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OOTP 16 - Technical Support If you have problems with the game, please see here. |
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04-08-2015, 06:35 AM | #81 |
Bat Boy
Join Date: Mar 2015
Posts: 4
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GPU Caps Viewer v1.23.0.1 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Pentium(R) CPU P6000 @ 1.87GHz - CPU Core Speed: 1862 MHz - CPU logical cores: 2 - Family: 6 - Model: 5 - Stepping: 2 - Physical Memory Size: 3072 MB - Operating System: Windows 7 32-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1366x768 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: Intel(R) HD Graphics - GPU codename: GMA HD - Device ID: 8086- 46 - Subdevice ID: 1179-FDD0 - Driver: 8.15.10.2622 (1-10-2012) - GL:ig4icd32.dll - Bus Id: -1 - Shader cores: 12 - TDP: 35W - BIOS version: Intel Video BIOS - Memory size: 1242MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Intel - OpenGL renderer: Intel(R) HD Graphics - OpenGL Version: 2.1.0 - Build 8.15.10.2622 - GLSL (OpenGL Shading Language) Version: 1.20 - Intel Build 8.15.10.2622 - ARB Texture Units: 8 - Vertex Shader Texture Units: 16 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 8192x8192 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 255.0 - Max Dynamic Lights: 8 - Max Viewport Size: 8192x8192 - Max Vertex Uniform Components: 512 - Max Fragment Uniform Components: 1024 - Max Geometry Uniform Components: 0 - Max Varying Float: 41 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - OpenGL Extensions: 112 extensions (GL=99 and WGL=13) <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_EXT_transform_feedback (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_EXT_texture_snorm</li> <li>GL_INTEL_performance_queries</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> - OpenGL Extensions: 112 extensions (GL=99 and WGL=13) <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_EXT_draw_range_elements</li> <li>GL_SGIS_texture_lod</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color</li> <li>GL_ARB_multitexture</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_texture_env_add</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_NV_blend_square</li> <li>GL_ARB_texture_compression</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_ARB_shadow</li> <li>GL_ARB_window_pos</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_wrap</li> <li>GL_ARB_vertex_program</li> <li>GL_EXT_texture_rectangle</li> <li>GL_ARB_fragment_program</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader</li> <li>GL_NV_texgen_reflection</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_EXT_framebuffer_object</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_half_float_vertex</li> <li>GL_EXT_draw_buffers2</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_NV_conditional_render</li> <li>GL_EXT_texture_swizzle</li> <li>GL_ARB_sync</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_EXT_transform_feedback</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_ARB_framebuffer_object</li> <li>GL_EXT_texture_array</li> <li>GL_ARB_map_buffer_range</li> <li>GL_EXT_texture_snorm</li> <li>GL_INTEL_performance_queries</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_sampler_objects</li> <li>GL_NV_primitive_restart</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_vertex_array_object</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB</li> <li>WGL_ARB_create_context</li> <li>WGL_EXT_pixel_format_packed_float</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 32</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 6</li> <li>GL_MAX_TEXTURE_SIZE: 8192</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 8192</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1200</li> <li>GL_MAX_ELEMENTS_INDICES: 1200</li> <li>GL_MAX_TEXTURE_UNITS: 8</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512</li> <li>GL_MAX_VARYING_FLOATS: 41</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_CLIP_DISTANCES: 6</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 256</li> <li>GL_MAX_VARYING_COMPONENTS: 41</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 4096</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 4096</li> <li>GL_MAX_SAMPLES_EXT: 0</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 65536</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 65536</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 24</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 24</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 1</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 1</li> <li>GL_MAX_INTEGER_SAMPLES: 1</li> <li>GL_PROVOKING_VERTEX: 0</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VARYING_VECTORS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VIEWPORTS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 46 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 4096 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256 (GL_EXT_texture_array)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 24 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 24 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 41 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 0 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 4096 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 0 (GL_ARB_framebuffer_object)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li> ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D Any help is appreciated! |
04-11-2015, 04:37 PM | #82 | |
Minors (Double A)
Join Date: Jul 2009
Posts: 110
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Quote:
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04-12-2015, 09:46 PM | #83 |
New User
Join Date: Apr 2015
Posts: 1
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Facegen not working...
================================================== =
GPU Caps Viewer v1.23.0.2 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM)2 Duo CPU T6570 @ 2.10GHz - CPU Core Speed: 2103 MHz - CPU logical cores: 2 - Family: 6 - Model: 7 - Stepping: 10 - Physical Memory Size: 3072 MB - Operating System: Windows 8.1 64-bit build 9600 - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1280x800 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: Mobile Intel(R) 4 Series Express Chipset Family (Microsoft Corporation - WDDM 1.1) - GPU codename: GMA 4500MDH - Device ID: 8086-2A42 - Subdevice ID: 1028- 2BC - Driver: 8.15.10.2702 (3-11-2013) - Bus Id: -1 - Shader cores: 10 - BIOS version: Intel Video BIOS - Memory size: 1292MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Microsoft Corporation - OpenGL renderer: GDI Generic - OpenGL Version: 1.1.0 - GLSL (OpenGL Shading Language) Version: n.a. - ARB Texture Units: 0 - Vertex Shader Texture Units: 0 - Pixel Shader Texture Units: 0 - Geometry Shader Texture Units: 0 - Max Texture Size: 1024x1024 - Max Anisotropic Filtering Value: X1.0 - Max Point Sprite Size: 1.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 0 - Max Fragment Uniform Components: 0 - Max Geometry Uniform Components: 0 - Max Varying Float: 0 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[no] - Multiple Render Targets / Max draw buffers: 0 - Pixel Buffer Objects (PBO) Support:[no] - S3TC Texture Compression Support:[no] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[no] - Floating Point Textures Support:[no] - OpenGL Extensions: 2 extensions (GL=2 and WGL=0) <li>GL_WIN_swap_hint</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> - OpenGL Extensions: 2 extensions (GL=2 and WGL=0) <li>GL_WIN_swap_hint</li> <li>GL_EXT_bgra</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 30</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 6</li> <li>GL_MAX_TEXTURE_SIZE: 1024</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 0</li> <li>GL_MAX_ELEMENTS_VERTICES: 256</li> <li>GL_MAX_ELEMENTS_INDICES: 2048</li> <li>GL_MAX_TEXTURE_UNITS: 0</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 0</li> <li>GL_MAX_DRAW_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATTRIBS: 0</li> <li>GL_MAX_TEXTURE_COORDS: 0</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_VARYING_FLOATS: 0</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_CLIP_DISTANCES: 6</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li> <li>GL_MAX_VARYING_COMPONENTS: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li> <li>GL_MAX_RENDERBUFFER_SIZE: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS: 0</li> <li>GL_MAX_SAMPLES: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li> <li>GL_MAX_SAMPLES_EXT: 0</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 0</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_INTEGER_SAMPLES: 0</li> <li>GL_PROVOKING_VERTEX: 0</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VARYING_VECTORS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VIEWPORTS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 1 caps listed ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D |
04-19-2015, 12:37 PM | #84 |
Minors (Double A)
Join Date: Jul 2009
Posts: 110
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sad and unfortunate bump that this is still happening and it appears no one is attempting to fix it.
