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OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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04-05-2020, 02:45 PM | #1 |
Bat Boy
Join Date: Apr 2020
Posts: 5
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Tips for developing prospects?
I’m very new to ootp and have been running a sim as the Yankees. I’ve had a couple of very high draft picks because I managed to completely destroy the team in my first couple seasons (lol) but even drafting first overall my prospects haven’t really panned out at all. I’ve recently started drafting catchers with high catcher ability to come up with my pitchers that I draft from another tip that I saw but I still have a couple of questions. It’s hard to find a catcher higher than 2 star potential in a lot of drafts so will those catchers still be helpful for my pitchers? How do I ensure my other prospects besides pitchers develop well? And also I’ve seen other teams have scouting discovery players turn into 3.5-5 star potential players, yet mine always are half star potential and seem to never really develop more than that (occasionally 1-2 stars but never 3-5). I have a scout who is at least great at everything and I think excellent or legendary for amateur. I also don’t know how to see my scouts ratings for pitchers vs batters. I’m not sure that exists but I thought I saw that somewhere. Any help is appreciated!shareit appvn
Last edited by LeviWyatt; 04-06-2020 at 05:33 AM. |
04-05-2020, 02:51 PM | #2 |
Banned
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Location: South Carolina
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one of the keys to player development is to balance leaving a prospect at a level too long vs promoting too aggressively
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04-05-2020, 03:16 PM | #3 |
Minors (Triple A)
Join Date: Feb 2015
Posts: 218
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dont promote them too early
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“The more you play baseball, the less depends on your athletic ability. It’s a mental war more than anything.” – Alex Rodriguez |
04-05-2020, 04:21 PM | #4 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,609
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I personally delegate to my assistant GM and only focus on a select few prospects making sure that they are at the correct levels for their talent.
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04-05-2020, 04:50 PM | #5 | |
Hall Of Famer
Join Date: May 2004
Posts: 9,825
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Don’t promote them too quickly or too slowly (although a lot of the time, if a guy you thought was a top prospect is developing too slowly, he’s probably not as good as you thought he was), have good coaches at all levels, and beyond that, have enough good prospects (especially when it comes to pitching) that when some of your guys inevitably don’t develop you can turn to the ones that did.
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04-05-2020, 04:53 PM | #6 |
Minors (Triple A)
Join Date: Aug 2014
Posts: 202
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Be luckier.
Seriously, dumb luck has by far the biggest impact on developing prospects. |
04-05-2020, 06:33 PM | #7 |
Banned
Join Date: Jun 2018
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Honestly catchers are the worst. So don't go by them.
You have to micro your top prospects. Lock them to which league you think they need to play at. And force start them at their position so they get 100% playing time except when tired. Go by stats. Don't rely on star ratings. They are there to catch the eye when looking at 100 players. Have all your top prospects on a shortlist is for easy looking up and comparison. Settle on which stats you judge hitters and pitchers by. Example batters I am using woba, WRC+ mostly some ops+. I might want to track individual stats like hr, bb, k, and sb. Just so I know what type of player they may develop into. You see a guy in A with 80 sb you know he fast without looking up his rating. I suggest using a lot of the stats fan graphs use to judge players. Get your prospects those at bats. It doesn't matter if you have to play them out of position. Especially in minors. Example in mlb your 1st b is usually a power guy. In minors if I happen to have lots of OF prospects he might be my zero power CF. I want my top guys getting those at bats regardless of position. |
04-05-2020, 10:05 PM | #8 |
Minors (Double A)
Join Date: Jul 2019
Posts: 162
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I'm the laziest GM on the planet, lol...I delegate ALL of my responsibilities to my assistant, except for the first year player draft (and even that, I autodraft after the first 3 or 4 rounds), and my team is a perpetual contender with 3 world championships in 15 years...Perhaps I have "cracked the code"???
