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OOTP 17 - General Discussions Everything about the latest Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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07-24-2016, 07:34 PM | #1 |
All Star Reserve
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Fictional Q: How many Minors?
I know the MLB has an insane number of minor league teams, which I know is realistic, but very hard to keep tabs on.
For those who set up their own fictional league, how many do you include, when you're doing an MLB-akin league? I have my current one set to AAA-AA-A-R + Intl complex. Do you think there's a real need for Short A? Or another level of R? Or anything similar?
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07-24-2016, 07:43 PM | #2 |
Major Leagues
Join Date: Mar 2012
Posts: 488
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I've done with and without SS-A. You'll find that you'll be fine with what you have.
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07-24-2016, 09:40 PM | #3 |
Major Leagues
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I do three levels of minors, AAA,AA and Short A. It seems to work well and very manageable.
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07-24-2016, 10:29 PM | #4 |
All Star Reserve
Join Date: Feb 2014
Posts: 962
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My Question is I have 40 rounds in my rookie draft and i am having a expansion team... is 40 players on 1 rookie team too much with some players not getting enough playing time or am I better off to go with 2 rookie clubs of 20-25 players each then that both rookie teams have all players getting playing time?
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07-25-2016, 07:29 PM | #5 |
Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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If you have all the international amateur settings on as well, then you'll be adding at least 50 players to your system each year. That fills two teams. You keep new guys for six years, so before the players you get this year hit minor league free agency, you'll be adding 12 teams worth of players to your system. Even with a deep minor league system (AAA, AA, hi-A, lo-A, s-A, and two Rookie teams), eight teams in total including the majors, in any six year window you'll have 100 excess players, give or take. If every team releases those guys, that's 3000 players in the FA pool. If every team hoards those guys, that's 75 players at each Rookie team (50 extra on each roster).
So yes, you probably want at least two Rookie teams, but might also want to make sure you aren't generating a more players than is appropriate for your league size. If international stuff is off, then it's less clearcut - I'd still go with two Rookie teams, but one might be okay. |
07-25-2016, 07:56 PM | #6 |
All Star Reserve
Join Date: Feb 2014
Posts: 962
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thanks for the advice injury... when starting a new file is the international amateur settings already set or do we need to set it up?
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07-25-2016, 08:02 PM | #7 |
Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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If scouting is on, the international amateurs should be on by default in a fictional league. You can check in the Players tab in Game Setup.
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07-26-2016, 01:55 AM | #8 | |
All Star Starter
Join Date: Aug 2015
Location: Republic of California
Posts: 1,850
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Quote:
I like having a rookie level, but in my experience AAA-AA-A works fine too. Injury log is right, do as he says and not as I did and try to keep enough levels to host all the international discoveries you want in your game. |
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07-26-2016, 09:44 AM | #9 |
Major Leagues
Join Date: Oct 2013
Location: Pittsboro NC
Posts: 424
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I'm playing a fictional league set in the early 1950's, and have just AAA, AA, A with no foreign imports. Makes it easier to keep track of my players that way.
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07-26-2016, 12:53 PM | #10 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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if development adapts to setup, then it doesn't matter.
if it doesn't, you'll want all 5 levels for optimal development for a greater proportion of prospects. can you get by or still develop players, sure... but you likely don't realize how many are lost as a direct result with the naked eye. if you auto-calc modifiers every so often, it will not even show up in the stats, because it's compensating for the new level of talent in the league to roughly hit those numbers. |
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