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03-23-2015, 08:56 PM | #41 |
Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
Infractions: 1/0 (0)
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This may help some users
There are four main classes of GPU's depending on who makes them 1. Find out who makes your GPU 2. Find out the specific card, you can run the process Markus outlined in his first post or ask for help on this forum. 3. Find out what operating system you are using and if you have a 32 bit or 64 bit operating system. Again you can get this from the diagnostic tool Markus linked or ask for help. 4. Use the following links to update your video card drivers. I recommend doing this every 1-2 months. All of these companies regularly update their video card software and it helps fix issues and improve performance when gaming. If you have an Nvidia card use this link Drivers - Download NVIDIA Drivers If you have an ATI Radeon OR AMD integrated GPU then use the following link Download Drivers If you have an Intel integrated GPU then use the following link https://downloadcenter.intel.com Markus, if you find this helpful, feel free to add it to your opening post. I am assuming this would also help Mac users since TMK Macs use these four classes of GPU as well. Probably the same for Linux. If I am wrong, someone please correct me so I can correct the information. Last edited by rudel.dietrich; 03-23-2015 at 08:58 PM. |
03-23-2015, 09:12 PM | #42 |
Hall Of Famer
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Apples don't have drivers though. At least that I'm aware of. Te update is just apart of the update process. I'm completely updated and am having the issues. I'll try other leagues and will see if it happens still.
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03-23-2015, 10:00 PM | #43 |
All Star Reserve
Join Date: Aug 2007
Location: Minnesota
Posts: 517
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can't get Facegen to work
I have tried everything recommended already. I updated my video driver, disabled OpenGL and 3D, downloaded patch #1, re-installed AIO, etc. but still can't get Facegen to work. Facegen says it's enabled on the file settings but is diabled/not initialized on the Players & Facegen tab in the game settings. So here is the text from Caps Viewer. Your help would be greatly appreciated as OOTP 16 is essentially not playable for me right now. It's been extremely frustrating to have spent hours doing everything possible with no success. I am in an online league which I may have to drop out of if I can't get Facegen to work. Thanks for your help.
================================================== = GPU Caps Viewer v1.23.0.1 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i7-2630QM CPU @ 2.00GHz - CPU Core Speed: 1995 MHz - CPU logical cores: 8 - Family: 6 - Model: 10 - Stepping: 7 - Physical Memory Size: 8192 MB - Operating System: Windows 7 64-bit build 7601 [Service Pack 1] - PhysX Version: 9140702 ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1600x900 @ 60 Hz - 32 bpp - Num GPUs: 2 - GPU 1 - Name: NVIDIA GeForce GT 550M - GPU codename: GF108 - Device ID: 10DE- DD6 - Subdevice ID: 1028- 4B8 - Driver: 8.15.10.2321 (R347.88) - Branch: r346_00-386 - Bus Id: 1 - Shader cores: 144 - TDP: 35W - BIOS version: 70.06.29.00.06 - Memory size: 1023MB - Memory type: DDR3 - Memory bus width: 128-bit - PState 0 - GPU clock: 475 MHz, memory: 900 MHz, VDDC: 0.870V - PState 8 - GPU clock: 202 MHz, memory: 324 MHz, VDDC: 0.820V - PState 12 - GPU clock: 50 MHz, memory: 135 MHz, VDDC: 0.820V - GPU 2 - Name: Intel(R) HD Graphics Family - GPU codename: SandyBridge(GT2) - Device ID: 8086- 116 - Subdevice ID: 1028- 4B8 - Driver: 8.15.10.2321 (3-6-2011) - GL:ig4icd64.dll - Bus Id: -1 - Shader cores: 12 - Texture units: 1 - TDP: 35W - BIOS version: Intel Video BIOS - Memory size: 3861MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: NVIDIA Corporation - OpenGL renderer: GeForce GT 550M/PCIe/SSE2 - OpenGL Version: 4.5.0 NVIDIA 347.88 - GLSL (OpenGL Shading Language) Version: 4.50 NVIDIA - ARB Texture Units: 4 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 2047.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 2048 - Max Geometry Uniform Components: 2048 - Max Varying Float: 124 - Max Vertex Bindable Uniforms: 14 - Max Fragment Bindable Uniforms: 14 - Max Geometry Bindable Uniforms: 14 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - MSAA: 8X - MSAA: 16X - MSAA: 32X - OpenGL Extensions: 337 extensions (GL=308 and WGL=29) <li>GL_AMD_multi_draw_indirect</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_clear_texture (OpenGL 4.4)</li> <li>GL_ARB_clip_control (OpenGL 4.5)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_compute_variable_group_size (OpenGL 4.3)</li> <li>GL_ARB_conditional_render_inverted (OpenGL 4.5)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_ARB_cull_distance (OpenGL 4.5)</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_derivative_control (OpenGL 4.5)</li> <li>GL_ARB_direct_state_access (OpenGL 4.5)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_enhanced_layouts (OpenGL 4.4)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_ES3_1_compatibility (OpenGL 4.5)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_get_texture_sub_image (OpenGL 4.5)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters (OpenGL 4.3)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multi_bind (OpenGL 4.4)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pipeline_statistics_query (OpenGL 4.5)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_draw_parameters (OpenGL 4.3)</li> <li>GL_ARB_shader_group_vote (OpenGL 4.3)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_query_buffer_object (OpenGL 4.4)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_image_samples (OpenGL 4.5)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_shading_language_include (OpenGL 3.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_sparse_buffer (OpenGL 4.5)</li> <li>GL_ARB_sparse_texture (OpenGL 4.3)</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_barrier (OpenGL 4.5)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_transform_feedback_overflow_query (OpenGL 4.5)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev (OpenGL 4.4)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control (OpenGL 4.5)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness (OpenGL 4.5)</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float (OpenGL 3.0)</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query (Requires OpenGL 1.3)</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NV_shader_thread_group</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> <li>WGL_ARB_context_flush_control (OpenGL 4.5)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL Extensions: 337 extensions (GL=308 and WGL=29) <li>GL_AMD_multi_draw_indirect</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_buffer_storage</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_clear_texture</li> <li>GL_ARB_clip_control</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_conservative_depth</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_compute_variable_group_size</li> <li>GL_ARB_conditional_render_inverted</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_copy_image</li> <li>GL_ARB_cull_distance</li> <li>GL_ARB_debug_output</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_derivative_control</li> <li>GL_ARB_direct_state_access</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_enhanced_layouts</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_ES3_1_compatibility</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_explicit_uniform_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_get_texture_sub_image</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_indirect_parameters</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_NV_internalformat_sample_query</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multi_bind</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pipeline_statistics_query</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_ARB_robustness</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_draw_parameters</li> <li>GL_ARB_shader_group_vote</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_query_buffer_object</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_image_samples</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_shading_language_include</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shadow</li> <li>GL_ARB_sparse_buffer</li> <li>GL_ARB_sparse_texture</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_barrier</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_texture_storage</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_texture_swizzle</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_transform_feedback_overflow_query</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_10f_11f_11f_rev</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_S3_s3tc</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_Cg_shader</li> <li>GL_EXT_depth_bounds_test</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXTX_framebuffer_mixed_formats</li> <li>GL_EXT_framebuffer_multisample_blit_scaled</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_polygon_offset_clamp</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_shader_objects</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shader_integer_mix</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_two_side</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_dxt1</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_EXT_texture_storage</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback2</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_EXT_import_sync_object</li> <li>GL_IBM_rasterpos_clip</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KHR_context_flush_control</li> <li>GL_KHR_debug</li> <li>GL_KHR_robust_buffer_access_behavior</li> <li>GL_KHR_robustness</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_bindless_multi_draw_indirect</li> <li>GL_NV_bindless_multi_draw_indirect_count</li> <li>GL_NV_blend_equation_advanced</li> <li>GL_NV_blend_square</li> <li>GL_NV_command_list</li> <li>GL_NV_compute_program5</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_copy_image</li> <li>GL_NV_depth_buffer_float</li> <li>GL_NV_depth_clamp</li> <li>GL_NV_draw_texture</li> <li>GL_NV_ES1_1_compatibility</li> <li>GL_NV_ES3_1_compatibility</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_fence</li> <li>GL_NV_float_buffer</li> <li>GL_NV_fog_distance</li> <li>GL_NV_fragment_program</li> <li>GL_NV_fragment_program_option</li> <li>GL_NV_fragment_program2</li> <li>GL_NV_framebuffer_multisample_coverage</li> <li>GL_NV_geometry_shader4</li> <li>GL_NV_gpu_program4</li> <li>GL_NV_gpu_program4_1</li> <li>GL_NV_gpu_program5</li> <li>GL_NV_gpu_program5_mem_extended</li> <li>GL_NV_gpu_program_fp64</li> <li>GL_NV_gpu_shader5</li> <li>GL_NV_half_float</li> <li>GL_NV_light_max_exponent</li> <li>GL_NV