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03-21-2017, 12:55 PM | #41 | |
Minors (Rookie Ball)
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03-21-2017, 12:57 PM | #42 | |
OOTP Developments
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The prospect lists are completely affected by scouting though, they'll be far off if you have scouting on. They are the BA sort of equivalent, but they're the BA equivalent of what the consensus is given the scouted ratings, not the actual ratings!
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03-21-2017, 12:58 PM | #43 |
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Probably closer to 60. Well above average at any rate.
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03-21-2017, 01:07 PM | #44 |
Hall Of Famer
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Post 7 will be updated regularly as I find more issues. I just want to make sure you're up to date on it?
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03-21-2017, 01:09 PM | #45 | |
Minors (Rookie Ball)
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Thanks for being so response, it's pretty cool to be able to interact with the developers directly. I am new on the Forum but have been playing since OOTP 13 |
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03-21-2017, 01:09 PM | #46 |
OOTP Roster Team
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just a thought: shouldn't players from Curacao, Netherlands Antilles, Aruba, and Sint Lauren (sp?) Have a second nationality of Netherlands/Dutch for Kingdom of the Netherlands purposes?
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03-21-2017, 01:12 PM | #47 | |
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Quote:
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03-21-2017, 01:13 PM | #48 | |
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I'm sure we missed some of them though.
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03-21-2017, 01:14 PM | #49 | |
OOTP Developments
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Thanks for the heads up! btw, the Howard Woolfolk player is not a problem, that was a player we deleted, Howard and I used to name the deleted players after each other until they'd get made into new guys
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lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 03-21-2017 at 01:15 PM. |
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03-21-2017, 01:19 PM | #50 |
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Yes!
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03-21-2017, 01:24 PM | #51 |
Minors (Triple A)
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It's not an issue, just a question, are 2016 Serie Nacional stats going to be added to cuban players?
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03-21-2017, 01:25 PM | #52 |
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About prospect lists: if you just started up the game on the default settings, technically there shouldn't be any prospect lists immediately. The default setting generates new prospect lists once a year, on Opening Day. The lists you see right when you start the game are a bit weird, but they should look a lot more normal if you sim ahead to the first day of the season, and the game generates them properly. They'll still be a bit weird if you have scouting on, but I think should look better.
The Yankees system is loaded in the roster set (and in real life too!). |
03-21-2017, 01:26 PM | #53 |
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Yes. Thought they were already, I'll have to check on this.
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03-21-2017, 01:32 PM | #54 |
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I think this is intentional (that Julio Urias has a minor league contract), and probably shouldn't be changed.
In earlier versions of OOTP, if we gave MLB contracts to everyone on the 40-man roster, we had some big problems. The AI would set up its team on the first day of the game, and would always find five minor leaguers it liked more than its current 40-man roster guys. So a ton of guys who belonged on the 40-man in real life ended up on waivers. And this didn't happen because the ratings were wrong, more because the AI sometimes weighted current and potential ratings differently from how real life teams balance those two things. There's new-and-dramatically-improved roster AI in OOTP18 that would hopefully prevent this problem. But it would be a risky thing to try, to give MLB contracts to 40-man minor leaguers, because there might be 150 guys on the waiver wire on the second day of the game. The safer thing to do is to just give MLB contracts to guys on the 25-man to start the game, or to guys who have guaranteed deals. The rest will automatically be given MLB deals when they get promoted. |
03-21-2017, 01:51 PM | #55 | |
Minors (Rookie Ball)
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03-21-2017, 02:03 PM | #56 | |
OOTP Developments
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But, if you include stats in the ai evaluation, then the good stats will make him appear as a better player/prospect to the ai, and thus might improve his star or overall ratings even if the actual underlying ratings haven't changed.
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03-21-2017, 02:09 PM | #57 |
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Yes, the potential ratings in the game can change a lot, so if you play out a dozen different games using the roster set, Estevan Florial will develop into a monster in some of them, and a dud in others. Other factors come into it (injuries, coaching, personality, playing time), but randomness is the most important.
Good performances don't make ratings go up. It's really the reverse - when ratings go up, that leads to good performances. There are important gameplay reasons why things need to work this way, but that's too long a conversation for this thread. |
03-21-2017, 02:23 PM | #58 |
Bat Boy
Join Date: Jun 2016
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Greg Bird should (sadly) have an extra year of service time.
http://www.baseball-reference.com/pl...birdgr01.shtml Thank you for all the awesomeness!
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03-21-2017, 02:57 PM | #59 |
Minors (Single A)
Join Date: Mar 2016
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In general, how do you handle FB velocity for MiLB pitchers/pitchers with limited MLB service? There are a few guys in the Rockies org that could use some tuning there, but I don't want to burden ya'll with a bunch of busywork that you normally wouldn't do. Here's an incomplete list, (IRL velocity from Brooks Baseball)
Antonio Senzatela: Averages 95 mph IRL, listed as 92-94 in-game German Marquez: Averages 95 mph IRL, listed as 88-90 in-game Matt Carasiti: Averages 95 mph IRL, listed as 89-91 in-game Zach Jemiola: Averages 94 mph IRL, listed as 89-91 in-game Jeff Hoffman: Averages 95 mph IRL, listed as 93-95 in-game Marquez especially could use a bump in his ratings, as he's a much better prospect now than a year ago. Last edited by hjrrockies; 03-21-2017 at 03:03 PM. Reason: misspelling |
03-21-2017, 03:27 PM | #60 |
Major Leagues
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Posts: 325
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The 40-man roster is one of those AI bits that the roster team can't control, right?
Thanks! |
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