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OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#101 |
Minors (Triple A)
Join Date: Aug 2012
Posts: 295
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#102 |
All Star Reserve
Join Date: Nov 2020
Posts: 658
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I think I'll make a league where every team has the exact same roster, every pitcher is the same, every hitter and fielder is the same for every team, no ratings change/development, no injuries, no fatigue, same ballparks etc. One caveat: A quarter of the shortstops will have red DP rating, another quarter will have yellow, another green, another blue. Make it run 1k games or so.
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#103 | |
Minors (Triple A)
Join Date: Aug 2012
Posts: 295
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Quote:
That’s pretty much what I did in 21. I hope you’ll let us know the results. |
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#104 |
All Star Reserve
Join Date: Nov 2020
Posts: 658
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Made a 16 team fictional league with all teams having identical rosters (clones). No fatigue, no injuries, etc.
Then I went and changed the DP rating on the shortstops so as to have: 3 SS with 11 DP rating 3 SS with 28 DP rating 4 SS with 51 DP rating 3 SS with 71 DP rating 3 SS with 100 DP rating Then I set the schedule to 500 games and let it rip. Results on attached image. Player last name is his DP rating Last edited by brotherblues; 05-30-2021 at 05:11 PM. |
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#105 |
All Star Reserve
Join Date: Nov 2020
Posts: 658
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Let me know what you think.
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#106 |
All Star Reserve
Join Date: Nov 2020
Posts: 658
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Summarizing a bit:
Rating scales 1-100 on full accuracy. 100 DP Rating resulted in 81 DPs per 100 games 71 rating was 71.7 51 rating was 66 28 rating was 56.7 11 rating was 48.2 My personal conclusion is that a rating of 50 DP shouldn't keep you from putting a guy at SS, but I wouldn't go lower. |
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#107 |
Hall Of Famer
Join Date: Nov 2005
Posts: 2,982
Infractions: 1/0 (0)
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Seems like this was addressed.
Thank you to those who brought it up and thank you to the Devs for listening! |
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#108 |
Minors (Triple A)
Join Date: Aug 2012
Posts: 295
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The results in 22 certainly look different from the tests that I ran in 21.
Thanks, brotherblues, for running your tests, and thanks, OOTP, for addressing the issue. |
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#109 | |
Minors (Double A)
Join Date: Feb 2021
Posts: 110
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#110 | |
Minors (Double A)
Join Date: Feb 2021
Posts: 110
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Quote:
The game engine will attempt to produce the specified number of total double-plays over the course of the season. Let's say the mark is to reach 500 total double plays. Ratings will influence how the engine attempts to distribute the target amount of double plays But the engine does not put runners on base simply in order to get them out via double-play. It takes the opportunities that are generated by other events, like singles, walks, etc. If we're looking at a league 5 second-basemen, and four of them are excellent turners of double-plays, and one of them is terrible, then the engine would probably love to give as much of those 500 total double-plays to the "good" 2nd basemen as possible. But if those "good" 2nd basemen only end up seeing 450 opportunities, then maybe the engine is going to have to settle with giving them ~425 double-plays. But the target DP total was 500! So how is the engine going to make up the difference of 75 double plays? Well... it only has one choice. It has to give 75 double-plays to the "bad" second-baseman with terrible DP rating. The more interesting experiment would be to reduce the league totals for double-plays and see if the "good" second-baseman gobble up all the available double-plays and leave few for the baddies to turn. |
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#111 |
Minors (Single A)
Join Date: Mar 2015
Posts: 61
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Not all ratings are equal obviously. It's up to a GM/manager to decide what they want and what is more important. It is hard to imagine a guy with a strong arm not being good at turning DPs so we are dealing with the pivot here is my guess. Every player knows where to throw the ball. Just like a guy with 1 speed still knows where the next base is. Overall, the turn DP probably does affect bang-bang plays at first but if you have just one 2B or SS that is good at DPs, you've already cut down the number you might miss substantially.
The flip side is while season numbers are something you can look at, you still play the games one at a time. Let's say there is a difference of 10 turned in a year. Probably not a big deal unless five of them cost a run in a game you lost by one. Maybe the runners scores from third when you fail to turn two or the guy you don't get out rides home on a double or HR by the next batter. Difference between a championship team and a wild card one. But overall not a big deal compared to other factors and probably isn't one in major league baseball either. Is the difference really obvious in real life games we watch that we could rate a guy a 6 or an 8 at turning DPs? Last edited by SR000; 03-11-2025 at 03:24 PM. |
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