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04-20-2015, 03:42 AM | #85 |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,737
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Sorry, I've pinged Jorin (our 3D developer), he'll reply here today...
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04-28-2015, 10:15 PM | #86 |
Bat Boy
Join Date: Apr 2015
Posts: 8
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Crash creating New Custom Game
Crash creating Real World League
Trace on 2015-04-28 17:37:14 startup: gs_trace_mode set to TRUE 2015-04-28 17:37:14 startup: Program started with command line parameters: C:\Program Files (x86)\Out of the Park Developments\OOTP Baseball 16\ootp16.exe tracemode 2015-04-28 17:37:14 startup: Initial $USERAPP: C:\Users\Keith\AppData\Roaming\Out of the Park Developments\OOTP Baseball 16 2015-04-28 17:37:14 startup: $USERDATA: C:\Users\Keith\AppData\Roaming\Out of the Park Developments\OOTP Baseball 16 2015-04-28 17:37:14 startup: $USERPREFS: C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16 2015-04-28 17:37:14 startup: $USERSAVES: C:\Program Files (x86)\Out of the Park Developments\OOTP Baseball 16\data 2015-04-28 17:37:14 startup: $SYSAPP: C:\Program Files (x86)\Out of the Park Developments\OOTP Baseball 16 2015-04-28 17:37:14 startup: $SYSDATA: C:\Program Files (x86)\Out of the Park Developments\OOTP Baseball 16\data 2015-04-28 17:37:14 startup: $SYSPREFS: C:\Program Files (x86)\Out of the Park Developments\OOTP Baseball 16\data 2015-04-28 17:37:14 startup: Successfully tried to open $USERPREFS/database, using C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16 as DMPT_CUST_DATA now 2015-04-28 17:37:14 startup: Successfully tried to open $USERPREFS/saved_games, using C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16 as DMPT_USER_DATA now 2015-04-28 17:37:14 startup: This is the DMPT_APP path now: C:\Program Files (x86)\Out of the Park Developments\OOTP Baseball 16 2015-04-28 17:37:14 startup: This is the DMPT_APP_DATA path now: C:\Program Files (x86)\Out of the Park Developments\OOTP Baseball 16\data 2015-04-28 17:37:14 startup: This is the DMPT_PREF_DATA path now: C:\Users\Keith\AppData\Roaming\Out of the Park Developments\OOTP Baseball 16\config 2015-04-28 17:37:14 startup: This is the DMPT_CUST_DATA path now: C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16 2015-04-28 17:37:14 startup: This is the DMPT_USER_DATA path now: C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16 2015-04-28 17:37:14 startup: This is the DMPT_SAVEDGAMES path now: C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16\saved_games 2015-04-28 17:37:14 open_graphics: Starting open_graphics with setting window_size = 13 2015-04-28 17:37:14 open_graphics: get_desktop_width = 1920 2015-04-28 17:37:14 open_graphics: get_desktop_height = 1080 2015-04-28 17:37:14 open_graphics: Determined window width = 1920 2015-04-28 17:37:14 open_graphics: Determined window height = 1080 2015-04-28 17:37:14 open_graphics: Fullscreen = Off 2015-04-28 17:37:14 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT 2015-04-28 17:37:14 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ONLY_WHEN_NEEDED because that's the default setting 2015-04-28 17:37:14 set_opengl_modes: setting_shader_mode = ESM_USE_DEFAULT 2015-04-28 17:37:14 set_opengl_modes: Set shader_mode to ESM_USE_OPENGL_SHADER because that's the default value for OOTP 2015-04-28 17:37:15 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ONLY_WHEN_NEEDED 2015-04-28 17:37:15 set_opengl_modes: shader_mode = ESM_USE_OPENGL_SHADER 2015-04-28 17:37:15 startup: Looking for app_data patches... 2015-04-28 17:37:15 news system: Usage tracker is enabled. Loaded usage data from file. 2015-04-28 17:37:15 news system: Usage tracker is disabled. No usage data string created. 2015-04-28 17:37:15 news system: News from server are enabled. Last news ID was 0. News requested. 2015-04-28 17:37:15 gui_skin: gui_skin is not loaded yet 2015-04-28 17:37:15 gui_skin: Try to load gui_skin 'ootp 16' from file 2015-04-28 17:37:18 startup: Number of fonts loaded: 14 2015-04-28 17:37:18 load_ootp_style_sets: Starting to load the style sets... 2015-04-28 17:37:18 load_ootp_style_sets: Finished loading of the style sets 2015-04-28 17:37:18 eSellerate: eWeb_InstallEngineFromResource returned 0x20010000 (SDK_LATEST_ENGINE_ALREADY_INSTALLED) 2015-04-28 17:37:18 eSellerate: eWeb_ValidateActivation returned 0x20050001 (VALIDATEACTIVATION_MACHINE_MATCH) 2015-04-28 17:37:18 startup: starting reading settings from config file 2015-04-28 17:37:18 startup: creating online league interface 2015-04-28 17:37:18 startup: loading hints... 2015-04-28 17:37:18 startup: Looking for cust_data patches... 2015-04-28 17:37:18 startup: loading facegen & opengl... 2015-04-28 17:37:18 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE 2015-04-28 17:37:18 startup: glewInit = 0 2015-04-28 17:37:18 startup: Successfully initialized GLEW, using GLEW 1.10.0 2015-04-28 17:37:18 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be availalble 2015-04-28 17:37:18 startup: Going to initialize Facegen. 2015-04-28 17:37:18 startup: fg_opengl_init() succeeded 2015-04-28 17:37:18 myfacegen: myfacegen object created 2015-04-28 17:37:18 startup: myfacegen successfully initialized 2015-04-28 17:37:18 startup: myfacegen->load_modellists() successfully executed 2015-04-28 17:37:22 startup: Beard textures loaded successfully 2015-04-28 17:37:22 startup: Hair textures loaded successfully 2015-04-28 17:37:22 startup: facegen has been loaded 2015-04-28 17:37:22 startup: Help engine loaded 2015-04-28 17:37:22 startup: Help engine ID list filled 2015-04-28 17:37:22 check_help_files: ok, html files found in help_path 2015-04-28 17:37:22 startup: Help files checked 2015-04-28 17:37:22 startup: Creating db object from local_user.current_game_path 2015-04-28 17:37:22 startup: db object created successfully 2015-04-28 17:37:22 startup: saved games list updated 2015-04-28 17:37:22 startup: text file cache created 2015-04-28 17:37:22 startup: temporary player object created 2015-04-28 17:37:22 startup: browser history object created 2015-04-28 17:37:22 news system: Usage tracker and/or news system run successful. 2015-04-28 17:37:22 news system: Closing data transfer object. 2015-04-28 17:37:22 news system: Data transfer object closed. 2015-04-28 17:37:24 entry_page: Called request_check_write_permission 2015-04-28 17:37:24 entry_page: request_check_write_permission was successful. We have write permission. 