_multisample_coverage</li> <li>GL_NV_multisample_filter_hint</li> <li>GL_NV_occlusion_query</li> <li>GL_NV_packed_depth_stencil</li> <li>GL_NV_parameter_buffer_object</li> <li>GL_NV_parameter_buffer_object2</li> <li>GL_NV_path_rendering</li> <li>GL_NV_pixel_data_range</li> <li>GL_NV_point_sprite</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_register_combiners</li> <li>GL_NV_register_combiners2</li> <li>GL_NV_shader_atomic_counters</li> <li>GL_NV_shader_atomic_float</li> <li>GL_NV_shader_buffer_load</li> <li>GL_NV_shader_storage_buffer_object</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_NV_texture_compression_vtc</li> <li>GL_NV_texture_env_combine4</li> <li>GL_NV_texture_multisample</li> <li>GL_NV_texture_rectangle</li> <li>GL_NV_texture_shader</li> <li>GL_NV_texture_shader2</li> <li>GL_NV_texture_shader3</li> <li>GL_NV_transform_feedback</li> <li>GL_NV_transform_feedback2</li> <li>GL_NV_uniform_buffer_unified_memory</li> <li>GL_NV_vertex_array_range</li> <li>GL_NV_vertex_array_range2</li> <li>GL_NV_vertex_attrib_integer_64bit</li> <li>GL_NV_vertex_buffer_unified_memory</li> <li>GL_NV_vertex_program</li> <li>GL_NV_vertex_program1_1</li> <li>GL_NV_vertex_program2</li> <li>GL_NV_vertex_program2_option</li> <li>GL_NV_vertex_program3</li> <li>GL_NVX_conditional_render</li> <li>GL_NVX_gpu_memory_info</li> <li>GL_NV_shader_thread_group</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_lod</li> <li>GL_SGIX_depth_texture</li> <li>GL_SGIX_shadow</li> <li>GL_SUN_slice_accum</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_ARB_create_context_robustness</li> <li>WGL_ARB_context_flush_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_render_texture</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_NVX_DX_interop</li> <li>WGL_NV_DX_interop</li> <li>WGL_NV_DX_interop2</li> <li>WGL_NV_copy_image</li> <li>WGL_NV_delay_before_swap</li> <li>WGL_NV_float_buffer</li> <li>WGL_NV_multisample_coverage</li> <li>WGL_NV_render_depth_texture</li> <li>WGL_NV_render_texture_rectangle</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 8</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 4</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 124</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 124</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 32</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 32</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32</li> <li>GL_MAX_INTEGER_SAMPLES: 32</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 1024</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 31</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 32</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 1536</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1536</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 16384</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 2048</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 2048</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 1</li> <li>GL_MAX_CULL_DISTANCES: 8</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 8</li> - OpenGL extension capabilities: 197 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 32 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 231424 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 2 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 32 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 124 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 2048 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 231424 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4216 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 48 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 98304 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 65536 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 32 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 48 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 49152 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 2048 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 16384 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 231424 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1536 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 65536 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 32 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_NVX_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX: 1048576 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_ NVX: 1048576 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDME M_NVX: 999800 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTION_COUNT_NVX: 0 (GL_NVX_gpu_memory_info)</li> <li>GL_NVX_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX: 0 (GL_NVX_gpu_memory_info)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 4 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 51 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 124 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 1 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 32 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 2 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 2047.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 31 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 512 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 14 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 134217728 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 2 (GL_NV_explicit_multisample)</li> <li>GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV: 512 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_COORDS_NV: 8 (GL_NV_fragment_program)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_NV: 32 (GL_NV_fragment_program)</li> <li>GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_CALL_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_IF_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_DEPTH_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_PROGRAM_LOOP_COUNT_NV: 0 (GL_NV_fragment_program2)</li> <li>GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV: 9 (GL_NV_framebuffer_multisample_coverage)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_NV: -8 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_NV: 7 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_RESULT_COMPONENTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_PROGRAM_GENERIC_RESULTS_NV: 0 (GL_NV_gpu_program4)</li> <li>GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV: 32 (GL_NV_gpu_program5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV: -1 (GL_NV_gpu_program5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV: 1 (GL_NV_gpu_program5)</li> <li>GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_ NV: 4 (GL_NV_gpu_program5)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV: -32 (GL_NV_gpu_program5)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV: 31 (GL_NV_gpu_program5)</li> <li>GL_MAX_SHININESS_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_SPOT_EXPONENT_NV: 128 (GL_NV_light_max_exponent)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV: 14 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV: 16384 (GL_NV_parameter_buffer_object)</li> <li>GL_MAX_SHADER_BUFFER_ADDRESS_NV: -1 (GL_NV_shader_buffer_load)</li> <li>GL_MAX_GENERAL_COMBINERS_NV: 8 (GL_NV_register_combiners)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: 16384 (GL_NV_texture_rectangle)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ NV: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_NV: 128 (GL_NV_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_N V: 4 (GL_NV_transform_feedback)</li> <li>GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV: 1048575 (GL_NV_vertex_array_range)</li> <li>GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV: 1 (GL_NV_vertex_program)</li> <li>GL_MAX_TRACK_MATRICES_NV: 8 (GL_NV_vertex_program)</li> ===================================[ NVIDIA CUDA Capabilities ] - CUDA Device 0 - Device name: GeForce GT 550M - Compute Capability: 2.1 - Total Memory: 1024 MB - Shader Clock Rate: 950 MHz - Multiprocessors: 3 - Warp Size: 32 - Max Threads Per Block: 1024 - Threads Per Block: 1024 x 1024 x 64 - Grid Size: 65535 x 65535 x 65535 - Registers Per Block: 32768 - Texture Alignment: 512 byte - Total Constant Memory: 64 Kb ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: NVIDIA CUDA - CL_PLATFORM_VENDOR: NVIDIA Corporation - CL_PLATFORM_VERSION: OpenCL 1.1 CUDA 7.0.29 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 1 - CL_DEVICE_NAME: GeForce GT 550M - CL_DEVICE_VENDOR: NVIDIA Corporation - CL_DRIVER_VERSION: 347.88 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.1 CUDA - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x10DE - CL_DEVICE_MAX_COMPUTE_UNITS: 3 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 950MHz - CL_NV_DEVICE_COMPUTE_CAPABILITY_MAJOR: 2 - CL_NV_DEVICE_COMPUTE_CAPABILITY_MINOR: 1 - CL_NV_DEVICE_REGISTERS_PER_BLOCK: 32768 - CL_NV_DEVICE_WARP_SIZE: 32 - CL_NV_DEVICE_GPU_OVERLAP: 1 - CL_NV_DEVICE_KERNEL_EXEC_TIMEOUT: 1 - CL_NV_DEVICE_INTEGRATED_MEMORY: 0 - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 262144KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1024MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4352 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 128 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 48KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 47KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 64] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 1358272 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 32768 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 32768 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 16 - Extensions: - cl_khr_byte_addressable_store - cl_khr_icd - cl_khr_gl_sharing - cl_nv_compiler_options - cl_nv_device_attribute_query - cl_nv_pragma_unroll - cl_nv_d3d9_sharing - cl_nv_d3d10_sharing - cl_khr_d3d10_sharing - cl_nv_d3d11_sharing - cl_nv_copy_opts - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_fp64 ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D |
03-24-2015, 11:36 AM | #44 |
Minors (Single A)
Join Date: Mar 2014
Location: Belleville, WI
Posts: 56
|
Im with Da Commish....I have done everything recommended on multiple threads, still no facegen. I have spents hours and hours doing this. Is it that my 3 year old Toshiba laptop AMD processor jusy cant process the facegens?? If so...that is sad. In addition to playing with all the settings multiple ways, I was anle to verify withAMD that I have the most current and best driver already loaded. ...i also downloaded the program Markus posted, but when I open the program it just errors out. Im no pc genius, but not an idiot either. Really losing faith about tjis facegen issue...if anyone can help, please do. Thanks
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03-24-2015, 12:41 PM | #45 |
Bat Boy
Join Date: Apr 2004
Location: PENNSYLVANIA
Posts: 5
|
facegen issue
I updated my driver today 3/24/2015 and the update from Nividia stated that it had OpenGL 4.2. However the below report states OpenGL 1.1.