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04-05-2020, 10:22 PM | #9 | |
Banned
Join Date: Jun 2018
Posts: 1,728
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Quote:
If you are playing with like say the Marlins and let the AI do everything it probably would take a decade to climb out of the basement. Those tiny teams are lucky to afford 2 long term players over 5 years. So you can almost never sign a free agent star or even extend your homegrown players once they are nearing the end of arbitration. You might not even afford some arbitration deals depending if they reached super star status. Gigantic difference from the top market teams Dodgers, RSox, Yankees, Cubs . But even a big difference from the normal teams Phillies, Nationals, Braves, Rockies. |
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04-06-2020, 01:01 AM | #10 | |
All Star Reserve
Join Date: Apr 2008
Posts: 538
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You can help your odds a bit with your promotions but most of your prospects still aren't going to amount to anything. Anyway, with promotions I generally promote batters who have 2 WAR for the season at the level they're playing at, and pitchers who have an above average ERA for their league along with roughly 1.5 strikeouts per walks. How good their K/W needs to be and their ERA depends on how many innings they have. I'll shade that a bit depending on how they're being used. I raise the criteria if a batter is putting up good superficial numbers but hitting 8th, or a pitcher with good numbers is being used as a middle reliever or 5th starter. That's telling me that their manager doesn't think they're very good. Also players know how good they are. If a guy thinks he should be in the majors, he is usually right. At the very least I'll promote them to AAA as soon as I see that. Likewise I'm a bit leery of a player in AAA with good stats who isn't pushing to get promoted. I'll leave them in AAA a bit longer to make sure those stats are legit before I move them up. I let my assistant do the draft because drafting bores the hell out of me. |
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04-06-2020, 07:06 AM | #11 |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 5,607
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micromanagement is key, lol. Checkout the link in my sig
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
04-06-2020, 11:07 AM | #12 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,609
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04-06-2020, 11:27 AM | #13 | |
Minors (Single A)
Join Date: Mar 2020
Posts: 55
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This is a part of the game that needs work. You can't even go by reputation, as there are plenty of Great/Excellent coaches that have average stats, and Poor coaches with good stats. Without giving any clues, it's kind of silly to select coaches, as you can only really do it based on Type and maybe Relationships. |
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04-06-2020, 12:02 PM | #14 | ||
Hall Of Famer
Join Date: May 2004
Posts: 9,825
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04-06-2020, 12:07 PM | #15 | |
Minors (Single A)
Join Date: Mar 2020
Posts: 55
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I understand your point... But by the same measure, why do we use ratings to evaluate players? We should just look at stats (or maybe even reputation ). |
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04-06-2020, 12:08 PM | #16 | ||
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Join Date: Jun 2014
Location: Juust a bit outside...
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Quote:
The coach system is in dire need of redesign. I posted a long ass suggestion a few years back that was ignored. I'll try to find it and hopefully get it revived EDIT: Found it. This was from 2017 but much of it is still valid Quote:
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet Last edited by jpeters1734; 04-06-2020 at 12:18 PM. |
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04-06-2020, 12:35 PM | #17 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,609
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Yea I don’t want to a the game of “hire the best rated coach in all categories and leave it alone”
I rather have information like his rep, personality, how would he mesh with my team, development influence, his area of expertise and what he’s good at. Not necessarily his written out numbers. Rep is based on “success” the previous years it wasn’t that well put together as it is now. You can track some staff members and see how it fluctuates. I still think staff members at non major leagues are given too high of reputations but i do only notice it from guys who been with a team for decades. Maybe if the game had a true coach carousel with poaching of coaches things would look better. Last edited by SirMichaelJordan; 04-06-2020 at 12:39 PM. |
04-06-2020, 12:58 PM | #18 | |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
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Quote:
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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04-06-2020, 01:12 PM | #19 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,609
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Quote:
Even the old way people were going into the editor looking at the true values. It’s the same as before but with just dev influence bunched into one category. Highest dev influence doesn’t necessarily mean best guy available. Before you would just try to get the best coach at each category. But this was before things like relationship mattered. If anything rep should have an effect on fan interests. I don’t think it does currently but other than representing success, it shouldn’t matter. Sent from my iPhone using Tapatalk |
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04-06-2020, 01:26 PM | #20 | |
Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
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Quote:
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"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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