Home | Webstore
Latest News: OOTP 25 Available - FHM 10 Available - OOTP Go! Available

Out of the Park Baseball 25 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions
Register Blogs FAQ Calendar Today's Posts Search

Earlier versions of OOTP: General Discussions General chat about the game...

View Poll Results: Are you ok with not having anymore patches for OOTP11?
YES 120 68.97%
NO 54 31.03%
Voters: 174. You may not vote on this poll

Closed Thread
 
Thread Tools
Old 09-23-2010, 03:14 PM   #101
StyxNCa
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Quote:
Originally Posted by pstrickert View Post
IMO, MH seemed to lose interest in OOTP11, once it was released to the public. He repeatedly scaled down his plans for post-release patches. I, for one, expressed my disappointment. Did no good. OOTP is sometimes compared to Puresim, and Markus to Shaun. OOTP, IMO, is a much better product. But Shaun (as far as I can tell) is much less patient with outstanding bugs.
When I discovered a few bugs in Puresim and mentioned them I actually received e-mail from Shaun about them. That caught me off guard.

He did fix them although they weren't exactly major issues.
StyxNCa is offline  
Old 09-23-2010, 03:17 PM   #102
slic1149
Major Leagues
 
slic1149's Avatar
 
Join Date: Apr 2002
Location: Fort Worth, TX
Posts: 343
Quote:
Originally Posted by pstrickert View Post
IMO, MH seemed to lose interest in OOTP11, once it was released to the public. He repeatedly scaled down his plans for post-release patches. I, for one, expressed my disappointment. Did no good. OOTP is sometimes compared to Puresim, and Markus to Shaun. OOTP, IMO, is a much better product. But Shaun (as far as I can tell) is much less patient with outstanding bugs.
It pains me to agree but I think this post is probably pretty accurate. It does seem that, on occasion, Markus could be a little more sensitive to the complaints that are aired, here on the forum. This is a great, bordering on fantastic game. It would be a shame to leave this product sitting at 95% when 99% seems to be achievable. I don't believe "perfect" is a realistic goal. I do think that constant improvement should be an imperative instead of just a marketing slogan. In case anyone is interested I am also mildly disappointed that there has not been a final patch to address what seems to be, for some players, a close to game breaking bug. I haven't seen it, but if it exists then it should be addressed.
slic1149 is offline  
Old 09-23-2010, 04:46 PM   #103
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
I go way back with Shaun to pre-Puresim days, and he has always been very good about bugs.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline  
Old 09-23-2010, 04:48 PM   #104
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
Quote:
Originally Posted by slic1149 View Post
It would be a shame to leave this product sitting at 95% when 99% seems to be achievable.
Exactly! And that's what we're trying to do!
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline  
Old 09-23-2010, 05:07 PM   #105
spitfire
All Star Reserve
 
Join Date: Jun 2008
Posts: 543
Quote:
Originally Posted by StyxNCa View Post
When I discovered a few bugs in Puresim and mentioned them I actually received e-mail from Shaun about them. That caught me off guard.

He did fix them although they weren't exactly major issues.
Shaun has been very aggressive in chasing down bugs and even making major changes in the game to address requests from customers. At one time Markus used to strike me as being reasonably similar (I even have an e-mail from him from 2002 answering an early question I had about the game!), but the last few years that seems to have diminished. Maybe he's gotten tired of working on the game and is more excited by new projects like the on-line version. Impossible to know from the outside what's really going on, but that's the impression I get. Who knows? Couldn't blame him if he was a little burned out by OOTP.

