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03-04-2018, 08:17 PM | #21 |
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03-05-2018, 09:16 PM | #22 |
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Are there files in these folders to be used for Daytime, Nighttime and Diagram Picture?
If so, which are for which? |
03-06-2018, 05:55 AM | #23 |
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All the v1_4 parks currently available for download have daytime, nighttime 2d pictures and a diagram pictures in addition to showing night and daytime in 3d. The 2d pictures and diagrams are in the folder for that park as well as the .obj for the 3D park, as you can see in this folder for the Angels. I had forgotten to add the 2D pictures in my initial uploads but Silvam fixed that.
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03-06-2018, 10:38 PM | #24 |
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I would also add that I am going through all of my stadiums and setting the correct 2D ball locations for the various pictures. I will also touch up some of the 3D models a little where needed.
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03-07-2018, 07:00 AM | #25 |
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03-16-2018, 09:54 AM | #26 |
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I never really got a good answer on this anywhere. How do I use these historical parks in an exhibition game? I'm not sure where the list of stadiums comes from when setting up an exhibition game / series so I'm not sure how to modify those stadiums to change the 3d model / pictures, etc.
Does anyone know?
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03-16-2018, 12:53 PM | #27 | |
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03-24-2018, 08:29 PM | #28 |
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So to get these to work in game, do I simply just go into "Edit ballpark" and find the appropriate .obj file and load it and that's it?
Or do I need to also go and load up the separate day and night photos? (or is that done automically once I load the .obj?) And do all these files need to be in a specific spot to work long term or can I just keep them in my downloaded folder, load them from within the game and be fine? Also, do the park factors and fence heights/distances automatically adjust with each park, or are those needed to be changed manually by the user? |
03-24-2018, 08:38 PM | #29 |
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Colle, the historical ballparks mod I constructed is designed to save the user time. Pics, stadium diagrams, and 3D models are assigned automatically. Of course, you can always make a change manually later. But the tedium is avoided.
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03-24-2018, 09:12 PM | #30 |
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Sorry I should have specified I'm using the fictional ballparks and assigning them to fictional ballparks in a custom league.
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03-25-2018, 07:55 AM | #31 |
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OK the Fictional stadiums I'm loading seem to be working although the part where the crowd should be is just showing up black. Am I missing a step to prevent this ?
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03-25-2018, 09:10 AM | #32 | |
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03-25-2018, 09:45 AM | #33 | |
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Can you clarify what steps I should be taking to import though? I was simply going into "load 3D model" in ballpark edit and then navigating to where I had all the parks saved on my desktop and finding the corresponding .obj file I wanted to use and then loading it. I wasn't moving any files or folders anywhere specific, is that wrong? Also an additional question ... I'm using the Fictional ballparks ... do they have park factors and correct wall heights/distances attached to them? Or is up to me as the user to look at the photo and then come up with what wall heights/distances/park factors I believe correlate ? Thanks. |
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03-25-2018, 11:11 AM | #34 | |
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03-25-2018, 02:46 PM | #35 | |
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Like do I have to in "Edit Ballpark" go also load the 3D crowd files/day & night backgrounds, etc.. Or does that all import automatically as long as you load the .obj and the files are in the right folder? |
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03-25-2018, 04:12 PM | #36 |
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Where do the ballpark factors come from...Seamheads.com or ??
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03-26-2018, 03:50 PM | #37 |
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Is it possible to use these in historical exhibition so they sync correctly with each team? For example, I am playing a home game with the 1955 Brooklyn Dodgers. I downloaded the 1948-1957 Ebbets Field file and put it into the model folder. When I go to play a game the default still shows up.
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03-26-2018, 04:33 PM | #38 | |
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03-26-2018, 04:57 PM | #39 |
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03-26-2018, 07:28 PM | #40 |
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Where do the ballpark factors come from...Seamheads.com or ??
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