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08-23-2010, 12:41 PM | #1 |
Minors (Single A)
Join Date: Feb 2010
Location: Findlay St. & Western Ave.
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OOTP's bugs are driving me crazy!
Once again the stupid auto-substitution bug has bit me. (See my previous post about this bug here.)
This time it was my starting pitcher that was injured while the third out was recorded (while I was on defense). OOTP takes me to the Team Substitutions screen and has auto-subbed in a PH for the injured pitcher, but won't allow that player to hit--it is making me replace the yet-to-hit PH before returning to the BNN Broadcast screen to resume the game. GRRRR! So now I must take out a player (the PH) who hasn't been used in any capacity, but he's now shown as being used, and therefore unavailable to be used at all in this game. This is totally messed up! Also, has anyone noticed that the box scores aren't always 100% accurate. 2-out RBI are repeatedly incorrect. Sometimes Sacrifice Hits (Bunts) and Sacrifice Flies are incorrect. Other inaccuracies have also cropped up from time-to-time. If the game uses any of these stats as a basis for determining the future performance and ratings for the players, OOTP is seriously flawed! Also, I have a rookie playing just after being drafted in June. He was hitting well over .500, then over .400, for his first several weeks. Yet the play-by-play introduces him as "having a dismal year" and "hitting a measly .500." Once again, if this is tied to the data/stats that the AI uses to determine the results then there is a fatal flaw in this game! There are other issues, much too numerous to keep track of. I'm just about to give up on OOTP, as so many bugs have been reported but nothing seems to result from it. Even the patch was fatally flawed. I'm glad I didn't install it, and stuck with 11.1.8. I bought this game to play it, NOT to be a paying beta tester! It's very sad, as OOTP would be a great game if it lived up to its promise. |
08-23-2010, 01:04 PM | #2 |
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I am sorry you can not see the forest for the trees. Enjoy the forest. It's beautiful in the fall.
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08-23-2010, 01:17 PM | #3 | |
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08-23-2010, 02:04 PM | #4 | |
Minors (Single A)
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Since it seems that most people sim the games, and don't play fictional leagues, they probably don't see many of the flaws repeatedly showing up. But I'm sure they're still there just the same. It seems that several of the same bugs have been in this game for several versions, and new versions of the game seem to focus more on adding new features than fixing very old problems. This is how the "big" game software companies conduct their business. I thought that OOTP was different, but I seem to have been mistaken. |
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08-23-2010, 02:05 PM | #5 |
Minors (Single A)
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Thanks. Hopefully it will receive some attention and bugs will be fixed.
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08-23-2010, 02:18 PM | #6 |
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I have actually experienced the pitcher getting hurt on the third out before too. Before you bat it takes you to the lineup to replace the pitcher. I don't recall specifically whether it wouldn't let me put in a PH since that spot was due up that inning and required a pitcher in that spot, or whether I put in a PH that I was planning on using and then it wouldn't let him bat. Something like that but I knew I was momentarily frustrated.
I had that same thing happen this weekend and had the presence of mind to put in a tired relief pitcher that I didn't want to use anyway in case I could pinch hit for him. Turns out he didn't come up in the order and when I took the field the next inning I simply replaced him. Of course he showed up as unavailable from then on but I wasn't planning on using him anyway. I guess the moral of my story is that yes, I got caught and frustrated once, but I am prepared for that rare situation going forward. |
08-23-2010, 02:37 PM | #7 | |
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In my scenario I lost one of my precious few bench players who hadn't done anything. This would NEVER happen in real life. Frustrating! |
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08-23-2010, 02:45 PM | #8 | |
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I think that has to be a bug in your copy of the game, or something very isolated like that. Markus would probably have to look at your game files to figure it out. |
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08-23-2010, 02:55 PM | #9 |
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I think this is where we disagree. Fatal flaws are crashes, lost data, simulations that give us 0.23 ERAs or 96 HR seasons. OOTP handles 99+% of situations great.