2015-04-28 17:37:44 load_injuries: Loading injuries 2015-04-28 17:37:44 clear_injuries: Closing injury objects 2015-04-28 17:37:44 injuries: Loaded 285 injuries from C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16\database\injuries.txt 2015-04-28 17:37:44 load_default_jerseys: Searching for default jerseys in C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16\jerseys 2015-04-28 17:37:44 load_default_jerseys: Found 27 default jerseys, first one is Standard 2015-04-28 17:37:44 load_default_ballcaps: Searching for default ballcaps in C:\Users\Keith\Documents\Out of the Park Developments\OOTP Baseball 16\ballcaps 2015-04-28 17:37:44 load_default_ballcaps: Found 6 default ballcaps 2015-04-28 17:37:44 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States) 2015-04-28 17:37:44 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States) 2015-04-28 17:37:44 load_world: Max baseball quality in this world file is 5 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 0 Nations', bbqual=0, number of nations=109 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 1 Nations', bbqual=1, number of nations=76 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 1+ Nations', bbqual=1, number of nations=135 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 2 Nations', bbqual=2, number of nations=24 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 2+ Nations', bbqual=2, number of nations=59 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 3 Nations', bbqual=3, number of nations=17 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 3+ Nations', bbqual=3, number of nations=35 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 4 Nations', bbqual=4, number of nations=10 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 4+ Nations', bbqual=4, number of nations=18 2015-04-28 17:37:44 auto_regions: Name='AUTO-REGION: Baseball Quality 5 Nations', bbqual=5, number of nations=8 Then it dies I am running fine using the New Standard Game As this is not a graphics issue,I did not post my specs but can do later |
04-29-2015, 12:27 PM | #87 |
Bat Boy
Join Date: Apr 2015
Posts: 1
|
FaceGen isn't working for me as well. My drivers are up to date and should be able to run FaceGen, but aren't.
================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Pentium(R) CPU P6200 @ 2.13GHz - CPU Core Speed: 2128 MHz - CPU logical cores: 2 - Family: 6 - Model: 5 - Stepping: 5 - Physical Memory Size: 4096 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1366x768 @ 60 Hz - 16 bpp - Num GPUs: 1 - GPU 1 - Name: Intel(R) HD Graphics - GPU codename: GMA HD - Device ID: 8086- 46 - Subdevice ID: 1179-FD50 - Driver: 8.15.10.2189 (7-28-2010) - GL:ig4icd64.dll - Bus Id: -1 - Shader cores: 12 - TDP: 35W - BIOS version: Intel Video BIOS - Memory size: 1722MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Intel - OpenGL renderer: Intel(R) HD Graphics - OpenGL Version: 2.1.0 - Build 8.15.10.2189 - GLSL (OpenGL Shading Language) Version: 1.20 - Intel Build 8.15.10.2189 - ARB Texture Units: 8 - Vertex Shader Texture Units: 16 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 4096x4096 - Max Anisotropic Filtering Value: X2.0 - Max Point Sprite Size: 255.0 - Max Dynamic Lights: 16 - Max Viewport Size: 4096x4096 - Max Vertex Uniform Components: 512 - Max Fragment Uniform Components: 1024 - Max Geometry Uniform Components: 0 - Max Varying Float: 41 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - OpenGL Extensions: 92 extensions (GL=82 and WGL=10) <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_EXT_transform_feedback (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li> - OpenGL Extensions: 92 extensions (GL=82 and WGL=10) <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_EXT_draw_range_elements</li> <li>GL_SGIS_texture_lod</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color</li> <li>GL_ARB_multitexture</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_texture_env_add</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_NV_blend_square</li> <li>GL_ARB_texture_compression</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_ARB_shadow</li> <li>GL_ARB_window_pos</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_wrap</li> <li>GL_ARB_vertex_program</li> <li>GL_EXT_texture_rectangle</li> <li>GL_ARB_fragment_program</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader</li> <li>GL_NV_texgen_reflection</li> <li>GL_ARB_point_sprite</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_EXT_framebuffer_object</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_half_float_vertex</li> <li>GL_EXT_draw_buffers2</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_NV_conditional_render</li> <li>GL_EXT_texture_swizzle</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_EXT_transform_feedback</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_ARB_vertex_array_object</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 32</li> <li>GL_MAX_LIGHTS: 16</li> <li>GL_MAX_CLIP_PLANES: 6</li> <li>GL_MAX_TEXTURE_SIZE: 4096</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 4096</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 128</li> <li>GL_MAX_ELEMENTS_VERTICES: 1024</li> <li>GL_MAX_ELEMENTS_INDICES: 1024</li> <li>GL_MAX_TEXTURE_UNITS: 8</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 2048</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512</li> <li>GL_MAX_VARYING_FLOATS: 41</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_CLIP_DISTANCES: 6</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li> <li>GL_MAX_VARYING_COMPONENTS: 41</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 2048</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 2048</li> <li>GL_MAX_SAMPLES_EXT: 0</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 4096</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 0</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_INTEGER_SAMPLES: 0</li> <li>GL_PROVOKING_VERTEX: 0</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VARYING_VECTORS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VIEWPORTS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 31 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 2048 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 4096 (GL_ARB_texture_rectangle)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 2048 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 41 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 0 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li> ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D |
05-16-2015, 02:21 PM | #88 |
Minors (Rookie Ball)
Join Date: Aug 2008
Posts: 37
|
Every time I go thru Advanced Setup & go to Save Game it crashes. My graphics card driver is up to date. Thanx in advance.
