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08-05-2013, 07:44 PM | #61 | |
All Star Starter
Join Date: Jun 2002
Posts: 1,166
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Quote:
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FABL -- Chicago Chiefs |
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08-05-2013, 08:05 PM | #62 | |
Hall Of Famer
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Location: NJ, US
Posts: 2,002
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Quote:
Last edited by byzeil; 08-05-2013 at 10:48 PM. |
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08-05-2013, 09:28 PM | #63 | |
All Star Starter
Join Date: Mar 2003
Posts: 1,357
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Quote:
OK... hopefully another little thing (along with the randomly disappearing Facegen faces) that can be addressed in one last mini-patch before Markus and team move on to OOTP15. |
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08-05-2013, 09:44 PM | #64 |
All Star Starter
Join Date: Mar 2003
Posts: 1,357
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Hey endgame,
Do you know if this "disappearing face" issue is widespread? It's pretty much happening every time I play out a game now, and it usually happens to the first face that gets generated (typically the leadoff hitter for that game). It's almost like if Facegen is "idle" for awhile, the first face it generates ends up being invisible. Hope this isn't just happening to me and it can get resolved. For what it's worth, this is a brand new historical league I just created with the latest version, so it's using the FaceFit files. Not sure if it's happening to folks who play fictional or not. Edit: Never mind it just happened to a player it had happened to previously, but this time he wasn't leading off or even the first batter. So no discernible pattern yet. Last edited by hefalumps; 08-05-2013 at 11:40 PM. |
08-05-2013, 09:48 PM | #65 |
Hall Of Famer
Join Date: Dec 2005
Posts: 15,741
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Leave it to endgame; he'll get the issue resolved. He more than anyone else knows how to yank the right chain.
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08-06-2013, 10:25 AM | #66 |
All Star Reserve
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Ditto! Please give us an option to turn this off or on...
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08-06-2013, 12:03 PM | #67 |
All Star Reserve
Join Date: Oct 2003
Location: Lambertville, NJ
Posts: 751
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Please give us the option to turn the 'real' stats line off!
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Union League Baseball Commissioner since 2011. |
08-06-2013, 04:06 PM | #68 |
Minors (Single A)
Join Date: Jun 2008
Location: Golden Valley, MN
Posts: 60
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My graphics seem really unstable after this update. They are flashing as different in-game and menu screens open and close.
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08-06-2013, 04:34 PM | #69 |
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post deleted by txranger
Last edited by txranger; 08-07-2013 at 01:26 PM. |
08-06-2013, 05:06 PM | #70 |
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Join Date: Dec 2008
Location: "Deep in the Heart Of"
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post deleted by txranger
Last edited by txranger; 08-07-2013 at 01:26 PM. |
08-06-2013, 06:54 PM | #71 |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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I must agree. I'm holding off on this patch for this and other reasons which I see in this thread.
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08-06-2013, 10:40 PM | #72 |
All Star Starter
Join Date: Mar 2003
Posts: 1,357
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OK, still having disappearing faces happening very often, and now clicking on the player and doing "Same picture" isn't working anymore. PLEASE tell me I'm not the only one and this is a bug that can be fixed - it's getting hugely annoying, especially now that I don't know how to fix it.
Edit: I ended up playing with the Facegen settings, and when I disabled the away uniforms, it finally forced Garver's photo to regenerate, and his face came back. I'll leave away uniforms disabled for now to see if it helps keep this from happening. I've also opened a ticket with support in case others are experiencing this issue. Last edited by hefalumps; 08-06-2013 at 10:58 PM. |
08-06-2013, 11:13 PM | #73 |
Bat Boy
Join Date: May 2013
Posts: 5
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2013 draft compensation picks fixed now?
When I start a new league in 2013 it is SO nice to have all the players and their stats there. The one fly in the ointment is that teams that have compensation picks (like Texas' 2) don't have them in OOTP14.
Has that been fixed? Or is there some way for me to tailor the draft order inside the game? |
08-06-2013, 11:34 PM | #74 |
Major Leagues
Join Date: Jun 2008
Location: michigan
Posts: 327
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I'm using an iMac running OSX 10.8.4. I just download the new patch 14.4.23 and I'm having problems with Facegen. It's not generating any new pictures. I'm not having a problem with caps.
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08-07-2013, 12:49 AM | #75 | ||
Hall Of Famer
Join Date: Aug 2002
Posts: 16,843
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Quote:
Okay, here's an Andreas comment from some time ago. I'll probably repeat this another thread, but let's at least start here with some basic info that was originally intended for the knowledge base: Quote:
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08-07-2013, 02:49 AM | #76 |
Minors (Single A)
Join Date: Jul 2013
Posts: 68
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Can someone direct me to the place I should post bugs related to the new version?
In short (I'm assuming it has to do with the improved 40-man AI), after installing the new version, the AI automatically moved two of my injured players, one out 3-4 months, the other 5-6 weeks from my 40-man to the 60 day DL. Both players were in the minor leagues, but it now shows them as being on the MLB club. (and grouped as such on the DL screen) It is showing 45 days left on the 60 day for each (60-15?), which is an arbitrary number, as the injury to the player out 3-4 months occurred over two months ago. What's even more curious, according to MLB rules, to even utilize the 60 day DL your 40 man must be full – thus shouldn't this have not been allowed? Looking at the days transactions across the league, it appears the AI also did this for every other team and players it deemed appropriate. The only option I presently allow the AI control within my entire organization is minor league depth charts. ? |
08-07-2013, 05:09 AM | #77 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Quote:
However, since you only allowed the AI to control the minor league lineups etc, this should not have happened and hence it's a bug that will be fixed in the next maintenance patch. |
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08-07-2013, 05:16 AM | #78 |
Minors (Double A)
Join Date: Oct 2012
Posts: 147
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Does this update include any changes made to the Real MLB Quickstart?
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08-07-2013, 05:18 AM | #79 |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 13,683
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Still unable to click/read/delete manager notes. In fact there's more now than before, none of which I created.
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08-07-2013, 05:19 AM | #80 | |
Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,739
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Quote:
The whole facegen stuff is incredibly complex, it is really hard to test all the possible combinations etc. But we do the best we can, of course. |
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