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OOTP 22 - Fictional Simulations Discuss fictional simulations and their results in this forum.

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Old 02-04-2022, 06:55 PM   #1
xr21
Minors (Single A)
 
Join Date: Jun 2011
Posts: 52
How to increase payroll parity in a fictional save

For the first time in my 10 years of playing ootp, I have decided to do a fictional save...

After the initial draft, the payroll spread for the 28 team league ranges from $30m to $200m+

I went in and manually edited the market size to be "average" for all teams. Is there any other setting I can tweak to get the league to eventually have somewhat even spending?

I've heard salary caps are iffy with arbitration (I have all standard MLB contract rules and financials enabled).

Would jacking the luxury tax % to something exorbitant help , taking away from the rich teams and giving to the poor?

Appreciate the help.
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Old 02-11-2022, 09:04 PM   #2
darkcloud4579
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Join Date: Jun 2003
Posts: 8,539
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The easiest way to do this is the most annoying, but the safest. I will actually set the payroll for each club, as well as the auto payroll for each club. This way it stays the same every year for all the clubs or however you wanna do it and you can ensure they have what they need to spend.

The best way to "spread" money around the league is to 1) set the national TV contract to equal whatever the league salary cap is and then to 2) set the cash max at half that amount. That way, teams will always end up with some kind of surplus on their end of the year expenses and then the money will flow to the rest of the league to ensure nobody ends up in the red after revenue sharing is doled out.

I haven't had great success futzing with the luxury tax, mostly because teams don't always spend like humans would. For me the easiest ways are 1) setting the budgets and barring that 2) ensuring there's surplus cash floating around the league.
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