================================================== = GPU Caps Viewer v1.23.0.2 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: AMD Phenom(tm) II X4 955 Processor - CPU Core Speed: 3200 MHz - CPU logical cores: 4 - Family: 15 - Model: 4 - Stepping: 3 - Physical Memory Size: 4096 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1200 @ 59 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GTS 250 - GPU codename: G92b - Device ID: 10DE- 615 - Subdevice ID: 1682-2604 - Driver: 9.18.13.4144 (R341.44) - Branch: r340_00-442 - Bus Id: 1 - Shader cores: 128 - Texture units: 64 - ROP units: 16 - TDP: 150W - BIOS version: 62.92.92.00.60 - Memory size: 512MB - Memory type: GDDR3 - Memory bus width: 256-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTS 250/PCIe/SSE2 - OpenGL Version: 3.3.0 - GLSL (OpenGL Shading Language) Version: 3.30 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 8192x8192 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 8192x8192 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 2048 - Max Varying Float: 60 - Max Vertex Bindable Uniforms: 12 - Max Fragment Bindable Uniforms: 12 - Max Geometry Bindable Uniforms: 12 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - OpenGL Extensions: 264 extensions (GL=237 and WGL=27) <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 264 extensions (GL=237 and WGL=27) <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_debug</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_blend_square</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 8192</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 8192</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 60</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 512</li> <li>GL_MAX_VARYING_COMPONENTS: 60</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 8192</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 16</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 8192</li> <li>GL_MAX_SAMPLES_EXT: 16</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 512</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 36</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 36</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 64</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 64</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 16</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 16</li> <li>GL_MAX_INTEGER_SAMPLES: 16</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 60</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 15</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 8192</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 8192</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 512</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 16</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 129 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 8192 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 16 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 512 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 36 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 16 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 60 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 8192 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 8192 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 512 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 16 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 524288 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 524288 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 193488 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 1115 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 1282880 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 60 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 8192 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 16 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 15 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 1 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 7 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 12 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 8192 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 64 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTS 250 - Compute Capability: 1.1 - Total Memory: 512 MB - Shader Clock Rate: 1632 MHz - Multiprocessors: 16 - Warp Size: 32 - Max Threads Per Block: 512 - Threads Per Block: 512 x 512 x 64 - Grid Size: 65535 x 65535 x 1 - Registers Per Block: 8192 - Texture Alignment: 256 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 6.5.45 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTS 250 - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 341.44 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.0 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 16 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1632MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 1 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 8192 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 131072KB - CL_DEVICE_GLOBAL_MEM_SIZE: 512MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 0 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 0KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 15KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512 - CL_EXEC_NATIVE_KERNEL: 14924224 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 4096 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16383 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 13 - Extensions: - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D - download from Guru3D.com - TweakGuides.com - Nvidia GeForce Tweak Guide - Windows XP/2000 Driver Archive | NVIDIA - NVIDIA GeForce To Quadro Soft-Mod Guide | Geeks3D ===================================[ Related Graphics Cards Reviews ] - geforce gts 250 | Geeks3D - NVIDIA GeForce GTX 250 review - Google Search |
05-19-2015, 06:13 PM | #89 |
Minors (Rookie Ball)
Join Date: Aug 2008
Posts: 37
|
Two business days & no responses. Is this a place to talk about refunds? Because I'm getting no utility from this game I just paid for.
|
05-20-2015, 05:50 AM | #90 |
OOTP Developments
Join Date: Apr 2014
Posts: 164
|
Facegen problem
Hey LanceS,
sorry for the delay. I looked through your report and as you said, you should be more than able to have facegen running at best settings. When you go to settings before the crash happens, is 3D and facegen enabled there? Also make sure that under game settings/players&facegen on the right side you have set "Player Pictures for" to "All Players" and "Coach Picture for" to "All Couches/...." To find the cause of the crash please do the following: Go to File/Settings/Troubleshouting and from the first dropdown choose "Write OOTP debug info into file". Then click on "Open folder containing customisable data". In that folder should be a folder named debug. Open that folder. Then do what causes the crash in ootp and in that folder should be a file now called "ootp_trace.txt". If the file has been there before reprocuse the crash also in that case because we need the recorded data of that crash. Otherwise this file might just be empty. After that, please copy that file to a different place like your desktop and post it here, so we might get a clue what is going wrong on your system. After that you can start oopt again if you like to. Cheers Jorin |
05-21-2015, 12:42 PM | #91 |
Minors (Rookie Ball)
Join Date: Aug 2008
Posts: 37
|
I followed your instructions & it worked. I guess those FaceGen settings are very finicky. Guess I'm good to go for the moment. Thanx alot.
|
05-26-2015, 09:35 PM | #92 |
Minors (Rookie Ball)
Join Date: May 2003
Posts: 23
|
I'm having an issue with the player pics. Nothing's crashing or anything like that but when I generate player pics, theres a lot of examples where a player on the Brewers ends up in an Angels jersey. Another example was Josh Harrison of the Pirates auto-generated into a Cardinals uniform. I started this standard league the other day and I'm already a month in and do not want to restart but this looks like it's happening a lot throughout the league.
Also, when players are traded the jerseys aren't updating. Same for when players are called up from the minors. |
05-27-2015, 07:50 PM | #93 |
Minors (Rookie Ball)
Join Date: Oct 2014
Posts: 25
|
3D Ball Flight stopped working
Hi, i posted this on the Steam Forums but did not get an answer, so it seems im the only person having this problem. After the last update the 3D Ball Flight does not work. Especially home runs and hits are not displayed. I can hear the hit-sound and the text describes the home run or hit, but the ball stays in the catcher position.