Unfortunately, Shaun announced a day or so back that the current version of Puresim will be the last one he does. Sez he's moving in other directions now and has dropped plans for PS4, which was to include a pitch-by-pitch mode. You can read all about it at PureSim 4 Canceled - Sorry - Wolverine Studios
spitfire is offline  
Old 09-23-2010, 05:36 PM   #106
slic1149
Major Leagues
 
slic1149's Avatar
 
Join Date: Apr 2002
Location: Fort Worth, TX
Posts: 343
Quote:
Originally Posted by Malleus Dei View Post
Exactly! And that's what we're trying to do!
My disagreement was never based on a desire to "not' see existing bugs squashed. My concern was based around asking Markus to just kill bugs and not add features, then attempt to release that version as OOTP12, I am still convinced that would be a terrible mistake. It is unfortunate that I didn't make that clearer in my OP in this thread.
slic1149 is offline  
Old 09-23-2010, 06:08 PM   #107
spitfire
All Star Reserve
 
Join Date: Jun 2008
Posts: 543
Quote:
Originally Posted by slic1149 View Post
My disagreement was never based on a desire to "not' see existing bugs squashed. My concern was based around asking Markus to just kill bugs and not add features, then attempt to release that version as OOTP12, I am still convinced that would be a terrible mistake. It is unfortunate that I didn't make that clearer in my OP in this thread.
The idea of a bugs-only release is something that has been floated in the forum for a couple of years. Nice thought, but not realistic from a business standpoint, as you and others have pointed out over that period. However, it would still be nice to see a release that was maybe lighter on the new whiz-bang stuff and concentrated more on stomping bugs. Not one or the other, just tilting the ratio more towards consolidating the code than adding new features.

One suspects that as more and more new stuff IS added to the existing program, it might get harder and harder to go back and make some of the fundamental changes that could be needed with things like the pitcher substitution problem. In other words, as the house gets more stories added, it gets harder to repair the foundation without the whole thing collapsing. I like to hope we haven't reached a "point of no return" yet and that some of the lingering stuff can be cured. Doesn't sound like it would be easy (if it were it would have been done already) and I guess if most of the existing customers don't care about the bugs, there isn't much incentive to finally get to grips with them. Oh well.
spitfire is offline  
Old 09-23-2010, 06:21 PM   #108
StyxNCa
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Quote:
Originally Posted by spitfire View Post
Shaun has been very aggressive in chasing down bugs and even making major changes in the game to address requests from customers. At one time Markus used to strike me as being reasonably similar (I even have an e-mail from him from 2002 answering an early question I had about the game!), but the last few years that seems to have diminished. Maybe he's gotten tired of working on the game and is more excited by new projects like the on-line version. Impossible to know from the outside what's really going on, but that's the impression I get. Who knows? Couldn't blame him if he was a little burned out by OOTP.

Unfortunately, Shaun announced a day or so back that the current version of Puresim will be the last one he does. Sez he's moving in other directions now and has dropped plans for PS4, which was to include a pitch-by-pitch mode. You can read all about it at PureSim 4 Canceled - Sorry - Wolverine Studios
Shaun also had a day job.
StyxNCa is offline  
Old 09-23-2010, 06:23 PM   #109
StyxNCa
Hall Of Famer
 
StyxNCa's Avatar
 
Join Date: Dec 2004
Location: Victoria, Texas
Posts: 3,136
Quote:
Originally Posted by spitfire View Post
The idea of a bugs-only release is something that has been floated in the forum for a couple of years. Nice thought, but not realistic from a business standpoint, as you and others have pointed out over that period. However, it would still be nice to see a release that was maybe lighter on the new whiz-bang stuff and concentrated more on stomping bugs. Not one or the other, just tilting the ratio more towards consolidating the code than adding new features.

One suspects that as more and more new stuff IS added to the existing program, it might get harder and harder to go back and make some of the fundamental changes that could be needed with things like the pitcher substitution problem. In other words, as the house gets more stories added, it gets harder to repair the foundation without the whole thing collapsing. I like to hope we haven't reached a "point of no return" yet and that some of the lingering stuff can be cured. Doesn't sound like it would be easy (if it were it would have been done already) and I guess if most of the existing customers don't care about the bugs, there isn't much incentive to finally get to grips with them. Oh well.
And with each new feature new bugs are created.
StyxNCa is offline  
Old 09-23-2010, 06:39 PM   #110
slic1149
Major Leagues
 
slic1149's Avatar
 
Join Date: Apr 2002
Location: Fort Worth, TX
Posts: 343
Quote:
Originally Posted by spitfire View Post
The idea of a bugs-only release is something that has been floated in the forum for a couple of years. Nice thought, but not realistic from a business standpoint, as you and others have pointed out over that period. However, it would still be nice to see a release that was maybe lighter on the new whiz-bang stuff and concentrated more on stomping bugs. Not one or the other, just tilting the ratio more towards consolidating the code than adding new features.

