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Old 12-17-2016, 01:53 PM   #161
cavebutter
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Sorry I don't have screenshots to support this, but I have a couple of suggestions for the interface in the league history section.
From the league history index, click on a subleague and year. The screen that it takes you to is something of an index for that sub league and year- but nowhere on that screen does it show the year you are looking at. Not in the body, and more importantly, not in the header. It should.

Then, from that screen, if you click on the batting register for that year and try to sort by one of the stats, something goes wrong and you have the first entry superimposed on top of the column header. This is likely more of a bug than a interface request and I will post this there next time I'm at my game computer.


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Old 12-18-2016, 08:34 PM   #162
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I would like the ability to move the rows of stats in whatever order I want. I want to be able to move war closer to another stat and so on, just easier to compare when you have a bunch of numbers on screen.
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Old 12-18-2016, 09:06 PM   #163
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Now this is my sort of topic! I planned on creating a rough wireframe to express my thoughts but instead decided to mock up a design as a conversation starter. It gave me a nice excuse to check out Adobe XD, anyway!

While there's a screenshot at the end, some caveats first:
  • On a real project, I would spend time gathering information that didn't happen here. Stakeholder interviews, sifting through analytics, user testing, etc. This can take a month or more depending on size of the project. Instead, I'm just an audience of one here (which is dangerous!). So the mockup here is just to foster conversation.
  • My work usually entails wireframes and prototypes, not actually building out a visual interface. So please be kind
The challenge I see with OOTP is that it has to present a lot of information. Stats, options, news, four (or more!) levels of navigation. I can't imagine the headaches Markus and the rest of the gang have to go through to figure out how to present the information, much less in a way that scales with resolution and appeals to both new users and the veterans alike.

I usually find browsing the competition to be a good place to start. The problem is, OOTP doesn't have a lot direct competitors. Football Manager is a good start, but otherwise, I've found that console games don't often present lots of text information well.

What I did find, however, is that there is a place where very similar information has to be presented to users: sports websites. While more like indirect competitors, sites such as ESPN, SI, and even the Premiere League have to organize and display information that is similar to OOTP.

So I took a cue from them and "borrowed" some of how they structure and display their information. After all - it's probably innately familiar to a lot of OOTP users and could make things less overwhelming to new users.

While I'm not usually much of a fan of material design cards, I used them here as they do a decent enough job of segmenting information, something that provides visual hierarchy and makes it easier to find specific pieces of information. I'm an OOTP5 vet and even I have difficulty easily finding what I'm looking for on many screens.

I tried to use dropdowns in the menus to limit the amount of information presented at once. That said, keeping sections highlighted helps provide breadcrumbs to get back. I added hotlinks at the bottom for the pros who want quick access to their pages. Overall, there is less information presented at once, but I believe doing so in a clear visual hierarchy makes it easier to navigate and quickly find what you're looking for.

Anyway, take a look below and let me know if you have any thoughts. There's obviously a lot of functionality assumed in the mockup, but I figure it's a continuation of the dialogue.
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Old 12-20-2016, 02:54 AM   #164
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This is just one example (there are many others) where the logo just doesn't stand out due to a lack of color contrast. Perhaps make the area where the logo is much lighter so logos will stand out...or at least make that area customizable.?
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Old 12-20-2016, 08:10 AM   #165
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This is just one example (there are many others) where the logo just doesn't stand out due to a lack of color contrast. Perhaps make the area where the logo is much lighter so logos will stand out...or at least make that area customizable.?
i've asked for the same thing. hopefully it's not a hard thing to fix.
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Old 12-20-2016, 03:13 PM   #166
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If it were designed similarly to midnight's suggestion...it wouldn't be a problem.
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Old 12-22-2016, 10:11 AM   #167
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On the Front Office screen, there is a graph of your team's winning percentage over the past decade. When you hover over the individual years, up pops...the same winning percentage that you see in the graph. It would be more helpful if the pop-up was your team's record that year, rather than duplicated information.
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Old 12-22-2016, 03:14 PM   #168
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Quote:
Originally Posted by MidKnight View Post
Now this is my sort of topic! I planned on creating a rough wireframe to express my thoughts but instead decided to mock up a design as a conversation starter. It gave me a nice excuse to check out Adobe XD, anyway!

While there's a screenshot at the end, some caveats first:
  • On a real project, I would spend time gathering information that didn't happen here. Stakeholder interviews, sifting through analytics, user testing, etc. This can take a month or more depending on size of the project. Instead, I'm just an audience of one here (which is dangerous!). So the mockup here is just to foster conversation.
  • My work usually entails wireframes and prototypes, not actually building out a visual interface. So please be kind
The challenge I see with OOTP is that it has to present a lot of information. Stats, options, news, four (or more!) levels of navigation. I can't imagine the headaches Markus and the rest of the gang have to go through to figure out how to present the information, much less in a way that scales with resolution and appeals to both new users and the veterans alike.