I just want my players' pictures!!! Please Help Current Display Mode: 1920x1080 @ 32 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: NVIDIA GeForce GT 630 (OEM) - GPU codename: GK107 - Device ID: 10DE- FC2 - Subdevice ID: 1462-2750 - Driver: Unknown version (R347.88) - Branch: r346_00-386 - Bus Id: 1 - Shader cores: 192 - Texture units: 16 - ROP units: 16 - TDP: 50W - BIOS version: 80.07.24.00.53 - Memory size: 2047MB - Memory type: DDR3 - Memory bus width: 128-bit - PState 0 - GPU clock: 875 MHz, memory: 891 MHz, VDDC: 1.025V - PState 8 - GPU clock: 324 MHz, memory: 324 MHz, VDDC: 0.900V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Microsoft Corporation - OpenGL renderer: GDI Generic - OpenGL Version: 1.1.0 - GLSL (OpenGL Shading Language) Version: n.a. - ARB Texture Units: 0 - Vertex Shader Texture Units: 0 - Pixel Shader Texture Units: 0 - Geometry Shader Texture Units: 0 - Max Texture Size: 1024x1024 - Max Anisotropic Filtering Value: X1.0 - Max Point Sprite Size: 1.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 0 - Max Fragment Uniform Components: 0 - Max Geometry Uniform Components: 0 - Max Varying Float: 0 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[no] - Multiple Render Targets / Max draw buffers: 0 - Pixel Buffer Objects (PBO) Support:[no] - S3TC Texture Compression Support:[no] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[no] - Floating Point Textures Support:[no] - OpenGL Extensions: 2 extensions (GL=2 and WGL=0) <li>GL_WIN_swap_hint</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> - OpenGL Extensions: 2 extensions (GL=2 and WGL=0) <li>GL_WIN_swap_hint</li> <li>GL_EXT_bgra</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 30</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 6</li> <li>GL_MAX_TEXTURE_SIZE: 1024</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 0</li> <li>GL_MAX_ELEMENTS_VERTICES: 256</li> <li>GL_MAX_ELEMENTS_INDICES: 2048</li> <li>GL_MAX_TEXTURE_UNITS: 0</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 0</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 0</li> <li>GL_MAX_DRAW_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATTRIBS: 0</li> <li>GL_MAX_TEXTURE_COORDS: 0</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_VARYING_FLOATS: 0</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_CLIP_DISTANCES: 6</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 0</li> <li>GL_MAX_VARYING_COMPONENTS: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 0</li> <li>GL_MAX_RENDERBUFFER_SIZE: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS: 0</li> <li>GL_MAX_SAMPLES: 0</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 0</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 0</li> <li>GL_MAX_SAMPLES_EXT: 0</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 0</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 0</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 0</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 0</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 0</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 0</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 0</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 0</li> <li>GL_MAX_INTEGER_SAMPLES: 0</li> <li>GL_PROVOKING_VERTEX: 0</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 0</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VARYING_VECTORS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VIEWPORTS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 1 caps listed ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] |
03-24-2015, 01:49 PM | #46 |
Bat Boy
Join Date: Apr 2014
Location: Wisconsin
Posts: 8
|
No generation of Facegen pictures
Hey,
I pre-ordered the game and Facegen did not generate then or after I installed the first patch when the game was officially released. The pictures just come up like this, with default settings: So, like asked went to update my drivers: And supposedly all good there, however not exactly sure what I'm looking for when using the Opengl data so here it is: gpu_caps_viewer_report.txt I have pretty much no idea what I'm doing with messing around with the settings, so if the drivers look good and extremely dumbed down process to follow would help |
03-24-2015, 02:24 PM | #47 |
Bat Boy
Join Date: Apr 2004
Location: PENNSYLVANIA
Posts: 5
|
facegen issues
After I installed the update, the downloaded jpegs came up but I still have no way to activate facegen. I also updated my drivers. I have a large number of Japanese players in my game and would like some kind of face generated.
I keep trying to play around with it. |
03-24-2015, 08:04 PM | #48 |
All Star Reserve
Join Date: Aug 2007
Location: Minnesota
Posts: 517
|
works now
I played around with several combinations of the file settings and found one that allows Facegen to work so far. Here's what is working for me now: 3D Enabled; OpenGL and OpenGL Shader modes - both Use default; and Facegen Enabled. This is working so far, hopefully it continues.
|
03-24-2015, 11:58 PM | #49 |
All Star Reserve
Join Date: Jan 2002
Location: Brea, CA
Posts: 636
|
So my issue is more of the facegen photo's vanishing while I'm trying to play out games. Not sure if this falls into the same category as this post but i figured i would give it a try. Here is my information below:
================================================== = GPU Caps Viewer v1.23.0.1 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz - CPU Core Speed: 2491 MHz - CPU logical cores: 4 - Family: 6 - Model: 10 - Stepping: 7 - Physical Memory Size: 4096 MB - Operating System: Windows 7 32-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1366x768 @ 50 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: Intel(R) HD Graphics 3000 - GPU codename: SandyBridge(GT2) - Device ID: 8086- 126 - Subdevice ID: 17AA-21CE - Driver: 9.17.10.2843 (8-21-2012) - GL:ig4icd32.dll - Bus Id: -1 - Shader cores: 12 - Texture units: 1 - TDP: 35W - BIOS version: Intel Video BIOS - Memory size: 1554MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Intel - OpenGL renderer: Intel(R) HD Graphics 3000 - OpenGL Version: 3.1.0 - Build 9.17.10.2843 - GLSL (OpenGL Shading Language) Version: 1.40 - Intel Build 9.17.10.2843 - ARB Texture Units: 8 - Vertex Shader Texture Units: 16 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 0 - Max Texture Size: 8192x8192 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 255.0 - Max Dynamic Lights: 8 - Max Viewport Size: 8192x8192 - Max Vertex Uniform Components: 512 - Max Fragment Uniform Components: 1024 - Max Geometry Uniform Components: 0 - Max Varying Float: 41 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - MSAA: 4X - OpenGL Extensions: 130 extensions (GL=116 and WGL=14) <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_EXT_transform_feedback (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_EXT_texture_snorm</li> <li>GL_INTEL_performance_queries</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_INTEL_map_texture</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> - OpenGL Extensions: 130 extensions (GL=116 and WGL=14) <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_EXT_draw_range_elements</li> <li>GL_SGIS_texture_lod</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color</li> <li>GL_ARB_multitexture</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_texture_env_add</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_NV_blend_square</li> <li>GL_ARB_texture_compression</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_ARB_shadow</li> <li>GL_ARB_window_pos</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_wrap</li> <li>GL_ARB_vertex_program</li> <li>GL_EXT_texture_rectangle</li> <li>GL_ARB_fragment_program</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader</li> <li>GL_NV_texgen_reflection</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_EXT_framebuffer_object</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_occlusion_query2</li> <li>GL_EXT_draw_buffers2</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_ARB_multisample</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_NV_conditional_render</li> <li>GL_EXT_texture_swizzle</li> <li>GL_ARB_sync</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_EXT_transform_feedback</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_ARB_framebuffer_object</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_integer</li> <li>GL_ARB_map_buffer_range</li> <li>GL_EXT_texture_snorm</li> <li>GL_INTEL_performance_queries</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_sampler_objects</li> <li>GL_NV_primitive_restart</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_timer_query</li> <li>GL_INTEL_map_texture</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_provoking_vertex</li> <li>GL_EXT_gpu_shader4</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB</li> <li>WGL_ARB_create_context</li> <li>WGL_EXT_pixel_format_packed_float</li> - OpenGL core capabilities: 176 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 32</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 6</li> <li>GL_MAX_TEXTURE_SIZE: 8192</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 8192</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1200</li> <li>GL_MAX_ELEMENTS_INDICES: 1200</li> <li>GL_MAX_TEXTURE_UNITS: 8</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 8192</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512</li> <li>GL_MAX_VARYING_FLOATS: 41</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_CLIP_DISTANCES: 6</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 256</li> <li>GL_MAX_VARYING_COMPONENTS: 41</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 4096</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 4</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 4096</li> <li>GL_MAX_SAMPLES_EXT: 4</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 65536</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 65536</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 24</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 24</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 0</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 4</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 4</li> <li>GL_MAX_INTEGER_SAMPLES: 4</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 0</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 0</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 0</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 0</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 0</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 0</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 0</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 0</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_PATCH_VERTICES: 0</li> <li>GL_MAX_TESS_GEN_LEVEL: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 0</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 0</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 0</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 0</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 0</li> <li>GL_MAX_VERTEX_STREAMS: 0</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VARYING_VECTORS: 0</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 0</li> <li>GL_MAX_VIEWPORTS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 0</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 52 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 4096 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 4 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 256 (GL_EXT_texture_array)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 12 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 24 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 24 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 1 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 8192 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: -1 (GL_ARB_sync)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: 0 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 0 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 6 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 512 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 41 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 1024 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 0 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 4096 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 4 (GL_ARB_framebuffer_object)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li> ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D |
03-25-2015, 12:30 AM | #50 |
All Star Reserve
Join Date: Jan 2002
Location: Brea, CA
Posts: 636
|
This is what i see or don't see and I'm only 4 games into my first season.
