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Suggestions for Future OOTP Versions Post suggestions for the next version of Out of the Park Baseball here! |
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12-16-2013, 03:27 PM | #1 |
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(1) Establish Trading Windows; (2) Add Transfers; (3) Add Player Loans
I see that there is a trading deadline, just as in the American big leagues, but I would also like to see the ability to set a parameter in which trades could be made only within a narrow window of time, rather than all season long until only such and such a date, and then throughout the offseason. I think things could get really interesting if, for instance, you could restrict trades to only a one week window between July 24th and July 31st. Also part of this could be restriction of off-season trading as well.
In addition, would like to see the idea of transfers introduced into the Game. This is a concept in which, instead of making a direct trade of contracts, the initiating team pays a fee to the other team to release the player from his contract entirely, and then the initiator negotiates a new contract with the player. This works especially well for the promotion/relegation fictional league concepts so many users here like (or would like) to do, because in real life, receiving transfer payments is one of the key ways in which chronically lower division clubs stay solvent. Lastly, in these same types of leagues which typically don't have minor league systems, the ability to loan out a reserve player to another club, in order to give him trigger time in game situations, would be a cool little feature to add. TL;DR: Since so many users here would like to manage their leagues in a manner similar to how European footie leagues are managed, how about baking those capabilities into the Game? |
12-16-2013, 03:59 PM | #2 |
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These would be cool additions for sure.
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12-16-2013, 05:10 PM | #3 |
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You could disable trading in league setup, enable it on 24 Jul, then disable it again on 1 Aug.
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12-16-2013, 05:31 PM | #4 |
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I could if I played out my league day by day, but I sim my entire season all at once. I'm God in my league, not an owner.
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12-17-2013, 11:45 AM | #5 |
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For some reason I do not like any of these "enhancements". I like the game the way it plays out now. The additions would really kill the feeling of an actual baseball season because they are not like real life. This game is a baseball sim not "footie".
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12-17-2013, 11:52 AM | #6 |
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This is why everything is an option. You play your way, he plays his way, I play my way, and we all go away happy.
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12-17-2013, 11:55 AM | #7 | |
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As far as the transfer payments go, that could be faked. Create a "dummy" player on the initiating team's roster, and then trade that player and cash to the other team. Once the player has been "transferred," you can delete the dummy player manually edit the contract of the player who was transferred. If you wanted the game to decide what the contract should be, you could make a copy the league and have the game generate fictional contracts and then duplicate the appropriate contract in the "real" game. Labor-intensive, sure, but possible. Last edited by eriqjaffe; 12-17-2013 at 11:56 AM. |
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12-19-2013, 07:14 PM | #8 |
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You're missing his point. He's saying he doesn't like the suggestions, or "enhancements", so he doesn't want anyone to have them. What is you, ignorant?
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12-19-2013, 09:28 PM | #9 | |
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This isn't soccer. |
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12-19-2013, 09:56 PM | #10 |
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It isn't, but that doesn't mean the more interesting ideas from other sports should be rejected out of hand.
I, for example, would think it great to see something akin to the NFL's franchise player rule added as an option to OOTP. The ability to override a player's free agency rights for a season—provided you are willing to pay a very hefty cost for doing so—would add some interesting GM possibilities to the game. Having the more regimented restricted/unrestricted free agency systems seen in the other pro sports, or a (simplified) version of the soft salary cap found in the NBA or hard salary cap found in the NFL or NHL, or some of transaction rules from the other sports, would all add interesting options to the general managing experience in OOTP. Which, to me, is the essence of the game. |
12-20-2013, 12:30 AM | #11 | ||
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Hard slotting for the draft, like the NBA, could also be interesting. Drafted at X? You get a signing bonus worth Y. |
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12-20-2013, 04:28 AM | #12 | |||
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I had thought of a system loosely based on the MLS model. There'd be a salary cap, but clubs could exceed it by designating a preset number of player contracts as being exempt from the salary cap. This gives a soft cap system but without the complexity of the NBA model. Something present in the NFL and NBA systems is a sliding scale of minimum salaries for players based on the number of seasons they've played. Players with more years of service have a higher minimum salary than those with fewer years. This is quite unlike baseball which has a single minimum salary regardless of the number of years of service. |
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12-20-2013, 07:03 AM | #13 |
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12-20-2013, 09:02 AM | #14 |
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12-20-2013, 09:12 AM | #15 | |
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12-20-2013, 10:36 AM | #16 |
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LOL PSUColonel is posting as me before I could. Well played. He is definitely a supporter of your footie suggestion.
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12-20-2013, 10:01 PM | #17 |
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RFA would be good. Sign and Trades to. At Draft Trades happening. Player Transaction News to for 2013 and beyond. Minor League Trades like in Hockey.
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12-21-2013, 02:13 AM | #18 |
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12-23-2013, 07:00 PM | #19 |
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Players in the first year of a multi-year deal, and in his first year with a new team cannot be traded until after June 15th.
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