I usually find browsing the competition to be a good place to start. The problem is, OOTP doesn't have a lot direct competitors. Football Manager is a good start, but otherwise, I've found that console games don't often present lots of text information well.

What I did find, however, is that there is a place where very similar information has to be presented to users: sports websites. While more like indirect competitors, sites such as ESPN, SI, and even the Premiere League have to organize and display information that is similar to OOTP.

So I took a cue from them and "borrowed" some of how they structure and display their information. After all - it's probably innately familiar to a lot of OOTP users and could make things less overwhelming to new users.

While I'm not usually much of a fan of material design cards, I used them here as they do a decent enough job of segmenting information, something that provides visual hierarchy and makes it easier to find specific pieces of information. I'm an OOTP5 vet and even I have difficulty easily finding what I'm looking for on many screens.

I tried to use dropdowns in the menus to limit the amount of information presented at once. That said, keeping sections highlighted helps provide breadcrumbs to get back. I added hotlinks at the bottom for the pros who want quick access to their pages. Overall, there is less information presented at once, but I believe doing so in a clear visual hierarchy makes it easier to navigate and quickly find what you're looking for.

Anyway, take a look below and let me know if you have any thoughts. There's obviously a lot of functionality assumed in the mockup, but I figure it's a continuation of the dialogue.
Love this.
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Old 12-22-2016, 05:12 PM   #169
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So 17 is that much more demanding of a computer than 16? What was added that causes this?
Are you on win 10. It has serious overhead and bloat. I never saw the spinner until win 10 with 17.
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Old 12-22-2016, 05:17 PM   #170
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Are you on win 10. It has serious overhead and bloat. I never saw the spinner until win 10 with 17.
If I remember right, I upgraded to 10 after I installed 17. I had the spinner prior to Windows 10. Not sure if it was this thread or another, but a couple folks with monster gaming machines have said they have the spinning wheel as well. It's not my machine. The whole spinning wheel thing is pretty much "hey kids get offa my lawn" thingy. Things are going to change as the game grows. I'll get over it......and I still play the heck out of 16, so its not a big deal

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Old 12-22-2016, 08:22 PM   #171
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View for "Stats Only" Gameplay

Not sure if this was already written, but it would be nice to have a view or an option for a "Stats Only" interface for player screens. If you want to play with stats only, it looks kind of weird having all the player ratings as blanks. Maybe there could be something in place of the ratings, like BA, OBP, SLG, ERA, etc.
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Old 12-22-2016, 09:09 PM   #172
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I would like to have Pitch Count available for the bullpen on this screen to save a step. See picture.

I don't find the stats given on the far right useful at all when I can see them above on this pitcher screen anyway(not shown). So I'd ask to replace them with a simple Pitch Count which I feel is important.



While I'm at it, lets combine the Hook for SP and RP on the same screen. The room you save by eliminating the Stats for the bullpen might allow for this. Plus the role(s) and option boxes are Huge currently (again more room to save)



So beside each pitcher on the pitcher screen (image 1) will have their hook and pitch count shown.
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Last edited by USF; 12-22-2016 at 09:28 PM.
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Old 12-23-2016, 11:32 AM   #173
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It might not be to everyone's taste, but an option for an onscreen popup box showing what relievers are warming up and their readiness state would be great. As is, I find myself paging back and forth between the game screen and the substitution screen with each at bat until I see someone is ready to come in. Also, keeping it visible onscreen would help prevent the problem–which has cost me a couple of games–of sitting down a reliever while I'm batting to keep them from getting tired, then forgetting to get them back up before the inning ends.
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Old 12-24-2016, 02:58 AM   #174
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It might not be to everyone's taste, but an option for an onscreen popup box showing what relievers are warming up and their readiness state would be great. As is, I find myself paging back and forth between the game screen and the substitution screen with each at bat until I see someone is ready to come in. Also, keeping it visible onscreen would help prevent the problem–which has cost me a couple of games–of sitting down a reliever while I'm batting to keep them from getting tired, then forgetting to get them back up before the inning ends.
In the same vein, being able to reference upcoming batters' season stats and L/R splits would be awesome. Just more functionality in the mold of what actual managers have -- that'd be great.
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Old 12-26-2016, 03:55 PM   #175
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Not sure if this is interface suggestion but here I am. Please update the trivia. Who care that it took forever for some guy I never heard of to get in the Hall. I would like to see more stuff about my leafue. Scores, Statistics and factoids. Instead of the same trivia questions over and over. Love the game though, keep up the good work.
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Old 12-26-2016, 04:04 PM   #176
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Bobfather, the hints.txt (containing the trivia tidbits) is much smaller than it used to be. MLB now has to approve the contents of the file. The full-size file actually contains 4000 entries (about 3x more entries compared to the default file, if not more). So, that's part of the problem with repetition.
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Old 12-26-2016, 04:13 PM   #177
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Quote:
Originally Posted by MidKnight View Post
Now this is my sort of topic! I planned on creating a rough wireframe to express my thoughts but instead decided to mock up a design as a conversation starter. It gave me a nice excuse to check out Adobe XD, anyway!