First picture is my team players not showing up. Second photo is my whole lineup except the pitcher not visible |
03-25-2015, 01:23 PM | #51 |
All Star Reserve
Join Date: Jan 2002
Location: Brea, CA
Posts: 636
|
One thing I've noticed is in order to get the pictures back for the players that are missing, i have to go to:
1. Open up the Editor 2. Change the user's "Facial type" to something other than what there default is. Example Joc Pederson from Caucasian to African and back to Cacasian. 3. This should correct the issue but is super time consuming assuming that a lot of players in the league are missing their photo. |
03-25-2015, 01:35 PM | #52 |
Bat Boy
Join Date: Apr 2004
Location: PENNSYLVANIA
Posts: 5
|
Facegen issues
Mine magically started working last night. As of today still working.
My setings are: 3d features disabled Use Default disable OpenGL shader All is good but I don't know why |
03-25-2015, 01:44 PM | #53 |
All Star Reserve
Join Date: Jan 2002
Location: Brea, CA
Posts: 636
|
Are yours just not showing up at all? I'm trying to find someone that is having the same issue as me.
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03-25-2015, 07:37 PM | #54 | |
Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
Infractions: 1/0 (0)
|
Quote:
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03-25-2015, 07:39 PM | #55 | |
All Star Reserve
Join Date: Jan 2002
Location: Brea, CA
Posts: 636
|
Quote:
** Edit ** There is that option but i want it to have the real players. I don't mind generating the photo's for the random players. It's just my real players i don't understand why the vanish from time to time. Last edited by Aceshigh24; 03-25-2015 at 07:41 PM. |
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03-25-2015, 08:00 PM | #56 | |
Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
Infractions: 1/0 (0)
|
Quote:
How did you get the real player faces? Is it a mod that is downloaded or do they appear if you do the MLB quickstart? |
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03-25-2015, 08:03 PM | #57 |
Minors (Double A)
Join Date: Mar 2015
Posts: 122
|
================================================== =
GPU Caps Viewer v1.23.0.1 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz - CPU Core Speed: 2992 MHz - CPU logical cores: 2 - Family: 6 - Model: 7 - Stepping: 6 - Physical Memory Size: 4096 MB - Operating System: Windows 7 32-bit build 7601 [Service Pack 1] - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1600x1200 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: ATI Radeon HD 6350 - GPU codename: Cedar - Device ID: 1002-68F9 - Subdevice ID: 1028-2126 - Driver: 8.821.0.0 - Catalyst 11.2 (1-26-2011) - Bus Id: 1 - Shader cores: 80 - Texture units: 8 - ROP units: 4 - TDP: 19W - BIOS version: 113-C09002-103 - Memory size: 512MB - Memory type: - Memory bus width: 0-bit - GPU clock: 157 MHz, memory: 200 MHz, VDDC: 0.900V - GPU clock: 400 MHz, memory: 500 MHz, VDDC: 0.950V - GPU clock: 650 MHz, memory: 800 MHz, VDDC: 1.000V ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: ATI Technologies Inc. - OpenGL renderer: ATI Radeon HD 5450 - OpenGL Version: 4.1.10524 Compatibility Profile/Debug Context - GLSL (OpenGL Shading Language) Version: 4.10 - ARB Texture Units: 8 - Vertex Shader Texture Units: 16 - Pixel Shader Texture Units: 16 - Geometry Shader Texture Units: 16 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 8192.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 16384 - Max Fragment Uniform Components: 16384 - Max Geometry Uniform Components: 16384 - Max Varying Float: 128 - Max Vertex Bindable Uniforms: 15 - Max Fragment Bindable Uniforms: 15 - Max Geometry Bindable Uniforms: 15 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[yes] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[yes] - MSAA: 2X - MSAA: 4X - OpenGL Extensions: 215 extensions (GL=195 and WGL=20) <li>GL_AMDX_debug_output</li> <li>GL_AMDX_vertex_shader_tessellator</li> <li>GL_AMD_conservative_depth</li> <li>GL_AMD_debug_output</li> <li>GL_AMD_depth_clamp_separate</li> <li>GL_AMD_draw_buffers_blend</li> <li>GL_AMD_name_gen_delete</li> <li>GL_AMD_performance_monitor</li> <li>GL_AMD_sample_positions</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_AMD_shader_stencil_export</li> <li>GL_AMD_shader_trace</li> <li>GL_AMD_texture_cube_map_array</li> <li>GL_AMD_texture_texture4</li> <li>GL_AMD_transform_feedback3_lines_triangles</li> <li>GL_AMD_vertex_shader_tessellator</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_imaging</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_shader_stencil_export (OpenGL 4.0)</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_shader_texture_lod (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_shadow_ambient (OpenGL 1.3)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_texture_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_texture_mirrored_repeat (OpenGL 1.4)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_snorm</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_ATI_draw_buffers (Requires OpenGL 1.3)</li> <li>GL_ATI_envmap_bumpmap</li> <li>GL_ATI_fragment_shader (Requires OpenGL 1.2.1)</li> <li>GL_ATI_meminfo (OpenGL 2.0)</li> <li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li> <li>GL_ATI_texture_compression_3dc (Requires X800 and higher graphics card)</li> <li>GL_ATI_texture_env_combine3 (Requires OpenGL 1.2)</li> <li>GL_ATI_texture_float (Requires OpenGL 1.3)</li> <li>GL_ATI_texture_mirror_once (Requires OpenGL 1.2.1)</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_bindable_uniform (OpenGL 2.0)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_copy_buffer (OpenGL 3.0)</li> <li>GL_EXT_copy_texture</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_EXT_draw_instanced (Requires OpenGL 2.0)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_EXT_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_EXT_histogram</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_EXT_subtexture</li> <li>GL_EXT_texgen_reflection</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_buffer_object (Requires OpenGL 2.0)</li> <li>GL_EXT_texture_compression_bptc</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_EXT_texture_cube_map (See GL_ARB_texture_cube_map)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_mirror_clamp (Requires OpenGL 1.4)</li> <li>GL_EXT_texture_object (Requires OpenGL 1.1)</li> <li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_EXT_texture_snorm</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_EXT_timer_query (Requires OpenGL 1.5)</li> <li>GL_EXT_transform_feedback (OpenGL 3.0)</li> <li>GL_EXT_vertex_array (Requires OpenGL 1.1)</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_float_buffer</li> <li>GL_NV_half_float (OpenGL 3.0)</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_NV_texture_barrier</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_SUN_multi_draw_arrays</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ATI_pixel_format_float (Requires OpenGL 1.3)</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_render_texture (Requires OpenGL 1.1)</li> <li>WGL_ARB_make_current_read</li> <li>WGL_EXT_extensions_string</li> <li>WGL_ARB_buffer_region</li> <li>WGL_EXT_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_ATI_render_texture_rectangle</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_I3D_genlock (OpenGL 1.2.1)</li> <li>WGL_NV_swap_group</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_AMD_gpu_association</li> <li>WGL_AMDX_gpu_association</li> <li>WGL_ARB_create_context_profile</li> - OpenGL Extensions: 215 extensions (GL=195 and WGL=20) <li>GL_AMDX_debug_output</li> <li>GL_AMDX_vertex_shader_tessellator</li> <li>GL_AMD_conservative_depth</li> <li>GL_AMD_debug_output</li> <li>GL_AMD_depth_clamp_separate</li> <li>GL_AMD_draw_buffers_blend</li> <li>GL_AMD_name_gen_delete</li> <li>GL_AMD_performance_monitor</li> <li>GL_AMD_sample_positions</li> <li>GL_AMD_seamless_cubemap_per_texture</li> <li>GL_AMD_shader_stencil_export</li> <li>GL_AMD_shader_trace</li> <li>GL_AMD_texture_cube_map_array</li> <li>GL_AMD_texture_texture4</li> <li>GL_AMD_transform_feedback3_lines_triangles</li> <li>GL_AMD_vertex_shader_tessellator</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_blend_func_extended</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_draw_indirect</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_ARB_fragment_program</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_ARB_geometry_shader4</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_imaging</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_multisample</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_occlusion_query2</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_sampler_objects</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_shader_stencil_export</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_shader_texture_lod</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_shadow</li> <li>GL_ARB_shadow_ambient</li> <li>GL_ARB_sync</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_texture_buffer_object</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_texture_compression</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_ARB_texture_env_add</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_texture_mirrored_repeat</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_snorm</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_ARB_vertex_program</li> <li>GL_ARB_vertex_shader</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_window_pos</li> <li>GL_ATI_draw_buffers</li> <li>GL_ATI_envmap_bumpmap</li> <li>GL_ATI_fragment_shader</