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11-25-2017, 07:26 AM | #61 |
All Star Reserve
Join Date: Feb 2014
Posts: 964
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JeffR
World U17 Challenge consist of USA, Canada Black, Canada White, Czech Rep, Russia, Finland, Canada Red and Sweden I was thinking... is it possible to say have 1 Canada team name WHL prospects, 1 for OHL prospects and 1 QMJHL prospects... I know IRL they take 66 prospects and split them between 3 teams but something like that in FHM4 would be too hard to do so i figure 3 canada teams 1 for each Junior League |
11-25-2017, 08:56 AM | #62 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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We can't separate a national team into multiple versions like that without a considerable amount of hardcoding to make the roster selection work properly. It may happen at some point, but not soon.
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11-25-2017, 04:37 PM | #63 |
All Star Reserve
Join Date: Feb 2014
Posts: 964
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any way to alter our farm team in Junior Hockey from say Jr B whole league to say a specific team or no? in like OJHL or CCHL or something
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11-26-2017, 02:54 PM | #64 | |
Minors (Triple A)
Join Date: Nov 2013
Posts: 288
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Quote:
I uploaded the zip file, its called omjofhmsave.zip |
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11-26-2017, 10:06 PM | #65 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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11-28-2017, 12:10 PM | #66 |
Bat Boy
Join Date: Nov 2017
Posts: 3
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Hello, I'm new to this kind of game. I have a simple question. What should I do, when new game update is released? Should I have to restart the game I have created before the update to benefit from it? In FHM4 I want to replay complete history.....
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11-28-2017, 03:54 PM | #67 | |
Hockey Community Manager
Join Date: Dec 2015
Location: A Hockey Rink
Posts: 2,369
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Quote:
So really, it's up to what you want to do. |
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11-29-2017, 10:14 AM | #68 | |
Bat Boy
Join Date: Nov 2017
Posts: 3
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Quote:
The only thing I'm worried about history replay is that it is a huge project and f.e. stopping it in middle of 60's because of major bug fix would be a killer :-) |
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11-30-2017, 10:03 AM | #69 |
Minors (Rookie Ball)
Join Date: Mar 2016
Posts: 30
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Vancouver in this update trades Horvat for some **** in every standard league. Please improve it, if it`s possible.
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12-01-2017, 06:26 AM | #70 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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Yeah, I've noticed they like to move him. Not entirely sure of why, the trades appear to be for depth at other positions but the AI for that type of move is supposed to have a lockout that keeps the team from trading its better players away, and Horvat's obviously one of Vancouver's best. I've tried adjusting his ratings to see if that changes it, but it doesn't, so we're going to need to run some tests to pick apart the logic that's driving that trade.
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12-01-2017, 08:40 PM | #71 |
Minors (Triple A)
Join Date: Nov 2013
Posts: 288
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The replace with feature is great for managing the team quickly when injuries occur but if I could recommend something to make it better it would be allowing us to dress more players than are normally allowed by whatever league we're in.
Obviously you'll get a warning if you try to play a game or even sim a day with more than the limit dressed but it'd make it easier to swap out injured players. Right now the work around is undressing a goaltender, dressing the player (player 1) you want to replace the injured player (player 2) with, then replacing the injured player (player 2) with the new player (player 1), and then undressing the injured the player (player 2) and finally dressing the goaltender again. A bit of a hassle lol. |
12-02-2017, 03:14 PM | #72 |
Hall Of Famer
Join Date: Aug 2017
Posts: 4,239
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I just use the replace with function with no intervening steps. If I need to bring someone up, because the injured player is going on the injury list, I just do that first, and then the moves equal out. What are the circumstances where you have to switch out goalie like that? I haven't had it come up.
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12-03-2017, 01:16 AM | #73 | |
Minors (Triple A)
Join Date: Nov 2013
Posts: 288
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Quote:
You can get a round it by undressing a goaltender, and then dressing the replacement player - it leaves you with only one position to manually fill in yourself. It's not a big issue, and equivalent to a first world problem. It doesn't break the game or anything like that. It would just be nice to be able to replace an injured player in the lineup with a couple of clicks rather than a mini-process. |
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12-04-2017, 09:51 AM | #74 |
Hall Of Famer
Join Date: Aug 2017
Posts: 4,239
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I right click on the injured player's name before I remove him from the line-up, and the replace with option brings up all the active players on the roster. I usually do this from the strategy screen, in case I may want to adjust the new guy's role, or perhaps shuffle the line-up a bit. It also works from the roster screen.
If I know the player will be going on the injury list, and I want to replace him with a minor league player, I will recall that player first, then do the replacement. |
12-04-2017, 05:32 PM | #75 | |
Minors (Triple A)
Join Date: Nov 2013
Posts: 288
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Quote:
That's exactly what I was talking about wanting to do. I didn't realize all the players on the roster were available on the list of players, just assumed it was the players I had dressed. |
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12-12-2017, 09:20 AM | #76 | |
Minors (Rookie Ball)
Join Date: Oct 2015
Posts: 21
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Quote:
Last edited by Gem16; 12-12-2017 at 09:21 AM. |
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12-12-2017, 06:39 PM | #77 |
All Star Reserve
Join Date: Oct 2017
Location: Oregon
Posts: 553
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I'd love it if the community could beta test the updates for the game.
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12-13-2017, 12:48 AM | #78 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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12-13-2017, 04:39 PM | #79 |
Minors (Double A)
Join Date: Feb 2017
Posts: 154
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Can we please get an update on this? The all caps thing looks ridiculously stupid.
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12-14-2017, 01:27 AM | #80 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,623
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