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Old 06-07-2019, 06:12 PM   #21
sharpk23
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First off, I am really excited for this feature!!! I love the hard work everyone has put into it.

Question: With the reward cards, will I be able to see the overall ratings on the cards prior to deciding if I want to collect the reward for a mission or will I only know the overall rating on the card? I don't want to lock players if they will be better and more valuable than the "special" card that I would receive as a reward.
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Old 06-07-2019, 08:27 PM   #22
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Looks great! I also like the idea of some missions being partial completion (8/10 for example). This will keep the Auction House from turning into pure extortion-ville on some cards.

One thing I would recommend post-launch is to launch one or two new missions each week, probably on each Monday. That would increase engagement and retention so we're all anxious to see what the latest new mission(s) are each week.
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Old 06-07-2019, 09:49 PM   #23
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Nice! Really excited for this feature and hope the rewards are legit useful for all ranges of players
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Old 06-08-2019, 04:17 AM   #24
Markus Heinsohn
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Quote:
Originally Posted by Kris Jardine View Post
One reason I can think of (and this is just me) if I have a duplicate of someone, I'm more likely to sell the one I use likely due to having training built up at multiple positions which can fetch a slightly higher value. I also prefer to sell cards that have good built-up stats because it shows how well the card plays.
Exactly.

However, since it is easy to do, I'll add an option for the user to select the "priority order" for locking submitted cards

Edit: Done. You can now choose between:
1) Already locked, 2) Inactive, 3) Reserve, 4) Active
or 1) Already locked, 2) Active, 3) Reserve, 4) Inactive

Thanks for the feedback guys!

Last edited by Markus Heinsohn; 06-08-2019 at 05:03 AM.
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Old 06-08-2019, 04:52 AM   #25
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Oh by the way, there will be 90+ missions available at launch, not 60. Sorry.
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Old 06-08-2019, 08:59 AM   #26
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Originally Posted by Markus Heinsohn View Post
Exactly.

However, since it is easy to do, I'll add an option for the user to select the "priority order" for locking submitted cards

Edit: Done. You can now choose between:
1) Already locked, 2) Inactive, 3) Reserve, 4) Active
or 1) Already locked, 2) Active, 3) Reserve, 4) Inactive

Thanks for the feedback guys!
Dude! You are AWESOME!

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Old 06-08-2019, 01:56 PM   #27
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Oh by the way, there will be 90+ missions available at launch, not 60. Sorry.
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Old 06-08-2019, 03:58 PM   #28
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Any news when this will be available for Origin Access users as patches seem to be delayed for us.
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Old 06-08-2019, 09:57 PM   #29
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Originally Posted by Markus Heinsohn View Post
Exactly.

However, since it is easy to do, I'll add an option for the user to select the "priority order" for locking submitted cards

Edit: Done. You can now choose between:
1) Already locked, 2) Inactive, 3) Reserve, 4) Active
or 1) Already locked, 2) Active, 3) Reserve, 4) Inactive

Thanks for the feedback guys!
Love that you guys listen to the community! Keep up the great work!
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Old 06-09-2019, 03:37 AM   #30
daveawrit
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Well. So much for selling my whole collection after this announcement.

Thanks again for all the hard work, this looks great!
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Old 06-09-2019, 12:37 PM   #31
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Quote:
Originally Posted by neugey View Post
Looks great! I also like the idea of some missions being partial completion (8/10 for example). This will keep the Auction House from turning into pure extortion-ville on some cards.

One thing I would recommend post-launch is to launch one or two new missions each week, probably on each Monday. That would increase engagement and retention so we're all anxious to see what the latest new mission(s) are each week.
We will be continuing to support collections by adding new ones after launch. We haven't decided on a number of frequency yet
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Old 06-09-2019, 12:38 PM   #32
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Any news when this will be available for Origin Access users as patches seem to be delayed for us.
Unfortunately we don't have any control over that as its EA's approval/review process for updates. They are usually available within 24-48 hours
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Old 06-09-2019, 11:16 PM   #33
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April....June...whats the difference
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Old 06-10-2019, 04:56 AM   #34
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April....June...whats the difference
60 days and about 15 degrees*?

*27 in metric-system-resistant countries.
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Old 06-10-2019, 10:29 AM   #35
Fenixdown
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This feature is literally the only reason I even bother to buy packs. Once this goes live I'll never buy another stupid pack again for as long as I live. I'm not gonna pull anything, anyway, so why bother.

Of course, with my luck, I'll also start off not even being close to any of these being completed, either. Now I dunno if I'm looking forward to this, after all.
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Old 06-10-2019, 05:54 PM   #36
Harry Doyle
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I assume the patch for Steam will be a day or two late as well?
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Old 06-10-2019, 06:39 PM   #37
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Our hope will be that all patches be available at the same time, however there is a change that some approvals may be delayed depending on how exactly our testing works. Generally speaking, the e-sellerate and Steam versions have the least delay, with Origin and the Mac Store sometimes needing that extra day or two.
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Old 06-10-2019, 06:40 PM   #38
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Tournaments were mentioned as being able to do 3 max a week. I don't recall reading anything about a cap on missions. Will there be a cap on how many missions you can complete in a week or certain time period?
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Old 06-11-2019, 07:31 AM   #39
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Tournaments were mentioned as being able to do 3 max a week. I don't recall reading anything about a cap on missions. Will there be a cap on how many missions you can complete in a week or certain time period?
There is no limit on Missions. Regarding Tournaments, it's not 3 a week, it is 3 at the same time.
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Old 06-11-2019, 09:51 AM   #40
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Draft

Will the players for the DRAFT be included too in this update?


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