li> <li>GL_ATI_meminfo</li> <li>GL_ATI_separate_stencil</li> <li>GL_ATI_texture_compression_3dc</li> <li>GL_ATI_texture_env_combine3</li> <li>GL_ATI_texture_float</li> <li>GL_ATI_texture_mirror_once</li> <li>GL_EXT_abgr</li> <li>GL_EXT_bgra</li> <li>GL_EXT_bindable_uniform</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_EXT_copy_buffer</li> <li>GL_EXT_copy_texture</li> <li>GL_EXT_direct_state_access</li> <li>GL_EXT_draw_buffers2</li> <li>GL_EXT_draw_instanced</li> <li>GL_EXT_draw_range_elements</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_EXT_framebuffer_object</li> <li>GL_EXT_framebuffer_sRGB</li> <li>GL_EXT_geometry_shader4</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_EXT_gpu_shader4</li> <li>GL_EXT_histogram</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_pixel_buffer_object</li> <li>GL_EXT_point_parameters</li> <li>GL_EXT_provoking_vertex</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_separate_specular_color</li> <li>GL_EXT_shader_image_load_store</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_wrap</li> <li>GL_EXT_subtexture</li> <li>GL_EXT_texgen_reflection</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_buffer_object</li> <li>GL_EXT_texture_compression_bptc</li> <li>GL_EXT_texture_compression_latc</li> <li>GL_EXT_texture_compression_rgtc</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_EXT_texture_cube_map</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_texture_env_add</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_texture_env_dot3</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_EXT_texture_integer</li> <li>GL_EXT_texture_lod</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_EXT_texture_mirror_clamp</li> <li>GL_EXT_texture_object</li> <li>GL_EXT_texture_rectangle</li> <li>GL_EXT_texture_sRGB</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_EXT_texture_snorm</li> <li>GL_EXT_texture_swizzle</li> <li>GL_EXT_timer_query</li> <li>GL_EXT_transform_feedback</li> <li>GL_EXT_vertex_array</li> <li>GL_EXT_vertex_array_bgra</li> <li>GL_EXT_vertex_attrib_64bit</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_KTX_buffer_region</li> <li>GL_NV_blend_square</li> <li>GL_NV_conditional_render</li> <li>GL_NV_copy_depth_to_color</li> <li>GL_NV_explicit_multisample</li> <li>GL_NV_float_buffer</li> <li>GL_NV_half_float</li> <li>GL_NV_primitive_restart</li> <li>GL_NV_texgen_reflection</li> <li>GL_NV_texture_barrier</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_texture_lod</li> <li>GL_SUN_multi_draw_arrays</li> <li>GL_WIN_swap_hint</li> <li>WGL_EXT_swap_control</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ATI_pixel_format_float</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pbuffer</li> <li>WGL_ARB_render_texture</li> <li>WGL_ARB_make_current_read</li> <li>WGL_EXT_extensions_string</li> <li>WGL_ARB_buffer_region</li> <li>WGL_EXT_framebuffer_sRGB</li> <li>WGL_ATI_render_texture_rectangle</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_I3D_genlock</li> <li>WGL_NV_swap_group</li> <li>WGL_ARB_create_context</li> <li>WGL_AMD_gpu_association</li> <li>WGL_AMDX_gpu_association</li> <li>WGL_ARB_create_context_profile</li> - OpenGL core capabilities: 177 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 40</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 256</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 64</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 10</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 8192</li> <li>GL_MAX_ELEMENTS_VERTICES: 2147483647</li> <li>GL_MAX_ELEMENTS_INDICES: 16777215</li> <li>GL_MAX_TEXTURE_UNITS: 8</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 16</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 29</li> <li>GL_MAX_TEXTURE_COORDS: 16</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384</li> <li>GL_MAX_VARYING_FLOATS: 128</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 8192</li> <li>GL_MAX_VARYING_COMPONENTS: 128</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 4</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 4</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 268435456</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 15</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 75</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 75</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 262144</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 262144</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 16384</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 16384</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 2147483647</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 4</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 4</li> <li>GL_MAX_INTEGER_SAMPLES: 4</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: -2147483648</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0</li> <li>GL_MAX_SUBROUTINES: 4096</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 16384</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 16</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 15</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 15</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 262144</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 262144</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 4096</li> <li>GL_MAX_VARYING_VECTORS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 0</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 0</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 8</li> <li>GL_MAX_IMAGE_SAMPLES: 0</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 0</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 0</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 0</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 0</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 0</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 0</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 0</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 0</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 0</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 0</li> <li>GL_MAX_UNIFORM_LOCATIONS: 0</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 0</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 0</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 0</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 0</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 111 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 4 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 8192 (GL_EXT_texture_array)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 64 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 1 (GL_EXT_framebuffer_sRGB)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 268435456 (GL_ARB_texture_buffer_object)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 15 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 75 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 75 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 262144 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 256 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 1 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 4 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 4 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 4 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 128 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 16384 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 9223372036854775807 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: -2147483648 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 4096 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 4096 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 16384 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 16384 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 262144 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 262144 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 15 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 15 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -32 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 31 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 0 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 0 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 128 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 29 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 16384 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 29 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 32 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 32 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 16 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 16384 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 4 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_CONVOLUTION_WIDTH: 0 (GL_ARB_imaging)</li> <li>GL_MAX_CONVOLUTION_HEIGHT: 0 (GL_ARB_imaging)</li> <li>GL_MAX_COLOR_MATRIX_STACK_DEPTH: 10 (GL_ARB_imaging)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 8192.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 32 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 4096 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH_AMD: 1024 (GL_AMD_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_AMD: 256 (GL_AMD_debug_output)</li> <li>GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT: 15 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_BINDABLE_UNIFORM_SIZE_EXT: 65536 (GL_EXT_bindable_uniform)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 16 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 1024 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_EXT: 268435456 (GL_EXT_texture_buffer_object)</li> <li>GL_MAX_SAMPLE_MASK_WORDS_NV: 1 (GL_NV_explicit_multisample)</li> ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D - download from Guru3D.com - TweakGuides.com - ATI Catalyst Tweak Guide ===================================[ Related Graphics Cards Reviews ] - radeon hd 5450 | Geeks3D - ATI Radeon 5450 review - Google Search |
