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Old 08-13-2022, 08:03 PM   #61
low
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I'm having problems with Materialize. I have it set to .png and maya, it's not located in my programs folder but yet it will not open the height_map.png file for me to convert. Or at least I cannot see anything being opened. And the options to create or save on the normal map menu are greyed out.

Not sure what I'm doing wrong. Could it still be a Windows permission issue?
I can't help with your problem, per se, but do you use Photoshop for editing? If so, you can skip Materialize and make the normal maps right in Photoshop.
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Old 08-13-2022, 08:07 PM   #62
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I can't help with your problem, per se, but do you use Photoshop for editing? If so, you can skip Materialize and make the normal maps right in Photoshop.
Yes, I have an old copy of Photoshop C2. Not sure how to make them in PS, though. Do you need some plugins?
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Old 08-13-2022, 08:17 PM   #63
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Yes, I have an old copy of Photoshop C2. Not sure how to make them in PS, though. Do you need some plugins?
My version is from 2019. I use no plugins.

Filter -> 3D -> Generate Normal Map

Not sure if you have that option. If so, it might take some editing of the file layers for it to work properly, but once you figure it out it makes it quicker and easier to make normal maps.
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Old 08-13-2022, 08:29 PM   #64
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My version is from 2019. I use no plugins.

Filter -> 3D -> Generate Normal Map

Not sure if you have that option. If so, it might take some editing of the file layers for it to work properly, but once you figure it out it makes it quicker and easier to make normal maps.
Yeah, my old PS version does not have the 3D filter option an I'm loath to pay monthly for an up-to-date version. I may have to try another program if I can.
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Old 08-13-2022, 09:04 PM   #65
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OK, so I tried the online Normal Map option and it generates a normal map for me. It initially didn't show up in the game, but when I removed the '_d' suffix, it appears to show up now. Although the piping and buttons appear cartoonish to me. And I realize the the word 'Giant' is in fact giant. I still have some tweaking to do obviously.
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Old 08-14-2022, 08:59 AM   #66
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OK, so I tried the online Normal Map option and it generates a normal map for me. It initially didn't show up in the game, but when I removed the '_d' suffix, it appears to show up now. Although the piping and buttons appear cartoonish to me. And I realize the the word 'Giant' is in fact giant. I still have some tweaking to do obviously.
You probably want that wordmark to be in a lighter color - remember, lighter colors will appear to be "above" the jersey, and darker colors will appear to be "below" the jersey. The lighter the color, the "higher" it will appear, so something in full white will appear to be "taller" than something in a light gray.

So for anything stitched onto the jersey you'll want those to be light - and that covers 99% of the jersey elements. For things like the actual jersey stitching you'll want it to be darker. The exception is for things that are screen-printed or just part of the fabric itself (think those 70's Astros jerseys where the rainbow stripes were just dyed fabric) you don't want those to appear on the normal map at all.
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Old 12-19-2022, 03:08 PM   #67
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Any tips for getting rid of the seams around the sleeves? I can't seem to figure it out on my Mac. It doesn't appear on the jersey when I create it, but it appears in the game.
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Old 12-19-2022, 05:46 PM   #68
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Any tips for getting rid of the seams around the sleeves? I can't seem to figure it out on my Mac. It doesn't appear on the jersey when I create it, but it appears in the game.

Post the jersey diffuse and normal map files here for us to look at...
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Old 12-19-2022, 05:58 PM   #69
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Here ya go
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Old 12-19-2022, 05:58 PM   #70
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Post the jersey diffuse and normal map files here for us to look at...
Hope that helps.
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Old 12-19-2022, 06:01 PM   #71
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I've been leaving this unmarked, too.
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Old 12-20-2022, 12:57 PM   #72
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You'll need to erase them from the normal map as well.
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Old 12-21-2022, 05:18 AM   #73
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Yep, I figured it out eventually.
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Old 10-29-2023, 10:14 PM   #74
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My version is from 2019. I use no plugins.

Filter -> 3D -> Generate Normal Map

Not sure if you have that option. If so, it might take some editing of the file layers for it to work properly, but once you figure it out it makes it quicker and easier to make normal maps.
Thanks for this!
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