One suspects that as more and more new stuff IS added to the existing program, it might get harder and harder to go back and make some of the fundamental changes that could be needed with things like the pitcher substitution problem. In other words, as the house gets more stories added, it gets harder to repair the foundation without the whole thing collapsing. I like to hope we haven't reached a "point of no return" yet and that some of the lingering stuff can be cured. Doesn't sound like it would be easy (if it were it would have been done already) and I guess if most of the existing customers don't care about the bugs, there isn't much incentive to finally get to grips with them. Oh well.
Both your suggestion and your concerns are valid. It is difficult to either understand or attempt to read Markus's intentions. There is certainly a possibility after literally a dozen different iterations of the game that he is getting edgy to take it in a different direction or getting bored with trying to detirmine what new features he needs to add this year to both keep existing customers happy and still attract new buyers. That is a fine line that I would certainly not want to walk every year. As I have shared throughout this thread, my style of play apparantly doesn't attract many insects. So, until that occurs I suspect I will always be more concerned with new additions to the program as opposed to the tightening of a program that is already working great for me as is. Once again Markus has decisions to make in that regard.

I will make one somewhat negative comment about the way the company seems to be interacting with it's customers. I do wish that Markus would spend a little more time on the forums. I suspect he is lurking more than we might think, but his silence, for sometimes protracted periods of time, can be deafening. It does seem to me that over the past few years there has been less of a small corporation dealing one on one with its customers and more of a big corporation mentality that has cropped up. That is disappointing for those of us who remember when things were a little different. MD, has stated forcefully the need for more bug extermination. There is some chatter from several long term players that are looking for a more robust customer service program. All of this does indicate that there is a danger of a deepening problem unless the company develops a better process for communication with its customers. If a bug can't be killed, tell us that nothing will be done and explain why. If bugs are not being squashed because of a lack of effort then I believe most of us who have invested literally hundreds of dollars in this product would find that unacceptable. I do not believe that is the case but sometimes silence is somewhat less than golden. Perhaps that time is getting closer than Markus would like to admit.

Last edited by slic1149; 09-23-2010 at 06:40 PM.
slic1149 is offline  
Old 09-24-2010, 12:33 AM   #111
Killing Time
All Star Starter
 
Killing Time's Avatar
 
Join Date: May 2005
Posts: 1,097
Quote:
Originally Posted by StyxNCa View Post
And with each new feature new bugs are created.
Meanwhile the old ones remained unfixed.
__________________
"I'm killing time while I wait for life to shower me with meaning and happiness."

Quote:
Originally Posted by endgame View Post
In my best imitation of KT, "I don't know. Would? May? This could have been better. I'm a bit disappointed."
Please don't beat the dead graphics horse.
Killing Time is offline  
Old 09-24-2010, 02:12 AM   #112
Mitch McQuick
Minors (Double A)
 
Join Date: Jun 2010
Posts: 115
As a 1st time OOTPer (blinded to the historical evolution of the game that many of you are privy too) whose chief interest is simply simulating the current MLB+MiLB season (and perhaps the next one), I am primarily concerned with flaws that affect the realism of the game play. The ER/RBI/occasionally-charging-a-run-to-the-wrong-pitcher official scorer mistakes bother me as much as anyone in here, but if an OOTP genie granted me one magic wish I would use that wish to improve the AI managers' use of their bullpen. I play(ed) out all of my controlled-team's games pitch-by-pitch, and I go(went) so far as to take over the opposing team's in-game-substitutions because I don't like the decisions the AI manager makes regarding pitching changes (I try to make the my games as difficult as possible to win by ensuring that my opponents always have their best options on the mound, and at the plate for that matter). My wish basically involves an overhaul of the algorithms the AI managers use to make pitching changes.