The 'trees' are the stuff that happens 0.1% of the time or less. Like a pitcher getting hurt after a third out with that pitcher due up first in the next inning. I literally play out hundreds of games with every version and I can't think of the last time I saw that scenario. I know I've seen it, but it was probably 2 times ever. Point being: don't let the little stuff (like 2-out RBIs or 2 wrong SAC scorings a year) ruin the experience of the game. It is fun, it is a game, enjoy it. |
08-23-2010, 03:12 PM | #10 | |
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It did indeed happen exactly as I described. No replacement pitcher--just immediately taken to the substitutions screen with a PH inserted for the pitcher, but not allowing the game to proceed without replacing the PH. I don't know how or why my files would be any different from anyone else's. PC running Win XP Pro SP3, ootp11setup.exe (April 12, 2010), ootp11update.exe (11.0.3 - April 15, 2010), ootp11update.exe (11.1.8 - May 24, 2010), with all OOTP installers downloaded from the OOTP web site. I could send my installed and generated game files but that would take a LOT of time and bandwidth. I doubt that Markus has the time or desire to look into such an isolated incident. This automatic replacement issue seems to be a long-standing bug. |
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08-23-2010, 03:31 PM | #11 |
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Just want to say I have seen the problems described at the top of this thread. It is beyond frustrating to immersion players- I would like to see a year of updates given to focusing on these parts of the game.
(On the pitcher sub thing-- a possible workaround might be to change the sub player's position from PH to P to get the game to continue without forcing the second change right away. However this is not to take anything away from the plea to fix this properly and put substitution choices in the hands of the manager, not the AI.) |
08-23-2010, 03:35 PM | #12 | |
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The concept of a baseball or (American) football management simulation game is very cool, and playing a good one is exactly how I'd like to spend my leisure time. The promise of OOTP is enticing, and it would be great fun if not for the bugs. I'd settle for a lot fewer bells and whistles (baseball cards, fancy graphics, sound, etc.) if the game's core worked correctly. I've run into the auto-replacement for injured players at least 6 times in 1.5 seasons of play in OOTP 11. The same bug was there in the OOTP 8 FREE version. Very frustrating. It takes the fun out of playing the game, at least for me. But my concern goes dar deeper. If the various bugs are at the core of the game--i.e. incorrect stats influencing the future performance or ratings of players--then how can the game be considered a "serious baseball management simulation"? It then becomes more like rolling dice to determine the outcome, without regard for stats, ratings, etc., instead of using artificial INTELLIGENCE. I might as well play an arcade game, and I HATE arcade games. |
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08-23-2010, 03:38 PM | #13 |
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Join Date: Feb 2010
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I agree. I won't buy another version of the game until this happens.
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08-23-2010, 04:11 PM | #14 | |
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And, yes, as someone who helps out with the support system, people do get isolated problems in their copy of the game. Some, like you perhaps, assume everyone is having the same problems and just ignoring them. But it's worth considering the possibility of a different explanation. |
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08-23-2010, 04:22 PM | #15 | |
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I'm trying to think what stats could be out enough to significantly change a player evaluation though.
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08-23-2010, 04:34 PM | #16 |
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The one thing that does bug me is the way that earned v. unearned runs are credited in real time as the inning un-folds rather than at an inning's end when they can be properly assessed.
I think that I read elsewhere that this has to be the case (i.e. on an as-you-go basis) due to the way it is coded. I don't really understand any of that but the bottom line seems to be that un-earned and earned runs can't be properly credited (absolutely) and that the amount of difference is sufficiently low so as not to bother many people. Edit - by the way, this doesn't ruin the game for me, it simply annoys me.
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Last edited by CONN CHRIS; 08-23-2010 at 04:35 PM. |
08-23-2010, 05:09 PM | #17 |
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Actually not. But in any event, Markus has apparently taken another crack at trying to get this little bit of programming to work correctly (within reason -- he isn't trying to get all the really rare, complicated situations to record correctly). I assume that will be out with the next patch. Not sure how much of it has been tested yet either (because it takes a lot of playing time to do that), so I imagine even after it's out we may not know for a little while how well it is getting all of these recorded right. But something to look forward to.
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08-23-2010, 05:23 PM | #18 | |
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Not recording them in real time? It sure looks that way. A pitcher's ER and ERA change after each batter without respect to if the ER/UER can be determined at that point. At least that's what it looks like to my perhaps un-educated eyes. Then of course there are those situations where it doesn't even do it right despite it being knowable at that point.
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Last edited by CONN CHRIS; 08-23-2010 at 05:24 PM. |
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08-23-2010, 06:25 PM | #19 | |
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08-23-2010, 06:38 PM | #20 | |
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Hope that's clearer. |
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