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FHM 5 - General Discussion Talk about the 2018 version of FHM.

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Old 06-24-2019, 04:05 PM   #1
mrhetfield
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Join Date: Jul 2017
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Question about Potential and Scouting your own players

I am totally new at this. But not to sports sim games so I get a bit frustrated when the developers sometimes make it unnecessary difficult.
Tried googling and reading manuals but no luck.

1. I wanna scout my own players again. This time using a better scout than in the report I already got.
So on scouting menu at the players page we have a button. Change scout it says. All good except for nothing happens when pressing it. I tried changing the settings to me handling scouting instead of the assistant. I also recalled the scout I wanted to ask for a report from his current other mission. Nothing happens.
What am I missing?

2. Why by God do they use two different Ability/potential 1-5 settings without explaining the difference? Concensus Op versus Report.

Other than that it looks like an interesting game.

Thanx!
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Old 06-24-2019, 07:48 PM   #2
Adam B
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Quote:
Originally Posted by mrhetfield View Post
I am totally new at this. But not to sports sim games so I get a bit frustrated when the developers sometimes make it unnecessary difficult.
Tried googling and reading manuals but no luck.

1. I wanna scout my own players again. This time using a better scout than in the report I already got.
So on scouting menu at the players page we have a button. Change scout it says. All good except for nothing happens when pressing it. I tried changing the settings to me handling scouting instead of the assistant. I also recalled the scout I wanted to ask for a report from his current other mission. Nothing happens.
What am I missing?

2. Why by God do they use two different Ability/potential 1-5 settings without explaining the difference? Concensus Op versus Report.

Other than that it looks like an interesting game.

Thanx!
http://manuals.ootpdevelopments.com/...&page=scouting

If you look a little further down the forum, there's a couple of good write-ups about how to scout. We actually just covered Scouting in our Quebec Nordiques series again.

Scouting is best to be set up and left alone. You either control it all (and set people to permanent) or you let the AI handle it. What you do is your choice. You need a lot of scouts to cover a variety of leagues though.

If you want specific people scouted, put them on your shortlist and have a scout scout your shortlist.

2. One is what the general idea from the ingame scouting thinks a player may become, while the other is what your scouts tell you. Always trust your scouts the most. If you rely solely on Central Scouting, you're going to swing and miss a lot.

Also just because this may come up again:

Quote:
The star ratings are relative to the league you're currently employed in (or the NHL if you're unemployed), so the same player will have different star ratings from different perspectives (e.g., an NHL team may see him as 1-star, where he might be 3-star in the ECHL.) Typically, think of it like this:
0.5 - Below level - Don't start this player unless you have to.
1 - Emergency Call up - Start this player when you have to.
1.5 - 13th man/7th Defenseman. - Good to have around and will play some - can play better than expected.
2.0 - Depth - A league-ready player who will contribute when the matchup is right.
2.5 - Bottom 6 forward/low pairing D - Can contribute when necessary.
3.0 - League ready players. Will contribute nightly.
3.5 - 5.0 - Top league players.
Please note though: It's also good to note (Current) Ability vs Potential. A Five star potential with a one star current ability is much better suited for a lower level than playing on your 4th line.
Potential is just the maximum star rating he's expected to reach in the future; he may or may not actually reach it (and there's a small chance he could exceed it as well.)
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