I updated my graphics drivers, disabled/enabled several settings in my graphics driver and tried disabling opengl ingame (which results in a black stadium). Nothing helped. This is the System Data: ================================================== = GPU Caps Viewer v1.22.0.0 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz - CPU Core Speed: 3492 MHz - CPU logical cores: 8 - Family: 6 - Model: 10 - Stepping: 9 - Physical Memory Size: 8192 MB - Operating System: Windows 8.1 64-bit build 9600 - PhysX Version: 9150428 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GTX 660 Ti - GPU codename: GK104 - Device ID: 10DE-1183 - Subdevice ID: 10B0-1183 - Driver: 9.18.13.5286 (R352.86) - Branch: r352_72-7 - Bus Id: 1 - Shader cores: 1344 - Texture units: 112 - ROP units: 24 - TDP: 150W - BIOS version: 80.04.4b.00.15 - Memory size: 2047MB - Memory type: GDDR5 - Memory bus width: 192-bit - GPU base clock: 1006 MHz - GPU boost clock: 1084 MHz - GPU power target: 100 % TDP - GPU min power target: 71 % TDP - GPU max power target: 128 % TDP ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 660 Ti/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 352.86 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 343 extensions (GL=314 and WGL=29) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_bindless_texture (OpenGL 4.4)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_clip_control (OpenGL 4.5)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_cull_distance (OpenGL 4.5)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_derivative_control (OpenGL 4.5)</li> <li>GL_ARB_direct_state_access (OpenGL 4.5)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_seamless_cubemap_per_texture (OpenGL 4.3)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_buffer (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_barrier (OpenGL 4.5)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control (OpenGL 4.5)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness (OpenGL 4.5)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture (OpenGL 4.0)</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_context_flush_control (OpenGL 4.5)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 343 extensions (GL=314 and WGL=29) <li>GL_AMD_multi_draw_indirect</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_bindless_texture</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_clip_control</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_conditional_render_inverted</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_cull_distance</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_derivative_control</li> <li>GL_ARB_direct_state_access</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_ES3_1_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_get_texture_sub_image</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pipeline_statistics_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_seamless_cubemap_per_texture</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_image_samples</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_buffer</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_barrier</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transform_feedback_overflow_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control</li> <li>GL_KHR_debug</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_bindless_texture</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NVX_nvenc_interop</li> <li>GL_NV_shader_thread_group</li> <li>GL_NV_shader_thread_shuffle</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_context_flush_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 124</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 124</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 32</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 32</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_INTEGER_SAMPLES: 32</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 1024</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 31</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 32</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li> <li>GL_MAX_CULL_DISTANCES: 8</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li> - OpenGL extension capabilities: 197 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> 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<li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li> <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTX 660 Ti - Compute Capability: 3.0 - Total Memory: 2048 MB - Shader Clock Rate: 1084 MHz - Multiprocessors: 7 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 2147483647 x 65535 x 65535 - Registers Per Block: 65536 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 CUDA 7.5.8 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTX 660 Ti - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 352.86 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 7 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1084MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 3 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 0 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 65536 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 112KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 48KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 2607552 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 256 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 16 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 4096 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 4096 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 4096 - CL_DEVICE_MAX_SAMPLERS: 32 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 16 - Extensions: - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D - download from Guru3D.com - TweakGuides.com - Nvidia GeForce Tweak Guide - Windows XP/2000 Driver Archive | NVIDIA - NVIDIA GeForce To Quadro Soft-Mod Guide | Geeks3D ===================================[ Related Graphics Cards Reviews ] |
05-28-2015, 11:29 AM | #94 | |
All Star Starter
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Quote:
I started a topic in the general discussion forum to see if it is happening to anyone else. |
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05-30-2015, 11:31 AM | #95 |
Bat Boy
Join Date: Apr 2014
Location: Wisconsin
Posts: 8
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So, 1 reply to an issue on the 20th, and nothing on posts before or after since...
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06-08-2015, 12:19 AM | #96 |
Minors (Single A)
Join Date: Mar 2003
Location: Palm Beach Gardens, FL
Posts: 75
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GPU Caps Viewer v1.23.0.2 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: AMD Athlon(tm) Dual Core Processor 4850e - CPU Core Speed: 2511 MHz - CPU logical cores: 2 - Family: 15 - Model: 11 - Stepping: 2 - Physical Memory Size: 3072 MB - Operating System: Windows 7 32-bit build 7601 [Service Pack 1] - PhysX Version: 9131220 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1366x768 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce G 100 - GPU codename: G100 - Device ID: 10DE- 6E6 - Subdevice ID: 174B-9840 - Driver: 9.18.13.4144 (R341.44) - Branch: r340_00-442 - Bus Id: 2 - Shader cores: 8 - BIOS version: 62.98.3f.00.09 - Memory size: 512MB - Memory type: DDR2 - Memory bus width: 64-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce G100/PCIe/SSE2/3DNOW! - OpenGL Version: 3.3.0 - GLSL (OpenGL Shading Language) Version: 3.30 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 8192x8192 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 8192x8192 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 2048 - Max Varying Float: 60 - Max Vertex Bindable Uniforms: 12 - Max Fragment Bindable Uniforms: 12 - Max Geometry Bindable Uniforms: 12 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - OpenGL Extensions: 264 extensions (GL=237 and WGL=27) <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 264 extensions (GL=237 and WGL=27) <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_debug</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_blend_square</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 8192</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 8192</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 60</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 512</li> <li>GL_MAX_VARYING_COMPONENTS: 60</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 8192</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 16</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 8192</li> <li>GL_MAX_SAMPLES_EXT: 16</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 512</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 36</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 36</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 64</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 64</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 16</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 16</li> <li>GL_MAX_INTEGER_SAMPLES: 16</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 60</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 15</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 8192</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 8192</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 512</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 16</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 129 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 8192 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 16 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 512 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 36 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 36 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 200704 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 198656 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 198656 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 16 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 16 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 60 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 8192 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 8192 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 512 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 16 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 524288 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 524288 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 440800 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 60 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 96 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 8192 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 16 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 15 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 12 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 1 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 7 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 12 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 8192 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 64 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce G100 - Compute Capability: 1.1 - Total Memory: 512 MB - Shader Clock Rate: 1300 MHz - Multiprocessors: 1 - Warp Size: 32 - Max Threads Per Block: 512 - Threads Per Block: 512 x 512 x 64 - Grid Size: 65535 x 65535 x 1 - Registers Per Block: 8192 - Texture Alignment: 256 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 6.5.45 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce G100 - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 341.44 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.0 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 1 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1300MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 1 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 8192 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 0 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 131072KB - CL_DEVICE_GLOBAL_MEM_SIZE: 512MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 0 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 0KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 15KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512 - CL_EXEC_NATIVE_KERNEL: 16955840 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 4096 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16383 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 13 - Extensions: - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D - download from Guru3D.com - TweakGuides.com - Nvidia GeForce Tweak Guide - Windows XP/2000 Driver Archive | NVIDIA - NVIDIA GeForce To Quadro Soft-Mod Guide | Geeks3D ===================================[ Related Graphics Cards Reviews ] |
06-17-2015, 08:08 PM | #97 |
New User
Join Date: Jun 2015
Posts: 1
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I'm experiencing crashes when loading the game. Please help.