As I also take GM control over all teams in the league to control roster movement, lineups, and set the pitching roles of every team (I feel that I can more realistically simulate roster movement, role, and starting lineups than any AI GM can), for some I'll set only a single pitcher as a set-up reliever in spot #1 (and set his hook as reliever slidebar setting to the slowest possible) and leave the remaining set-up fields blank as I want that guy to act as a virtual 8th-inning-only closer for that team who is rarely hooked unless a crucial lefty-lefty or righty-righty situation presents. In the games I auto-play which don't involve the one team for which I act as both GM and field manager, the AI manager just about always brings the 1 set-up guy to start the 8th in a save-situation (1- to 3-run lead) if the starter's gone, which is exactly what I want the AI manager to do when the primary set-up guy is rested. However, after that set-up guy faces his first batter, things often start to go seriously wrong. If the AI manager determines that the set-up guy I chose (based upon season or recent stats performance) isn't the best man for the job (via his logic), he'll hook that guy immediately even if he throws from the same side as the new reliever and even if he retired the batter (in spite of my slow hook setting). In modern day baseball that would never happen barring an injury. Then other times the AI manager will decide to go with an alternate-handed middle reliever then or later in the inning to match up with an opposite-handed hitter (which sometimes does make sense if there are runners on base or the tying/winning run is at the dish), but after this pitcher has faced a batter or two the AI manager will decide to change pitchers again with the save opporunity still in effect to get the righty-righty or lefty-lefty matchup and will often pick a mop-up reliever since there are no more middle relievers available (or the AI manager has decided that the mopper-upper is better suited to pitch then). The problem there is the AI manager is picking a guy I don't want pitching for that team in an important situation and putting him in just about the most important situation there is for a reliever. That's a situation where instead the AI manager needs to be going to the closer in the 8th inning, if rested (as he most always is when that situation has played out). So that's my chief complaint with OOTP11, the inaccurate use of relievers in the 8th inning of a modern-day game where a save situation is in effect. [A separate bullpen issue I've seen discussed in here is some relievers hardly ever getting used- here the AI managers should be looking at who is most rested among the MR and who's gone the longest without an appearance and be sure those guys get some work just as a real-life human MLB manager would].

Having typed all that, there's no way on earth that I would expect the programmers of OOTP to know this stuff (or about when to award an RBI or UER or ER), and I recognize that is important for me to impart this wisdom to them if I want to see this corrected pre-release of OOTP12. Going one step further, I would guess that if that genie granted each forum member one wish, most would pick something different based upon how each plays the game. So if we want our bugs to go away, we have to report them in a way that people who don't watch 1% of the baseball that we do can understand what's wrong and figure out a way to get those matters corrected. Perhaps some of you have tried this approach before unsuccessfully, but I would recommend that you each pick your one wish (or two) and submit a technical support ticket explaining your concern clearly as possible and suggest some mechanisms of potentially fixing the issue. And the more of us that wind up reporting the same wish, the more likely that bug will get fixed, at least theoretically typing.
Mitch McQuick is offline  
Old 09-24-2010, 05:17 AM   #113
BusterKing
Hall Of Famer
 
BusterKing's Avatar
 
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,369
Quote:
Originally Posted by Mitch McQuick View Post
So if we want our bugs to go away, we have to report them in a way that people who don't watch 1% of the baseball that we do can understand what's wrong and figure out a way to get those matters corrected. Perhaps some of you have tried this approach before unsuccessfully, but I would recommend that you each pick your one wish (or two) and submit a technical support ticket explaining your concern clearly as possible and suggest some mechanisms of potentially fixing the issue. And the more of us that wind up reporting the same wish, the more likely that bug will get fixed, at least theoretically typing.
They have gone by means of support tickets and you must provide them with the actual bug for them to file it as an issue.

They don't see the poor managing AI as a bug so good luck with getting that fixed, we've been mentioned it for how long now... version 1?

Unfortunately the OOTP series don't seem to care about quality anymore, it's more about quantity of games they can sell.

