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06-21-2006, 05:06 PM | #1 |
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Join Date: Jan 2004
Posts: 1,418
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1871 workaround with extra leagues?
I've been using RMY's 1871 league, but I find it a pain to add extra teams. In my 1901 universes, I create them with AAA-quality "feeder leagues" which contain teams that basically wait around to be added to the majors; unfortunately, you can't do this with the 1871 workaround, since you can't add leagues after the universe is created. Is it possoble to create a universe with an existing 6.5 league, plus other fictional leagues? (I'd try this myself but I don't have 6.5) Thoughts?
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06-21-2006, 05:16 PM | #2 |
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Join Date: Nov 2003
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I've never imported leagues from 6.5 (rarely played 6.5, only bought it for one online league). Not sure what you mean about adding teams being a pain - it's only a few mouse clicks, is it not? Given the findings of dougation in the tech support thread with a problem caused by the reserve roster, I might do a QS with minors.
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06-21-2006, 05:57 PM | #3 |
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Not sure what you mean about adding teams being a pain - it's only a few mouse clicks, is it not?
Adding teams is easy, assigning players to them isn't. The "release-and-sign" bit seems a lot more complicated in OOTP2006; for one thing, it won't let me release players on the reserve roster at all. I guess I could create the teams with all-fictional rosters, but I'd like to keep this universe as "pure" as possible. (Also, your 1871 QS seems to be using the current nations.txt for the US, with many inappropriate [for 1871] Hispanic and Asian names...)
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06-21-2006, 06:04 PM | #4 |
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But if you're expanding at the correct time with correct Team IDs to automatically import historical 'rookies' (and at time of expansions, you'll get more of them), you should get a good portion of the roster filled.
The other way of moving players is in the Editor tab, you can simply move a player to another team.
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06-27-2006, 10:18 AM | #5 |
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Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Can't you also edit players' teams using the csv exports?
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