<?xml version="1.0" encoding="ISO-8859-1" standalone="yes"?> <!--************************************************** ******** * GPU Caps Viewer v1.23.0.2 * (C)2007-2014 Geeks3D.com / JeGX * GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ************************************************** *********--> <gpu_viewer> <system> <cpu name="Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz" core_speed_mhz="2494" num_logical_cores="4" family="6" model="10" stepping="7" /> <memory megabytes_physical_amount="8192" /> <operating_system description="Windows 8.1 64-bit build 9600" physx_version="0" /> </system> <graphics_cards cur_display_mode="1366x768 @ 60 Hz - 32 bpp" num_gpus="1" > <gpu name="Intel(R) HD Graphics 3000" gpu_codename="SandyBridge(GT2)" vendor_id="8086" device_id=" 126" subvendor_id="103C" subdevice_id="1819" driver="9.17.10.3347 (1-29-2014) - GL:ig4icd64.dll" bus_id="-1" shader_cores="12" texture_units="1" tdp="35" bios_version="Intel Video BIOS" memory_size="2108" memory_type="" memory_bus_width="0" > </gpu> </graphics_cards> <opengl_caps opengl_vendor="Intel" opengl_renderer="Intel(R) HD Graphics 3000" opengl_version="3.1.0 - Build 9.17.10.3347" glsl_version="1.40 - Intel Build 9.17.10.3347" arb_texture_units="8" vertex_texture_units="16" pixel_texture_units="16" geometry_texture_units="0" max_texture_size="8192" anisotropy="0" point_sprite_size="0" num_dynamic_lights="8" max_viewport_size="8192" max_vertex_uniform_components="512" max_fragment_uniform_components="1024" max_geometry_uniform_components="0" max_varying_float="41" max_vertex_bindable_uniforms="0" max_fragment_bindable_uniforms="0" max_geometry_bindable_uniforms="0" fbo="yes" max_mrt_draw_buffers="8" pbo="yes" s3tc="yes" ati_3dc="no" texture_rectangle="yes" floating_texture="no" /> <msaa samples="4" /> <opengl_extensions num_extensions="130" num_gl_extensions="116" num_wgl_extensions="14" > <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_EXT_transform_feedback (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_EXT_texture_snorm</li> <li>GL_INTEL_performance_queries</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_INTEL_map_texture</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> </opengl_extensions> <opengl_extensions num_extensions="130" num_gl_extensions="116" num_wgl_extensions="14" > <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_EXT_draw_range_elements</li> <li>GL_SGIS_texture_lod</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color</li> <li>GL_ARB_multitexture</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_texture_env_add</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_NV_blend_square</li> <li>GL_ARB_texture_compression</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_ARB_shadow</li> <li>GL_ARB_window_pos</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_wrap</li> <li>GL_ARB_vertex_program</li> <li>GL_EXT_texture_rectangle</li> <li>GL_ARB_fragment_program</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader</li> <li>GL_NV_texgen_reflection</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_EXT_framebuffer_object</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_occlusion_query2</li> <li>GL_EXT_draw_buffers2</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_ARB_multisample</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_NV_conditional_render</li> <li>GL_EXT_texture_swizzle</li> <li>GL_ARB_sync</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_EXT_transform_feedback</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_ARB_framebuffer_object</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_integer</li> <li>GL_ARB_map_buffer_range</li> <li>GL_EXT_texture_snorm</li> <li>GL_INTEL_performance_queries</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_sampler_objects</li> <li>GL_NV_primitive_restart</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_timer_query</li> <li>GL_INTEL_map_texture</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_provoking_vertex</li> <li>GL_EXT_gpu_shader4</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB</li> <li>WGL_ARB_create_context</li> <li>WGL_EXT_pixel_format_packed_float</li> </opengl_extensions> <gl_core_caps num_caps="176" GL_MAX_LIST_NESTING="64" GL_MAX_EVAL_ORDER="32" GL_MAX_LIGHTS="8" GL_MAX_CLIP_PLANES="6" GL_MAX_TEXTURE_SIZE="8192" GL_MAX_PIXEL_MAP_TABLE="65536" GL_MAX_ATTRIB_STACK_DEPTH="16" GL_MAX_MODELVIEW_STACK_DEPTH="32" GL_MAX_NAME_STACK_DEPTH="128" GL_MAX_PROJECTION_STACK_DEPTH="4" GL_MAX_TEXTURE_STACK_DEPTH="10" GL_MAX_VIEWPORT_DIMS="8192" GL_MAX_CLIENT_ATTRIB_STACK_DEPTH="16" GL_MAX_3D_TEXTURE_SIZE="2048" GL_MAX_ELEMENTS_VERTICES="1200" GL_MAX_ELEMENTS_INDICES="1200" GL_MAX_TEXTURE_UNITS="8" GL_MAX_CUBE_MAP_TEXTURE_SIZE="8192" GL_MAX_TEXTURE_LOD_BIAS="15" GL_MAX_DRAW_BUFFERS="8" GL_MAX_VERTEX_ATTRIBS="16" GL_MAX_TEXTURE_COORDS="8" GL_MAX_TEXTURE_IMAGE_UNITS="16" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="1024" GL_MAX_VERTEX_UNIFORM_COMPONENTS="512" GL_MAX_VARYING_FLOATS="41" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="16" GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="16" GL_MAX_CLIP_DISTANCES="6" GL_MAX_ARRAY_TEXTURE_LAYERS="256" GL_MAX_VARYING_COMPONENTS="41" GL_MIN_PROGRAM_TEXEL_OFFSET="0" GL_MAX_PROGRAM_TEXEL_OFFSET="0" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS="4" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS=" 64" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS="4" GL_MAX_RENDERBUFFER_SIZE="4096" GL_MAX_COLOR_ATTACHMENTS="8" GL_MAX_SAMPLES="4" GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="0" GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="0" GL_RGBA_FLOAT_MODE_ARB="0" GL_MAX_COLOR_ATTACHMENTS_EXT="8" GL_MAX_RENDERBUFFER_SIZE_EXT="4096" GL_MAX_SAMPLES_EXT="4" GL_RGBA_INTEGER_MODE_EXT="0" GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="256" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="64" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT="4" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4" GL_FRAMEBUFFER_SRGB_CAPABLE_EXT="0" GL_MAX_RECTANGLE_TEXTURE_SIZE="8192" GL_MAX_TEXTURE_BUFFER_SIZE="65536" GL_MAX_TEXTURE_BUFFER_SIZE_ARB="65536" GL_MAX_VERTEX_UNIFORM_BLOCKS="12" GL_MAX_GEOMETRY_UNIFORM_BLOCKS="12" GL_MAX_FRAGMENT_UNIFORM_BLOCKS="12" GL_MAX_COMBINED_UNIFORM_BLOCKS="24" GL_MAX_UNIFORM_BUFFER_BINDINGS="24" GL_MAX_UNIFORM_BLOCK_SIZE="16384" GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="1" GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="1" GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="1" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="16" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS="0" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS="0" GL_MAX_GEOMETRY_OUTPUT_VERTICES="0" GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS="0" GL_MAX_VERTEX_OUTPUT_COMPONENTS="0" GL_MAX_GEOMETRY_INPUT_COMPONENTS="0" GL_MAX_GEOMETRY_OUTPUT_COMPONENTS="0" GL_MAX_FRAGMENT_INPUT_COMPONENTS="0" GL_MAX_SERVER_WAIT_TIMEOUT="-1" GL_MAX_SAMPLE_MASK_WORDS="1" GL_MAX_COLOR_TEXTURE_SAMPLES="4" GL_MAX_DEPTH_TEXTURE_SAMPLES="4" GL_MAX_INTEGER_SAMPLES="4" GL_PROVOKING_VERTEX="36430" GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="0" GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB="0" GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB="0" GL_MAX_VERTEX_VARYING_COMPONENTS_ARB="0" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB="0" GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB="0" GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB="0" GL_MAX_DUAL_SOURCE_DRAW_BUFFERS="1" GL_FRAGMENT_INTERPOLATION_OFFSET_BITS="0" GL_MIN_SAMPLE_SHADING_VALUE="0" GL_MAX_GEOMETRY_SHADER_INVOCATIONS="0" GL_MIN_FRAGMENT_INTERPOLATION_OFFSET="0" GL_MAX_FRAGMENT_INTERPOLATION_OFFSET="0" GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET="0" GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET="0" GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS="0" GL_MAX_SUBROUTINES="0" GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS="0" GL_MAX_PATCH_VERTICES="0" GL_MAX_TESS_GEN_LEVEL="0" GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS="0" GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS="0" GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS="0" GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS="0" GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="0" GL_MAX_TESS_PATCH_COMPONENTS="0" GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="0" GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="0" GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="0" GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="0" GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="0" GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="0" GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="0 " GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="0" GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="0" GL_MAX_VERTEX_STREAMS="0" GL_MAX_VERTEX_UNIFORM_VECTORS="0" GL_MAX_VARYING_VECTORS="0" GL_MAX_FRAGMENT_UNIFORM_VECTORS="0" GL_MAX_VIEWPORTS="0" GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="0" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="0" GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="0" GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="0" GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="0" GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="0" GL_MAX_VERTEX_ATOMIC_COUNTERS="0" GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="0" GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="0" GL_MAX_GEOMETRY_ATOMIC_COUNTERS="0" GL_MAX_FRAGMENT_ATOMIC_COUNTERS="0" GL_MAX_COMBINED_ATOMIC_COUNTERS="0" GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="0" GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="0" GL_MAX_IMAGE_UNITS="0" GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 0" GL_MAX_IMAGE_SAMPLES="0" GL_MAX_VERTEX_IMAGE_UNIFORMS="0" GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="0" GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="0" GL_MAX_GEOMETRY_IMAGE_UNIFORMS="0" GL_MAX_FRAGMENT_IMAGE_UNIFORMS="0" GL_MAX_COMBINED_IMAGE_UNIFORMS="0" GL_MIN_MAP_BUFFER_ALIGNMENT="0" GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0" GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0" GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0" GL_UNPACK_COMPRESSED_BLOCK_SIZE="0" GL_PACK_COMPRESSED_BLOCK_WIDTH="0" GL_PACK_COMPRESSED_BLOCK_HEIGHT="0" GL_PACK_COMPRESSED_BLOCK_DEPTH="0" GL_PACK_COMPRESSED_BLOCK_SIZE="0" GL_MAX_COMPUTE_UNIFORM_BLOCKS="0" GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="0" GL_MAX_COMPUTE_IMAGE_UNIFORMS="0" GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="0" GL_MAX_COMPUTE_UNIFORM_COMPONENTS="0" GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="0" GL_MAX_COMPUTE_ATOMIC_COUNTERS="0" GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="0" GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="0" GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="0" GL_MAX_VERTEX_ATTRIB_BINDINGS="0" GL_MAX_UNIFORM_LOCATIONS="0" GL_MAX_FRAMEBUFFER_WIDTH="0" GL_MAX_FRAMEBUFFER_HEIGHT="0" GL_MAX_FRAMEBUFFER_LAYERS="0" GL_MAX_FRAMEBUFFER_SAMPLES="0" GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB="0" GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB="0" GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB="0" GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB="0" GL_MAX_SPARSE_TEXTURE_SIZE_ARB="0" GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB="0" GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB="0" GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB="0" GL_MAX_CULL_DISTANCES="0" GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES="0" /> <gl_caps_by_ext num_caps="52" GL_RGBA_FLOAT_MODE_ARB="0" GL_MAX_COLOR_ATTACHMENTS_EXT="8" GL_MAX_RENDERBUFFER_SIZE_EXT="4096" GL_MAX_SAMPLES_EXT="4" GL_RGBA_INTEGER_MODE_EXT="0" GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="256" GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="64" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT="4" GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4" GL_MAX_VERTEX_UNIFORM_BLOCKS="12" GL_MAX_GEOMETRY_UNIFORM_BLOCKS="12" GL_MAX_FRAGMENT_UNIFORM_BLOCKS="12" GL_MAX_COMBINED_UNIFORM_BLOCKS="24" GL_MAX_UNIFORM_BUFFER_BINDINGS="24" GL_MAX_UNIFORM_BLOCK_SIZE="16384" GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="1" GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="1" GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="1" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="16" GL_MAX_RECTANGLE_TEXTURE_SIZE="8192" GL_PROVOKING_VERTEX="36430" GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="0" GL_MAX_SERVER_WAIT_TIMEOUT="-1" GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="0" GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="0" GL_MAX_TEXTURE_UNITS_ARB="8" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB="16" GL_MAX_TEXTURE_IMAGE_UNITS_ARB="16" GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB="8192" GL_NUM_COMPRESSED_TEXTURE_FORMATS="6" GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT="16.000000" GL_MAX_VERTEX_UNIFORM_COMPONENTS="512" GL_MAX_VARYING_FLOATS="41" GL_MAX_VERTEX_ATTRIBS="16" GL_MAX_TEXTURE_IMAGE_UNITS="16" GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="16" GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="16" GL_MAX_TEXTURE_COORDS="8" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB="1024" GL_MAX_VERTEX_ATTRIBS_ARB="16" GL_MAX_PROGRAM_MATRICES_ARB="8" GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB="2" GL_MAX_TEXTURE_COORDS_ARB="8" GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="1024" GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT="0" GL_MAX_DRAW_BUFFERS_ARB="8" GL_MAX_COLOR_ATTACHMENTS="8" GL_MAX_RENDERBUFFER_SIZE="4096" GL_MAX_SAMPLES="4" GL_POINT_SIZE_MIN_ARB="0.000000" GL_POINT_SIZE_MAX_ARB="255.000000" /> <opencl num_platforms="1"> <platform CL_PLATFORM_NAME="Intel(R) OpenCL" CL_PLATFORM_VENDOR="Intel(R) Corporation" CL_PLATFORM_VERSION="OpenCL 1.1 " CL_PLATFORM_PROFILE="FULL_PROFILE" devices="1" /> <device CL_DEVICE_NAME=" Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz" CL_DEVICE_VENDOR="Intel(R) Corporation" CL_DRIVER_VERSION="1.1" CL_DEVICE_PROFILE="FULL_PROFILE" CL_DEVICE_VERSION="OpenCL 1.1 (Build 