OOTP is fun to play but don't expect scoring accuracy anymore, look at it as an arcade game, not a true simulation.
__________________




Last edited by BusterKing; 09-24-2010 at 05:20 AM.
BusterKing is offline  
Old 09-24-2010, 05:26 AM   #114
DWK
All Star Reserve
 
DWK's Avatar
 
Join Date: Mar 2007
Location: Somewhere in South Carolina
Posts: 636
Quote:
Originally Posted by StyxNCa View Post
And with each new feature new bugs are created.
You hit the nail right on the head.
DWK is offline  
Old 09-24-2010, 06:54 AM   #115
clamel
All Star Starter
 
Join Date: Apr 2008
Location: Across the Pond
Posts: 1,033
Quote:
Originally Posted by BusterKing View Post
They have gone by means of support tickets and you must provide them with the actual bug for them to file it as an issue.

They don't see the poor managing AI as a bug so good luck with getting that fixed, we've been mentioned it for how long now... version 1?

Unfortunately the OOTP series don't seem to care about quality anymore, it's more about quantity of games they can sell.

OOTP is fun to play but don't expect scoring accuracy anymore, look at it as an arcade game, not a true simulation.
So what game should one jump over to for getting that true simulation ?
clamel is offline  
Old 09-24-2010, 11:01 AM   #116
BMW
Hall Of Famer
 
BMW's Avatar
 
Join Date: May 2003
Location: New Jersey
Posts: 2,030
Quote:
Originally Posted by Malleus Dei View Post
I love OOTP. That being said, I expect and am doing my best to encourage excellence from it. I also love my wife, my children, my grandchildren, and my dogs (and even my BMW as well!) but I expect and encourage excellence from all of them too.
I am flattered.
__________________
BMW is offline  
Old 09-24-2010, 01:59 PM   #117
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
Quote:
Originally Posted by BMW View Post
I am flattered.
You shouldn't admit publicly that I own you.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline  
Old 09-24-2010, 06:04 PM   #118
Nutlaw
Hall Of Famer
 
Nutlaw's Avatar
 
Join Date: Apr 2003
Posts: 9,538
Quote:
Originally Posted by Killing Time View Post
The only thing that DOES help get anything fixed is what you deliberately mislabel as "forum bullying."
No. You can harass Markus for his failings all you want and sometimes get a response. However, telling other customers that they lack intelligence because they don't agree with you is poor form and will rightfully result in you being ignored at best and punished for bullying and trolling at worst.

Again: wailing publically about unspecific discontent you have with the game will only make you frustrated and make Markus want to avoid the forums because they are stressful and unproductive. Hundred post rants don't really hold his attention, either.

It's Markus' company and he does what he wants to do, but if you can bring specific issues to his attention and clearly explain why they are negatively impacting the game, you'll have much better luck. If they are exceedingly minor matters that would take a heck of a lot of time to address, cut your losses.

Last edited by Nutlaw; 09-24-2010 at 06:06 PM.
Nutlaw is offline  
Old 09-24-2010, 06:53 PM   #119
Malleus Dei
Hall Of Famer
 
Malleus Dei's Avatar
 
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
Nutlaw: First, you're wrong. Second, you're wrong. Third, you're wrong.

Markus knows about the legacy bugs. If enough people care about them, we can generate enough momentum here to get them fixed (see printing, baseball cards, and mass select). The problem is that not enough people here give a damn about OOTP actually having accurate stats (see poll). You don't like what I attribute that to, and I don't care what you think because not only are you part of the problem, but you also hypocritically engage in exactly the same tactics that you object to in others (see earlier posts in this thread).

Now please go bother someone else and stop trying to prevent us from doing all that we can to make the game better. Thank you.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage

If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

Quote:
Originally Posted by statfreak View Post
MD has disciples.
Malleus Dei is offline  
Old 09-24-2010, 07:00 PM   #120
endgame
Hall Of Famer
 
endgame's Avatar
 
Join Date: Aug 2002
Posts: 16,843
http://www.ootpdevelopments.com/boar...ance-vent.html

An interesting retrospective. Oddly though, I couldn't turn up earned runs, RBI, runs batted in, scoring, or such in any search through that thread. Regardless, through its twists, turns, and usual detours, it's a distraction worth some merit. May take your minds off one another, for a bit at least.
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett
_____________________________________________

Last edited by endgame; 09-24-2010 at 07:01 PM.
endgame is offline  
Closed Thread

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:21 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Copyright © 2020 Out of the Park Developments