game already handles that. Adding the pitching style really doesn't add anything to what the game already has. If pitching style meant something different, then I could see adding it to the game - for instance, the style of pitching might affect the pitcher's tendency to suffer particular injuries (more shoulder injuries for overhand pitchers, more elbow injuries for submariners, etc.).
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12-03-2013, 07:30 PM | #14 | |
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Quote:
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12-03-2013, 10:21 PM | #15 |
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Re label this thread 'feature creep' and all will be right
I can't even figure why some of this you would want in the game, and much of this is already represented by some other piece of data. Much of it I guess depends on how you play.
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12-03-2013, 10:32 PM | #16 |
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All this talk of arm angles and pitches made me think of Bronson Arroyo, 2 &4 seam FB, curve,slider, change from any of 4 different arm angles so its like he had 20 different pitches
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12-05-2013, 02:24 PM | #17 | |
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Quote:
Real players but fictional and crated players adding pitch style then the game can accurately give him proper ratings according to his pitch style.
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Chargers= Despicable Traitors Last edited by Padreman; 04-04-2014 at 05:42 PM. |
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04-04-2014, 05:43 PM | #18 |
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also who would not more selections are far as pitches?
Asian pitchers coming over with their Gyroball and Shuuto.
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04-05-2014, 12:45 PM | #19 |
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As long as it is correctly spelled, Eephus, the way Rip Sewell intended, it would be okay.
Also Satchel Paige should throw: Hesitation Pitch, Bat Dodger, Midnight Rider, Midnight Creeper, Jump Ball, Trouble Ball
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04-06-2014, 02:01 AM | #20 | |
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As for discussion over submariners and what difference it makes, it makes a huge difference in L/R split performance. Subbies tend to have wider splits, being far more effective against same-sided hitters and far less effective against opposite-siders than do conventional pitchers. Also, they'll suffer much less of a penalty from throwing at a lower velocity. Most closers are flamethrowers, but submariners operate very effectively while throwing in the mid- to upper 80s. |
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