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OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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05-18-2014, 12:56 PM | #1 |
Minors (Rookie Ball)
Join Date: May 2014
Location: Calgary,Canada
Posts: 27
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Injury setting
Took the plunge yesterday and purchased my very first OOTP game. Awesome game so far with the mods and everything! How much of a difference is there in the game with the injury setting set at default (Normal) compared to High? Im a total sim guy and like playing my games as close to real life as possible.
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Currently playing: Front Office Football 7, Football Manager 2016, EHM EA, BBCF, OOTP 16 |
05-18-2014, 01:13 PM | #2 | |
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Welcome to the OOTP fraternity. Always glad to see new victims er members. You really have no idea what is in store for you going forward.
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05-18-2014, 02:25 PM | #3 |
Minors (Triple A)
Join Date: May 2013
Posts: 205
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The difference is noticable but not overwhelming IMO.
I have it set to "high" because I bought this game* to manage a team, not to just watch things happen. *I haven't actually bought this game yet, am on OOTP 14, but you get the idea. |
05-18-2014, 02:39 PM | #4 |
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Location: Iowa
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Have always used the "high realistic" setting and have been happy with the way it works. Makes you build an organization with depth. Big part of the challenge is having to fill in the holes that injuries create.
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05-21-2014, 06:06 PM | #5 |
Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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On 'High', it will feel like there are a lot of injuries. It's actually realistic, but it feels a bit like a bloodbath, especially if you have a run of bad luck. If the idea of your ace SP and your top prospect both going under with torn UCLs during Spring Training does not sound like fun, you should probably choose 'Normal'. If you prefer the challenge of building a deep organization, and working around unexpected roster holes created by injury, then you'll probably like the High setting a lot.
I like the 'High' setting the best, but if you polled people here, I'd bet a majority would use 'Normal' or lower. The difference is definitely noticeable. On 'Low', there really aren't many injuries at all, so I wouldn't recommend that setting, based on what you posted. |
05-22-2014, 09:23 AM | #6 |
Major Leagues
Join Date: Apr 2012
Location: Long Island, NY
Posts: 310
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So you find the injuries set at high to have too many significant injuries, losing guys for the year or career far too often?
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05-22-2014, 10:15 AM | #7 |
Hall Of Famer
Join Date: Mar 2002
Posts: 3,765
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For modern leagues I go with the highest injury setting, with the realistic setting, it seems I get more major injuries, but with the highest it seems I get much more dtd and 3 week injuries
If you see a certain injury popping up too much, you can always change the frequency of that injury in the injury.txt file
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05-22-2014, 11:18 AM | #8 |
Minors (Rookie Ball)
Join Date: May 2014
Location: Calgary,Canada
Posts: 27
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Thanks for the input guys. Im gonna try high for now for the challenge.
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05-22-2014, 12:19 PM | #9 |
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Join Date: Nov 2012
Posts: 2,325
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I had started an MLB league after never using "Realistic Modern-Day Injuries" in any version thus far, and I thought they were far too much. It was a Tigers franchise, and before the first week ended Verlander, Kinsler, Jackson, Sanchez and Avila were all injured, with only Jackson set to miss less than a month.
I was doing it for challenge, but have always found the "Normal" setting works well for fictional leagues, and I generally use low for historicals. I didn't think it seemed realistic, and I get plenty of day-to-day and minor injuries on normal. To each his own, I might have just hit a string of really bad luck -- but it seemed excessive to me. I try to mix as high a challenge I can with as close of a realistic look at the league as I can... so I think we are very similar. You definitely will still be challenged on normal, but best of luck if you go to High!
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05-22-2014, 12:19 PM | #10 | |
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This is all anecdotal, and I have no way to tell if this is "realistic" or not, but it was enough to get me to switch back to the Normal injury setting. I've pushed in the past for two separate injury options - Injury Frequency and Injury Severity - that would allow you to play with a lot of injuries, but have most of them be short-term ones. |
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05-22-2014, 03:59 PM | #11 |
All Star Reserve
Join Date: Apr 2010
Posts: 693
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I keep injuries at normal but edit the injuries file so that none of the injuries are career ending since it always seems like there are surprisingly many career ending injuries each season otherwise
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05-22-2014, 04:18 PM | #12 |
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Location: Tampa Bay, Massachusetts
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Now, that's something that I don't see. I've played seven years of my latest league, and I've seen just two career-ending injuries. One to a mediocre talent, one to Stephen Strasburg (ouch).
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05-22-2014, 05:14 PM | #13 | ||
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05-22-2014, 05:15 PM | #14 | ||
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