While there's a screenshot at the end, some caveats first:
  • On a real project, I would spend time gathering information that didn't happen here. Stakeholder interviews, sifting through analytics, user testing, etc. This can take a month or more depending on size of the project. Instead, I'm just an audience of one here (which is dangerous!). So the mockup here is just to foster conversation.
  • My work usually entails wireframes and prototypes, not actually building out a visual interface. So please be kind
The challenge I see with OOTP is that it has to present a lot of information. Stats, options, news, four (or more!) levels of navigation. I can't imagine the headaches Markus and the rest of the gang have to go through to figure out how to present the information, much less in a way that scales with resolution and appeals to both new users and the veterans alike.

I usually find browsing the competition to be a good place to start. The problem is, OOTP doesn't have a lot direct competitors. Football Manager is a good start, but otherwise, I've found that console games don't often present lots of text information well.

What I did find, however, is that there is a place where very similar information has to be presented to users: sports websites. While more like indirect competitors, sites such as ESPN, SI, and even the Premiere League have to organize and display information that is similar to OOTP.

So I took a cue from them and "borrowed" some of how they structure and display their information. After all - it's probably innately familiar to a lot of OOTP users and could make things less overwhelming to new users.

While I'm not usually much of a fan of material design cards, I used them here as they do a decent enough job of segmenting information, something that provides visual hierarchy and makes it easier to find specific pieces of information. I'm an OOTP5 vet and even I have difficulty easily finding what I'm looking for on many screens.

I tried to use dropdowns in the menus to limit the amount of information presented at once. That said, keeping sections highlighted helps provide breadcrumbs to get back. I added hotlinks at the bottom for the pros who want quick access to their pages. Overall, there is less information presented at once, but I believe doing so in a clear visual hierarchy makes it easier to navigate and quickly find what you're looking for.

Anyway, take a look below and let me know if you have any thoughts. There's obviously a lot of functionality assumed in the mockup, but I figure it's a continuation of the dialogue.
I, for one, have complained about data overload on many OOTP screens. (The complaining, btw, hasn't done much good.) I like what you've done. I think a simpler, cleaner presentation is more important than jamming too much info in front of the user. If tabs are used (or mouse-over popups), more info can be accessed, if desired. The in-game widgets, IMO, are among the worst offenders. (And I've complained about them repeatedly.) The batter and pitcher widgets, in particular, are almost unreadable when a player compiles a season's (or several season's) worth of data. Not only is too much info presented, it is displayed using a relatively small font size.
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Old 12-26-2016, 04:32 PM   #178
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Here's a suggestion. OOTP allows users little opportunity to add photos. In historical leagues, we can add a ballpark photo and a single photo for each player. But that's about it. How about allowing the user to add a gallery of ballpark photos (e.g., photos of one of the ballpark entrances, statues erected, monuments, historical banners, souvenirs, etc.) or action photos (e.g., photos of live game action, brawls, disputes with umpires, dugout scenes, etc.) or photos which capture historic achievements (e.g., no-hitters, championship celebrations, etc.)? The game could then draw from this gallery of photos to enhance different screens. The onus would, for the most part, fall upon users.
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Old 12-26-2016, 04:47 PM   #179
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Bobfather, the hints.txt (containing the trivia tidbits) is much smaller than it used to be. MLB now has to approve the contents of the file. The full-size file actually contains 4000 entries (about 3x more entries compared to the default file, if not more). So, that's part of the problem with repetition.
you can easily add to this. i found an old book of baseball quotes and added another 50 or so to the list. Only problem is every time game updates, you have to reload the "new" hints. So, i saved them in a file and just plug them in when needed.
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"Hello darkness, my old Friend ...." - Paul Simon
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Old 12-26-2016, 11:13 PM   #180
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I posted a copy of the full hints.txt file a few months ago. Unofficial, of course.
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