37149.37214)" CL_DEVICE_TYPE="CPU" CL_DEVICE_VENDOR_ID="0x8086" CL_DEVICE_MAX_COMPUTE_UNITS="4" CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="2500" CL_DEVICE_ADDRESS_BITS="32" CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524256" CL_DEVICE_GLOBAL_MEM_SIZE_MB="2047" CL_DEVICE_MAX_PARAMETER_SIZE="3840" CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64" CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="256" CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO" CL_DEVICE_LOCAL_MEM_TYPE="Global" CL_DEVICE_LOCAL_MEM_SIZE_KB="32" CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="128" CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3" CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 1024]" CL_DEVICE_MAX_WORK_GROUP_SIZE="1024" CL_EXEC_NATIVE_KERNEL="1" CL_DEVICE_IMAGE_SUPPORT="YES" CL_DEVICE_MAX_READ_IMAGE_ARGS="480" CL_DEVICE_MAX_WRITE_IMAGE_ARGS="480" CL_DEVICE_IMAGE2D_MAX_WIDTH="8192" CL_DEVICE_IMAGE2D_MAX_HEIGHT="8192" CL_DEVICE_IMAGE3D_MAX_WIDTH="2048" CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048" CL_DEVICE_IMAGE3D_MAX_DEPTH="2048" CL_DEVICE_MAX_SAMPLERS="480" CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="16" CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="8" CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="4" CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="2" CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="4" CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="2" CL_DEVICE_EXTENSIONS="11" > <extensions> <li>cl_khr_fp64</li> <li>cl_khr_icd</li> <li>cl_khr_global_int32_base_atomics</li> <li>cl_khr_global_int32_extended_atomics</li> <li>cl_khr_local_int32_base_atomics</li> <li>cl_khr_local_int32_extended_atomics</li> <li>cl_khr_byte_addressable_store</li> <li>cl_intel_printf</li> <li>cl_ext_device_fission</li> <li>cl_intel_exec_by_local_thread</li> <li>cl_khr_gl_sharing</li> </extensions> </device> </opencl> <graphics_drivers> <driver url="http://www.geeks3d.com/?page_id=752" /> </graphics_drivers> <graphics_cards_reviews> <review url="http://www.geeks3d.com/?cat=3" /> </graphics_cards_reviews> </gpu_viewer> |
06-28-2015, 08:23 PM | #98 |
Minors (Rookie Ball)
Join Date: Apr 2015
Posts: 20
|
3D Ball Flight Broken by Last Update
I'm having the exact same issue as those directly in front of me. Need a fix for it.
Whenever one of my players gets a fly ball hit or a home run, the ball simply freezes at home as if it was a ball or strike. ================================================== = GPU Caps Viewer v1.24.0.0 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz - CPU Core Speed: 3309 MHz - CPU logical cores: 4 - Family: 6 - Model: 10 - Stepping: 7 - Physical Memory Size: 8192 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: 9120604 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GTX 560 Ti - GPU codename: GF114 - Device ID: 10DE-1200 - Subdevice ID: 3842-1561 - Driver: 9.18.13.4052 (R340.52) - Branch: r340_00-144 - Bus Id: 1 - Shader cores: 384 - Texture units: 64 - ROP units: 32 - TDP: 170W - BIOS version: 70.24.2e.00.64 - Memory size: 1023MB - Memory type: GDDR5 - Memory bus width: 256-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GTX 560 Ti/PCIe/SSE2 - OpenGL Version: 4.4.0 - GLSL (OpenGL Shading Language) Version: 4.40 NVIDIA via Cg compiler - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 317 extensions (GL=290 and WGL=27) <li>GL_AMD_multi_draw_indirect</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NV_shader_thread_group</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 317 extensions (GL=290 and WGL=27) <li>GL_AMD_multi_draw_indirect</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_debug</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_expand_normal</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NV_shader_thread_group</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 124</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 124</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 32</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 32</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_INTEGER_SAMPLES: 32</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 1024</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 31</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 32</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 197 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 1048576 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 624960 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 24 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 104668 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 23 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 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===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GTX 560 Ti - Compute Capability: 2.1 - Total Memory: 1024 MB - Shader Clock Rate: 1701 MHz - Multiprocessors: 8 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 65535 x 65535 x 65535 - Registers Per Block: 32768 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 6.5.12 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GTX 560 Ti - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 340.52 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.1 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 8 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1701MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 2 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 32768 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 262144KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1024MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 128KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 47KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 21412304 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D - download from Guru3D.com - TweakGuides.com - Nvidia GeForce Tweak Guide - Windows XP/2000 Driver Archive | NVIDIA - NVIDIA GeForce To Quadro Soft-Mod Guide | Geeks3D ===================================[ Related Graphics Cards Reviews ] - geforce gtx 560 ti | Geeks3D - NVIDIA GeForce GTX 560 Ti review - Google Search - geforce gtx 560 | Geeks3D - NVIDIA GeForce GTX 560 review - Google Search |
07-08-2015, 03:07 AM | #99 |
Minors (Single A)
Join Date: Jul 2013
Posts: 88
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3D flight not correct...HRs stopped at plate etc......
FoxRaider, Is this happening under Patch #5 or #6 or both? You have had the same problems as me and some of the others regarding 3D not insync with ball fights and text. This started for me when I patched to #5. I made a ticket to techs and asked how to revert back and play under patch #4 since I had no similar problems and my games flowed better. They gave me the necessary link to go back and reload with #4.......However now I am afraid to add the new patch #6 that just came out...even though it says 3D issues fixed. Have you tried patching to patch #6 yet and has it now fixed this nagging 3D flight problems from patch #5 or is it still with that same 3D flight bug?
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07-29-2015, 04:45 AM | #100 |
Minors (Single A)
Join Date: Jul 2013
Posts: 88
|
3D flights now repaired!
For info, the 3D ball flight problem has been fixed with patch #6. Time to continue to enjoy our 3D games!
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