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09-29-2011, 06:46 PM | #81 |
Bat Boy
Join Date: Sep 2011
Posts: 7
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I've played since v6 and did not know of this feature is it new? lol
Anyways to those who have used this and default creation, does this create more balanced draft classes that aren't RP dominated? |
09-30-2011, 07:35 PM | #82 |
Bat Boy
Join Date: Jun 2010
Posts: 8
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So how many teams can you have in feeder leagues before it significantly adds time to your load time of your sim?
We have a traditional league and would love to add feeders, but out download right now is about 45 minutes. I read through everything here and see many different ranges of what people put into their leagues but how much more time does it add? Thanks |
10-01-2011, 09:48 AM | #83 |
Bat Boy
Join Date: Jun 2010
Posts: 8
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Just to add with our league, without feeder teams our file is 54MB. Can anyone tell me what size their file is with feeder teams, and how many feeder teams are in that file?
Thanks |
11-03-2011, 05:52 PM | #84 |
Major Leagues
Join Date: Jun 2006
Posts: 311
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how do feeders effect file size for online leagues?
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11-03-2011, 06:26 PM | #85 | |
Hall Of Famer
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Quote:
Last edited by PSUColonel; 11-03-2011 at 06:31 PM. |
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11-10-2011, 12:25 AM | #86 |
Major Leagues
Join Date: May 2004
Location: Colorado USA
Posts: 421
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Generate Players for X Rounds?
I'm not sure how to set "Generate Players for X Rounds". When you're using feeder leagues, what does this actually do? I don't want the game to generate any players for the draft, just to fill my feeder leagues with minimum-age players, and make maximum-age players available for the draft.
What am I missing? |
11-10-2011, 08:27 AM | #87 | |
All Star Reserve
Join Date: Dec 2004
Posts: 531
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Quote:
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11-10-2011, 02:27 PM | #88 | |
Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Quote:
Also baseball does not have the same depth in general. Things like training are not all complicated. Technical skills deal with batting and pitching not a whole host of skills like heading, finishing, technique, etc. That many ratings for baseball does not make sense and that is part of the reason FM is slow too many ratings that the game has to calculate development for and too many ratings in each decision. For instance shooting on goal takes at least 3 steps to determine if the shoot is even on target much less if the keeper can stop it or how he will! The problem right is not you can't simulate 1000s of college and HS teams the problem is more the game is not set up for that. It would generate way too much talent. Right now the game is set up to generate about 25% of feeder players who can be minor or major league players. To simulate as much as FM does would mean more like 1% or less. To me it is not worth the slowing down of the game just to see have places like Paris Texas have their high school represented in a playable or even non-playable league. The college and HS DB is great if you don't want feeders and want to see guys from real HS and colleges. |
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11-10-2011, 02:30 PM | #89 | |
Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Quote:
Example. 40 round draft create players for 45 rounds will give you enough players for 40 rounds which means you have undrafted free agents. If your feeders only create enough for 40 rounds then the game will generate extra players until there is enough for 45 rounds. If you choose feeder league players only it will do nothing. |
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11-10-2011, 11:53 PM | #90 |
Major Leagues
Join Date: May 2004
Location: Colorado USA
Posts: 421
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Thanks Boshk and Biggio, that's what I needed to know.
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11-16-2011, 04:35 PM | #91 | |
All Star Starter
Join Date: Apr 2008
Location: Across the Pond
Posts: 1,033
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Quote:
Then football (europeanstyle) is also much bigger than baseball to be sure. One issue on creating new leagues outside the "factory"-made coming with the FM game should be a great help in OOTP when trying to create Independent Baseball leagues. |
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11-18-2011, 11:22 AM | #92 |
Minors (Rookie Ball)
Join Date: Jul 2011
Posts: 42
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Finally started my historical league beginning in 1987. Have played till May when the Draft Pool list is populated. 2 problems. One its light, 801 players when formula says it should have been 910. But I don't find this too much of a problem. The 2nd one is that it has populated it with duplicates of historic players already present in the game. I didnt have time last night to see just how many, but I know from playing the games out that the list contained some that I have already seen in games. My question is this...did this occur because this is the startup year for the league? Or do I have something setup incorrectly?
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11-18-2011, 11:50 AM | #93 |
Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,244
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when is your draft? with historical drafts its a good idea to set the draft till after NOV so that the game won't generate historical rookies twice or mess up thier starting year.
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11-18-2011, 12:10 PM | #94 |
Minors (Rookie Ball)
Join Date: Jul 2011
Posts: 42
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its the default. without looking i assume that would b early june. i figured that was what happened. but the players that r duplicated already appearred..would moving the date keep them from appearring early?
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11-19-2011, 10:47 AM | #95 |
Minors (Rookie Ball)
Join Date: Jul 2011
Posts: 42
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n also..with the draft supposed to be 35 rounds. and there only being enough to draft 25. will that lock it up?
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11-30-2011, 01:09 PM | #96 |
Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,443
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No. It'll just draft only 25 rounds of players.
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02-03-2012, 03:49 PM | #97 | |
All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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Quote:
My question is, does that tilt the balance of the overall pool in any way? For example, will there now be more college players than in a normal, automatically generated draft pool, or does OOTP react by creating more high school players?
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
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02-03-2012, 04:21 PM | #98 |
Hall Of Famer
Join Date: Jan 2002
Posts: 5,951
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I'm pretty sure that if you only have a college feeder league, then you will only have college players in your draft. The game doesn't create HS players. I could be wrong, but I don't think so.
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02-03-2012, 04:45 PM | #99 |
All Star Starter
Join Date: Jul 2011
Location: Washington, DC
Posts: 1,119
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I'm envisioning having enough college feeder teams to produce half of my draft pool. The other half would be automatically generated by the game, using the "Feeders plus generated players" option. I'm just wondering if I should plan on having a higher proportion of college players in the pool than I would if the game generated everyone, or if the game somehow compensates. I suspect the answer is that yes, I'll have a greater proportion of college players, but I wasn't sure.
__________________
"Sometimes, this is like going to a grocery store. You’ve got a list until you get to the check-out stand. And then you start reading People magazine, and all this other [stuff] ends up in the basket." -Sandy Alderson on the MLB offseason |
02-03-2012, 07:00 PM | #100 |
Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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I have never really tried so I can't say for sure. I am not sure if the ratio of college to HS is hard set for creation of draft players or if it takes into account what is coming out of your feeders. In other words I am not sure if A or B is correct.
A. X% college Y% HS for the pool. So it calculates what your current % is and fills in what is needed. B. X% college Y% HS of draft eligible players created. So it just fills the other half with the set % meaning you would have more college players than not having feeders. I suppose you could just create a HS league with equal number of more teams if you want to balance out feeder generated players. It might even answer the age old debate as to if feeders produce more quality players which I don't think has been the case since 11 but I don't think the debate is dead either. |
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