03-25-2015, 10:49 PM | #58 |
Minors (Triple A)
Join Date: Feb 2002
Posts: 210
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GPU Caps Viewer v1.23.0.1 GPU Caps Viewer: Graphics card and GPU information utility, OpenGL, OpenCL and CUDA API support, NVIDIA GeForce, ATI Radeon | oZone3D.Net ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Processor 5Y10 CPU @ 0.80GHz - CPU Core Speed: 997 MHz - CPU logical cores: 4 - Family: 6 - Model: 13 - Stepping: 4 - Physical Memory Size: 8192 MB - Operating System: Windows 8.1 64-bit build 9600 - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1920x1080 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: Intel(R) HD Graphics 5300 - GPU codename: - Device ID: 8086-161E - Subdevice ID: 1043-181D - Driver: 10.18.10.3960 (9-29-2014) - GL:ig8icd64.dll - Bus Id: -1 - BIOS version: Intel Video BIOS - Memory size: 1024MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - OpenGL vendor: Intel - OpenGL renderer: Intel(R) HD Graphics 5300 - OpenGL Version: 4.3.0 - Build 10.18.10.3960 - GLSL (OpenGL Shading Language) Version: 4.30 - Build 10.18.10.3960 - ARB Texture Units: 8 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 255.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 4096 - Max Varying Float: 64 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - MSAA: 2X - MSAA: 4X - MSAA: 8X - OpenGL Extensions: 206 extensions (GL=187 and WGL=19) <li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li> <li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D (Requires OpenGL 1.2)</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li> <li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li> <li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li> <li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li> <li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li> <li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li> <li>GL_ARB_multitexture (OpenGL 1.3)</li> <li>GL_ARB_map_buffer_alignment (OpenGL 4.2)</li> <li>GL_ARB_conservative_depth (OpenGL 4.2)</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra (OpenGL 1.2)</li> <li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map (OpenGL 1.3)</li> <li>GL_ARB_transpose_matrix (OpenGL 1.3)</li> <li>GL_ARB_internalformat_query (OpenGL 4.2)</li> <li>GL_ARB_internalformat_query2 (OpenGL 4.3)</li> <li>GL_ARB_texture_env_add (OpenGL 1.3)</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_SUN_multi_draw_arrays</li> <li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_texture_compression (OpenGL 1.3)</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li> <li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li> <li>GL_ARB_point_parameters (OpenGL 1.4)</li> <li>GL_ARB_texture_env_combine (OpenGL 1.3)</li> <li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li> <li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li> <li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li> <li>GL_ARB_shadow (OpenGL 1.4)</li> <li>GL_ARB_window_pos (OpenGL 1.4)</li> <li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li> <li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li> <li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li> <li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li> <li>GL_ARB_fragment_program (OpenGL 1.3)</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li> <li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li> <li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li> <li>GL_ARB_occlusion_query (OpenGL 1.5)</li> <li>GL_ARB_fragment_shader (OpenGL 2.0)</li> <li>GL_ARB_shader_objects (OpenGL 2.0)</li> <li>GL_ARB_shading_language_100 (OpenGL 2.0)</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader (OpenGL 2.0)</li> <li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li> <li>GL_ARB_point_sprite (OpenGL 2.0)</li> <li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture (OpenGL 1.4)</li> <li>GL_ARB_texture_rectangle (OpenGL 3.1)</li> <li>GL_ARB_draw_buffers (OpenGL 2.0)</li> <li>GL_ARB_color_buffer_float (OpenGL 3.0)</li> <li>GL_ARB_half_float_pixel (OpenGL 3.0)</li> <li>GL_ARB_texture_float (OpenGL 3.0)</li> <li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li> <li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li> <li>GL_ARB_draw_instanced (OpenGL 3.1)</li> <li>GL_ARB_half_float_vertex (OpenGL 2.1)</li> <li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li> <li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_ARB_multisample (OpenGL 1.3)</li> <li>GL_EXT_packed_float (OpenGL 3.0)</li> <li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li> <li>GL_ARB_texture_rg (OpenGL 3.0)</li> <li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li> <li>GL_NV_conditional_render (OpenGL 3.0)</li> <li>GL_ARB_texture_swizzle (OpenGL 3.3)</li> <li>GL_EXT_texture_swizzle (OpenGL 2.1)</li> <li>GL_ARB_texture_gather (OpenGL 4.0)</li> <li>GL_ARB_sync (OpenGL 3.2)</li> <li>GL_ARB_cl_event (OpenGL 4.1)</li> <li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li> <li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li> <li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li> <li>GL_EXT_transform_feedback (OpenGL 3.0)</li> <li>GL_ARB_transform_feedback2 (OpenGL 4.0)</li> <li>GL_ARB_draw_indirect (OpenGL 4.0)</li> <li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li> <li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_object (OpenGL 3.0)</li> <li>GL_ARB_framebuffer_no_attachments (OpenGL 4.3)</li> <li>GL_EXT_texture_array (OpenGL 3.0)</li> <li>GL_EXT_texture_integer (OpenGL 3.0)</li> <li>GL_ARB_map_buffer_range (OpenGL 2.1)</li> <li>GL_ARB_texture_buffer_range (OpenGL 4.3)</li> <li>GL_EXT_texture_snorm</li> <li>GL_ARB_blend_func_extended (OpenGL 3.3)</li> <li>GL_INTEL_performance_queries</li> <li>GL_INTEL_performance_query</li> <li>GL_ARB_copy_buffer (OpenGL 3.1)</li> <li>GL_ARB_sampler_objects (OpenGL 3.3)</li> <li>GL_NV_primitive_restart (OpenGL 3.1)</li> <li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li> <li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li> <li>GL_ARB_depth_clamp (OpenGL 3.2)</li> <li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li> <li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li> <li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li> <li>GL_ARB_geometry_shader4 (OpenGL 3.2)</li> <li>GL_EXT_geometry_shader4 (Requires OpenGL 2.0)</li> <li>GL_ARB_texture_query_lod (OpenGL 4.0)</li> <li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li> <li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li> <li>GL_ARB_instanced_arrays (OpenGL 3.3)</li> <li>GL_ARB_base_instance (OpenGL 4.2)</li> <li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li> <li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li> <li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li> <li>GL_ARB_compatibility (OpenGL 3.2)</li> <li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li> <li>GL_ARB_texture_multisample (OpenGL 3.2)</li> <li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li> <li>GL_ARB_timer_query (OpenGL 3.3)</li> <li>GL_ARB_tessellation_shader (OpenGL 4.0)</li> <li>GL_ARB_vertex_array_object (OpenGL 2.1)</li> <li>GL_ARB_provoking_vertex (OpenGL 3.2)</li> <li>GL_ARB_sample_shading (OpenGL 4.0)</li> <li>GL_ARB_texture_cube_map_array (OpenGL 4.0)</li> <li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li> <li>GL_ARB_gpu_shader5 (OpenGL 4.0)</li> <li>GL_ARB_gpu_shader_fp64 (OpenGL 4.0)</li> <li>GL_INTEL_fragment_shader_ordering</li> <li>GL_EXT_clip_control</li> <li>GL_ARB_shader_subroutine (OpenGL 4.0)</li> <li>GL_ARB_transform_feedback3 (OpenGL 4.0)</li> <li>GL_ARB_get_program_binary (OpenGL 4.1)</li> <li>GL_ARB_separate_shader_objects (OpenGL 4.1)</li> <li>GL_ARB_shader_precision (OpenGL 4.1)</li> <li>GL_ARB_vertex_attrib_64bit (OpenGL 4.1)</li> <li>GL_ARB_viewport_array (OpenGL 4.1)</li> <li>GL_ARB_transform_feedback_instanced (OpenGL 4.2)</li> <li>GL_ARB_compressed_texture_pixel_storage (OpenGL 4.2)</li> <li>GL_ARB_shader_atomic_counters (OpenGL 4.2)</li> <li>GL_ARB_shading_language_packing (OpenGL 4.1)</li> <li>GL_ARB_shader_image_load_store (OpenGL 4.2)</li> <li>GL_ARB_shading_language_420pack (OpenGL 4.2)</li> <li>GL_ARB_texture_storage (OpenGL 4.2)</li> <li>GL_EXT_texture_storage</li> <li>GL_ARB_compute_shader (OpenGL 4.3)</li> <li>GL_ARB_vertex_attrib_binding (OpenGL 4.3)</li> <li>GL_ARB_texture_view (OpenGL 4.3)</li> <li>GL_ARB_fragment_layer_viewport (OpenGL 4.3)</li> <li>GL_ARB_multi_draw_indirect (OpenGL 4.3)</li> <li>GL_ARB_program_interface_query (OpenGL 4.3)</li> <li>GL_ARB_shader_image_size (OpenGL 4.3)</li> <li>GL_ARB_shader_storage_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_texture_storage_multisample (OpenGL 4.3)</li> <li>GL_ARB_buffer_storage (OpenGL 4.4)</li> <li>GL_AMD_vertex_shader_layer</li> <li>GL_AMD_vertex_shader_viewport_index</li> <li>GL_ARB_debug_output (OpenGL 3.0)</li> <li>GL_KHR_debug (OpenGL 4.3)</li> <li>GL_ARB_arrays_of_arrays (OpenGL 4.3)</li> <li>GL_ARB_texture_query_levels (OpenGL 4.3)</li> <li>GL_ARB_invalidate_subdata (OpenGL 4.3)</li> <li>GL_ARB_clear_buffer_object (OpenGL 4.3)</li> <li>GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)</li> <li>GL_INTEL_map_texture</li> <li>GL_ARB_texture_compression_bptc (OpenGL 