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05-06-2008, 10:32 AM | #1 |
Major Leagues
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Talent Change Randomness question.
I'm trying to strike a balance between historical numbers and some nice talent changes that seem reasonable.
Have you guys found what works well as far as a setting for Randomness? Currently I'm using 25 but I'm not sure if that's going to be enough to make a difference. I also have recalc off. Any suggestions would be great
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05-06-2008, 03:35 PM | #2 |
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I keep recalc off and use 75.
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05-07-2008, 05:59 PM | #3 | |
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I have mine set at 67, so the player will be historical (for the most part) about 2/3 of the time. |
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05-07-2008, 09:14 PM | #4 | |
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I guess I'm not understanding how it works.
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05-08-2008, 05:29 PM | #5 |
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There is an additional option called Talent Change Randomness, that allows you to adjust the frequency, not the severity, of talent changes. A setting of 200 is twice as many as the default 100; a setting of 50 is half as many as the default, and a setting of 1 will mean very, very few talent changes. 200 is the maximum value.
-OOTP8 Manual, pg 141 hth |
05-10-2008, 12:11 PM | #6 |
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The lower you set the talent change randomness the more likely the player will live up to his potential. This means your top prospects are less likely to bust, but it also means you won't get any diamonds in the rough, like late round draft picks who's potential (talent) raises. I recommend using a low setting in historical leagues, because of the frequency of pitchers busting after the first couple seasons.
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05-10-2008, 01:00 PM | #7 |
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The lower you set the talent change randomness, the less likely there will be changes, good or bad. So it's not necessarily true that a player is likely to live up to his potential.
Setting it at default 100 equates to more chance of change. Setting to 25 equates to less chance of changes. There is no setting that says they'll be bad or good changes. So both options have their risks. |
05-10-2008, 03:13 PM | #8 | |
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05-10-2008, 03:34 PM | #9 | |
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I've played with this setting a lot in historical leagues and lowering it to 50 or 25 does not come close to guaranteeing a player will live up to his potential. Like I said, there are risks with both options. |
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05-10-2008, 09:35 PM | #10 | |
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05-10-2008, 10:14 PM | #11 | |
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You've had every single player reach his potential. I guess if that's what you want in a league, then good for you. I've never had that happen, there are always busts, a lot more than there are success stories, much like real life. Setting talent change randomness to 1 means it won't go down, it also means you won't get boosts either. So yes, there is risk both ways. Last edited by Bluenoser; 05-10-2008 at 10:22 PM. |
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05-11-2008, 02:03 AM | #12 | |
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05-11-2008, 10:57 AM | #13 |
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everyone has their own preference. ootp enables a lot of that, which is great.
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11-24-2008, 09:58 PM | #14 |
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what would some of you recommend for this setting as a way of reflecting modern baseball? I realize the default is 100, but from what I am reading, many seem to think this is still a bit much, even for a fictional league.
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11-26-2008, 05:47 PM | #15 |
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I play historicals, and I set Talent Change Randomness to 1 instead of 100 AND I also check the Disable Player Development box right underneath. These ar your best settings for playing with recalc mode and Retire According to History enabled. Player ratings get recalc'ed each season based on real life stats anyway. Disabling player development prevents player ratings from changing during the season, but on January 1st of each year player ratings will still get updated based on their real life stats.
If you are playing without recalc and w/o Retire Accoding to History then anything can happen and you will get alot of randomness no matter what you do. |
11-29-2008, 11:00 PM | #16 | |
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We're All Wednesday Aren't We? WAWAW |
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12-31-2009, 04:51 PM | #17 | |
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I going to assume you mean Eddie Jr., son of Mr Eddie Collins.
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Good pitching will always stop good hitting and vice-versa - Casey Stengel Last edited by plannine; 12-31-2009 at 05:04 PM. |
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06-12-2010, 01:05 AM | #18 |
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I play a fictional league in OOTP11 and have gradually moved down to a randomness of 50.
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