4.2)</li> <li>GL_ARB_ES2_compatibility (OpenGL 4.1)</li> <li>GL_ARB_ES3_compatibility (OpenGL 4.3)</li> <li>GL_ARB_robustness (OpenGL 4.1)</li> <li>GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_ARB_copy_image (OpenGL 4.3)</li> <li>GL_KHR_blend_equation_advanced (OpenGL 4.5)</li> <li>GL_EXT_direct_state_access</li> <li>GL_ARB_stencil_texturing (OpenGL 4.3)</li> <li>GL_ARB_texture_stencil8 (OpenGL 4.4)</li> <li>GL_ARB_explicit_uniform_location (OpenGL 4.3)</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li> <li>WGL_ARB_create_context (OpenGL 3.0)</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_NV_DX_interop</li> <li>WGL_ARB_create_context_robustness (OpenGL 4.1)</li> - OpenGL Extensions: 206 extensions (GL=187 and WGL=19) <li>GL_EXT_blend_minmax</li> <li>GL_EXT_blend_subtract</li> <li>GL_EXT_blend_color</li> <li>GL_EXT_abgr</li> <li>GL_EXT_texture3D</li> <li>GL_EXT_clip_volume_hint</li> <li>GL_EXT_compiled_vertex_array</li> <li>GL_SGIS_texture_edge_clamp</li> <li>GL_SGIS_generate_mipmap</li> <li>GL_EXT_draw_range_elements</li> <li>GL_SGIS_texture_lod</li> <li>GL_EXT_rescale_normal</li> <li>GL_EXT_packed_pixels</li> <li>GL_EXT_texture_edge_clamp</li> <li>GL_EXT_separate_specular_color</li> <li>GL_ARB_multitexture</li> <li>GL_ARB_map_buffer_alignment</li> <li>GL_ARB_conservative_depth</li> <li>GL_EXT_texture_env_combine</li> <li>GL_EXT_bgra</li> <li>GL_EXT_blend_func_separate</li> <li>GL_EXT_secondary_color</li> <li>GL_EXT_fog_coord</li> <li>GL_EXT_texture_env_add</li> <li>GL_ARB_texture_cube_map</li> <li>GL_ARB_transpose_matrix</li> <li>GL_ARB_internalformat_query</li> <li>GL_ARB_internalformat_query2</li> <li>GL_ARB_texture_env_add</li> <li>GL_IBM_texture_mirrored_repeat</li> <li>GL_EXT_multi_draw_arrays</li> <li>GL_SUN_multi_draw_arrays</li> <li>GL_NV_blend_square</li> <li>GL_ARB_texture_compression</li> <li>GL_3DFX_texture_compression_FXT1</li> <li>GL_EXT_texture_filter_anisotropic</li> <li>GL_ARB_texture_border_clamp</li> <li>GL_ARB_point_parameters</li> <li>GL_ARB_texture_env_combine</li> <li>GL_ARB_texture_env_dot3</li> <li>GL_ARB_texture_env_crossbar</li> <li>GL_EXT_texture_compression_s3tc</li> <li>GL_ARB_shadow</li> <li>GL_ARB_window_pos</li> <li>GL_EXT_shadow_funcs</li> <li>GL_EXT_stencil_wrap</li> <li>GL_ARB_vertex_program</li> <li>GL_EXT_texture_rectangle</li> <li>GL_ARB_fragment_program</li> <li>GL_EXT_stencil_two_side</li> <li>GL_ATI_separate_stencil</li> <li>GL_ARB_vertex_buffer_object</li> <li>GL_EXT_texture_lod_bias</li> <li>GL_ARB_occlusion_query</li> <li>GL_ARB_fragment_shader</li> <li>GL_ARB_shader_objects</li> <li>GL_ARB_shading_language_100</li> <li>GL_ARB_texture_non_power_of_two</li> <li>GL_ARB_vertex_shader</li> <li>GL_NV_texgen_reflection</li> <li>GL_ARB_point_sprite</li> <li>GL_ARB_fragment_program_shadow</li> <li>GL_EXT_blend_equation_separate</li> <li>GL_ARB_depth_texture</li> <li>GL_ARB_texture_rectangle</li> <li>GL_ARB_draw_buffers</li> <li>GL_ARB_color_buffer_float</li> <li>GL_ARB_half_float_pixel</li> <li>GL_ARB_texture_float</li> <li>GL_ARB_pixel_buffer_object</li> <li>GL_EXT_framebuffer_object</li> <li>GL_ARB_draw_instanced</li> <li>GL_ARB_half_float_vertex</li> <li>GL_ARB_occlusion_query2</li> <li>GL_EXT_draw_buffers2</li> <li>GL_WIN_swap_hint</li> <li>GL_EXT_texture_sRGB</li> <li>GL_ARB_multisample</li> <li>GL_EXT_packed_float</li> <li>GL_EXT_texture_shared_exponent</li> <li>GL_ARB_texture_rg</li> <li>GL_ARB_texture_compression_rgtc</li> <li>GL_NV_conditional_render</li> <li>GL_ARB_texture_swizzle</li> <li>GL_EXT_texture_swizzle</li> <li>GL_ARB_texture_gather</li> <li>GL_ARB_sync</li> <li>GL_ARB_cl_event</li> <li>GL_ARB_framebuffer_sRGB</li> <li>GL_EXT_packed_depth_stencil</li> <li>GL_ARB_depth_buffer_float</li> <li>GL_EXT_transform_feedback</li> <li>GL_ARB_transform_feedback2</li> <li>GL_ARB_draw_indirect</li> <li>GL_EXT_framebuffer_blit</li> <li>GL_EXT_framebuffer_multisample</li> <li>GL_ARB_framebuffer_object</li> <li>GL_ARB_framebuffer_no_attachments</li> <li>GL_EXT_texture_array</li> <li>GL_EXT_texture_integer</li> <li>GL_ARB_map_buffer_range</li> <li>GL_ARB_texture_buffer_range</li> <li>GL_EXT_texture_snorm</li> <li>GL_ARB_blend_func_extended</li> <li>GL_INTEL_performance_queries</li> <li>GL_INTEL_performance_query</li> <li>GL_ARB_copy_buffer</li> <li>GL_ARB_sampler_objects</li> <li>GL_NV_primitive_restart</li> <li>GL_ARB_seamless_cube_map</li> <li>GL_ARB_uniform_buffer_object</li> <li>GL_ARB_depth_clamp</li> <li>GL_ARB_vertex_array_bgra</li> <li>GL_ARB_shader_bit_encoding</li> <li>GL_ARB_draw_buffers_blend</li> <li>GL_ARB_geometry_shader4</li> <li>GL_EXT_geometry_shader4</li> <li>GL_ARB_texture_query_lod</li> <li>GL_ARB_explicit_attrib_location</li> <li>GL_ARB_draw_elements_base_vertex</li> <li>GL_ARB_instanced_arrays</li> <li>GL_ARB_base_instance</li> <li>GL_ARB_fragment_coord_conventions</li> <li>GL_EXT_gpu_program_parameters</li> <li>GL_ARB_texture_buffer_object_rgb32</li> <li>GL_ARB_compatibility</li> <li>GL_ARB_texture_rgb10_a2ui</li> <li>GL_ARB_texture_multisample</li> <li>GL_ARB_vertex_type_2_10_10_10_rev</li> <li>GL_ARB_timer_query</li> <li>GL_ARB_tessellation_shader</li> <li>GL_ARB_vertex_array_object</li> <li>GL_ARB_provoking_vertex</li> <li>GL_ARB_sample_shading</li> <li>GL_ARB_texture_cube_map_array</li> <li>GL_EXT_gpu_shader4</li> <li>GL_ARB_gpu_shader5</li> <li>GL_ARB_gpu_shader_fp64</li> <li>GL_INTEL_fragment_shader_ordering</li> <li>GL_EXT_clip_control</li> <li>GL_ARB_shader_subroutine</li> <li>GL_ARB_transform_feedback3</li> <li>GL_ARB_get_program_binary</li> <li>GL_ARB_separate_shader_objects</li> <li>GL_ARB_shader_precision</li> <li>GL_ARB_vertex_attrib_64bit</li> <li>GL_ARB_viewport_array</li> <li>GL_ARB_transform_feedback_instanced</li> <li>GL_ARB_compressed_texture_pixel_storage</li> <li>GL_ARB_shader_atomic_counters</li> <li>GL_ARB_shading_language_packing</li> <li>GL_ARB_shader_image_load_store</li> <li>GL_ARB_shading_language_420pack</li> <li>GL_ARB_texture_storage</li> <li>GL_EXT_texture_storage</li> <li>GL_ARB_compute_shader</li> <li>GL_ARB_vertex_attrib_binding</li> <li>GL_ARB_texture_view</li> <li>GL_ARB_fragment_layer_viewport</li> <li>GL_ARB_multi_draw_indirect</li> <li>GL_ARB_program_interface_query</li> <li>GL_ARB_shader_image_size</li> <li>GL_ARB_shader_storage_buffer_object</li> <li>GL_ARB_texture_storage_multisample</li> <li>GL_ARB_buffer_storage</li> <li>GL_AMD_vertex_shader_layer</li> <li>GL_AMD_vertex_shader_viewport_index</li> <li>GL_ARB_debug_output</li> <li>GL_KHR_debug</li> <li>GL_ARB_arrays_of_arrays</li> <li>GL_ARB_texture_query_levels</li> <li>GL_ARB_invalidate_subdata</li> <li>GL_ARB_clear_buffer_object</li> <li>GL_ARB_texture_mirror_clamp_to_edge</li> <li>GL_INTEL_map_texture</li> <li>GL_ARB_texture_compression_bptc</li> <li>GL_ARB_ES2_compatibility</li> <li>GL_ARB_ES3_compatibility</li> <li>GL_ARB_robustness</li> <li>GL_ARB_robust_buffer_access_behavior</li> <li>GL_EXT_texture_sRGB_decode</li> <li>GL_ARB_copy_image</li> <li>GL_KHR_blend_equation_advanced</li> <li>GL_EXT_direct_state_access</li> <li>GL_ARB_stencil_texturing</li> <li>GL_ARB_texture_stencil8</li> <li>GL_ARB_explicit_uniform_location</li> <li>WGL_EXT_depth_float</li> <li>WGL_ARB_buffer_region</li> <li>WGL_ARB_extensions_string</li> <li>WGL_ARB_make_current_read</li> <li>WGL_ARB_pixel_format</li> <li>WGL_ARB_pbuffer</li> <li>WGL_EXT_extensions_string</li> <li>WGL_EXT_swap_control</li> <li>WGL_EXT_swap_control_tear</li> <li>WGL_ARB_multisample</li> <li>WGL_ARB_pixel_format_float</li> <li>WGL_ARB_framebuffer_sRGB</li> <li>WGL_ARB_create_context</li> <li>WGL_ARB_create_context_profile</li> <li>WGL_EXT_pixel_format_packed_float</li> <li>WGL_EXT_create_context_es_profile</li> <li>WGL_EXT_create_context_es2_profile</li> <li>WGL_NV_DX_interop</li> <li>WGL_ARB_create_context_robustness</li> - OpenGL core capabilities: 179 caps listed <li>GL_MAX_LIST_NESTING: 64</li> <li>GL_MAX_EVAL_ORDER: 32</li> <li>GL_MAX_LIGHTS: 8</li> <li>GL_MAX_CLIP_PLANES: 8</li> <li>GL_MAX_TEXTURE_SIZE: 16384</li> <li>GL_MAX_PIXEL_MAP_TABLE: 65536</li> <li>GL_MAX_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_MODELVIEW_STACK_DEPTH: 32</li> <li>GL_MAX_NAME_STACK_DEPTH: 128</li> <li>GL_MAX_PROJECTION_STACK_DEPTH: 4</li> <li>GL_MAX_TEXTURE_STACK_DEPTH: 10</li> <li>GL_MAX_VIEWPORT_DIMS: 16384</li> <li>GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16</li> <li>GL_MAX_3D_TEXTURE_SIZE: 2048</li> <li>GL_MAX_ELEMENTS_VERTICES: 1048576</li> <li>GL_MAX_ELEMENTS_INDICES: 1048576</li> <li>GL_MAX_TEXTURE_UNITS: 8</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_LOD_BIAS: 15</li> <li>GL_MAX_DRAW_BUFFERS: 8</li> <li>GL_MAX_VERTEX_ATTRIBS: 16</li> <li>GL_MAX_TEXTURE_COORDS: 8</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_VARYING_FLOATS: 64</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192</li> <li>GL_MAX_CLIP_DISTANCES: 8</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS: 2048</li> <li>GL_MAX_VARYING_COMPONENTS: 64</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET: 7</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENT S: 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8</li> <li>GL_MAX_SAMPLES: 8</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7</li> <li>GL_RGBA_FLOAT_MODE_ARB: 0</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384</li> <li>GL_MAX_SAMPLES_EXT: 8</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4</li> <li>GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE: 134217728</li> <li>GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 70</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 61440</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 61440</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 61440</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024</li> <li>GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128</li> <li>GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 8</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 8</li> <li>GL_MAX_INTEGER_SAMPLES: 8</li> <li>GL_PROVOKING_VERTEX: 36430</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4</li> <li>GL_MAX_SUBROUTINES: 256</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024</li> <li>GL_MAX_PATCH_VERTICES: 32</li> <li>GL_MAX_TESS_GEN_LEVEL: 64</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 61440</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 61440</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4</li> <li>GL_MAX_VERTEX_STREAMS: 4</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VARYING_VECTORS: 16</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024</li> <li>GL_MAX_VIEWPORTS: 16</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8</li> <li>GL_MAX_IMAGE_UNITS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16</li> <li>GL_MAX_IMAGE_SAMPLES: 8</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 40</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 61440</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047</li> <li>GL_MAX_UNIFORM_LOCATIONS: 4096</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 8</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_AR B: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024</li> <li>GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0</li> <li>GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0</li> <li>GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_AR B: 0</li> <li>GL_MAX_CULL_DISTANCES: 0</li> <li>GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0</li> - OpenGL extension capabilities: 150 caps listed <li>GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float)</li> <li>GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object)</li> <li>GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample)</li> <li>GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer)</li> <li>GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONEN TS_EXT: 128 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT : 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_ EXT: 4 (GL_EXT_transform_feedback)</li> <li>GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_UNIFORM_BLOCK_SIZE: 16384 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 61440 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 61440 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 61440 (GL_ARB_uniform_buffer_object)</li> <li>GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object)</li> <li>GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle)</li> <li>GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex)</li> <li>GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex)</li> <li>GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample)</li> <li>GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)</li> <li>GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample)</li> <li>GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4)</li> <li>GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync)</li> <li>GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended)</li> <li>GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 0 (GL_ARB_gpu_shader5)</li> <li>GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5)</li> <li>GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading)</li> <li>GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine)</li> <li>GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENT S: 61440 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPON ENTS: 61440 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader)</li> <li>GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather)</li> <li>GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather)</li> <li>GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3)</li> <li>GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary)</li> <li>GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFER S: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters)</li> <li>GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPU TS: 16 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_IMAGE_SAMPLES: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store)</li> <li>GL_MAX_COMBINED_IMAGE_UNIFORMS: 40 (GL_ARB_shader_image_load_store)</li> <li>GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment)</li> <li>GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 61440 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader)</li> <li>GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 (GL_ARB_compute_shader)</li> <li>GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding)</li> <li>GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location)</li> <li>GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MAX_FRAMEBUFFER_SAMPLES: 8 (GL_ARB_framebuffer_no_attachments)</li> <li>GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4)</li> <li>GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture)</li> <li>GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map)</li> <li>GL_NUM_COMPRESSED_TEXTURE_FORMATS: 20 (GL_ARB_texture_compression)</li> <li>GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic)</li> <li>GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader)</li> <li>GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader)</li> <li>GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader)</li> <li>GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program)</li> <li>GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program)</li> <li>GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program)</li> <li>GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100)</li> <li>GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4096 (GL_ARB_shading_language_100)</li> <li>GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers)</li> <li>GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object)</li> <li>GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object)</li> <li>GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters)</li> <li>GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters)</li> <li>GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_VARYING_VECTORS: 16 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility)</li> <li>GL_MAX_DEBUG_MESSAGE_LENGTH: 1024 (GL_ARB_debug_output)</li> <li>GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output)</li> <li>GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4)</li> <li>GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 256 (GL_EXT_geometry_shader4)</li> ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: Intel(R) OpenCL - CL_PLATFORM_VENDOR: Intel(R) Corporation - CL_PLATFORM_VERSION: OpenCL 2.0 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 2 - CL_DEVICE_NAME: Intel(R) Processor 5Y10 CPU @ 0.80GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 4.2.0.99 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 2.0 (Build 99) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 800MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 18135492 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 16 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_spir - cl_intel_exec_by_local_thread - cl_khr_depth_images - cl_khr_3d_image_writes - cl_khr_image2d_from_buffer - cl_khr_fp64 - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - CL_DEVICE_NAME: Intel(R) HD Graphics 5300 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.10.3960 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 2.0 - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 24 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 100MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 784383KB - CL_DEVICE_GLOBAL_MEM_SIZE: 3063MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 256 - CL_EXEC_NATIVE_KERNEL: 18135488 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 25 - Extensions: - cl_intel_accelerator - cl_intel_ctz - cl_intel_d3d11_nv12_media_sharing - cl_intel_dx9_media_sharing - cl_intel_motion_estimation - cl_intel_simultaneous_sharing - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_depth_images - cl_khr_dx9_media_sharing - cl_khr_gl_depth_images - cl_khr_gl_event - cl_khr_gl_msaa_sharing - cl_khr_gl_sharing - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_icd - cl_khr_image2d_from_buffer - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_mipmap_image - cl_khr_mipmap_image_writes - cl_khr_spir ===================================[ Misc. ] ===================================[ Related Graphics Drivers ] - Graphics Drivers | Geeks3D ===================================[ Related Graphics Cards Reviews ] - Graphics Cards | Geeks3D |
03-26-2015, 11:11 AM | #59 |
Bat Boy
Join Date: Apr 2004
Location: PENNSYLVANIA
Posts: 5
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Facegen issues
It's working all the time.
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03-26-2015, 01:46 PM | #60 |
All Star Starter
Join Date: Dec 2001
Posts: 1,534
Infractions: 1/0 (0)
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if you have the Mobile Intel(R) 4 Series Express Chipset Family and are using windows 8, read this
https://communities.intel.com/message/154604 Apparently they stripped out support for Open GL 2 or higher in their Windows 8 drivers. They recommend uninstalling the drivers and installing the Windows 7 drivers, which had full Open GL working. I haven't had the time to try this yet but wanted to pass it along. |
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