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04-01-2016, 02:28 AM | #81 | |
Minors (Triple A)
Join Date: Jul 2013
Location: Upstate NY
Posts: 235
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Quote:
That said, the biggest thing to do is, assuming a 1080p setup, change the default view screen to this using the drag & drop settings. The expanded stats on the game screen really help you know your team better as you play. (Large image warning, which is why it's not embeded.) http://i.imgur.com/NoRaBLT.jpg Last edited by Silent_Thunder; 04-01-2016 at 02:28 AM. Reason: un-embeded huge image |
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04-01-2016, 11:36 AM | #82 | |
Major Leagues
Join Date: Jun 2011
Posts: 311
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Quote:
I like the idea of stats only for the human player but I do have my reservations about the system....please address further, I am all ears |
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04-01-2016, 11:44 AM | #83 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,629
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The Annual Settings Thread
Quote:
In previous years if there weren't any stats to go off of then it uses ratings by default. There have been some changes to AI evaluation I believe so this may have changed. We need more info on that situation. Was their OVR low but had the tools? Maybe their OVR was low because the players had no stats and didn't use ratings in that scenario or maybe it's a bug and the AI was freaking out. Edit- quoted the wrong user. Last edited by SirMichaelJordan; 04-01-2016 at 11:46 AM. |
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04-01-2016, 12:12 PM | #84 | ||
Hall Of Famer
Join Date: May 2004
Posts: 10,079
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Quote:
This is a big part of why a lot of us recommend using fictional players and then also simming through a few seasons before you jump in. There is probably going to be some weirdness early on as things get sorted out (and on top of that at least as of last year the issue where fictional players come in fully formed no matter what their age still exists, so you'll probably see a lot of early dynasties and talent discrepancies early on) and it's best to get into a game where each GM knows and understands its team.
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04-01-2016, 12:32 PM | #85 |
Minors (Double A)
Join Date: May 2011
Posts: 166
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Is there a way to set up a real world league with all fictional players?
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04-01-2016, 12:56 PM | #86 | |
Hall Of Famer
Join Date: May 2004
Posts: 10,079
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Yes, this is basically what I do. If you want to have the game expand/relocate/etc. by itself then what you do is you import a normal historical league and then release and delete all of the players in it (release them to free agency first and then delete everyone in free agency because that's waay faster than deleting them team by team). Then you populate each team with fictional players, starting from the lowest level of minors up. The last thing you have to make sure to do is to turn off historical rookies because otherwise your 1901 league will start out cool but then suddenly you'll have Joe Tinker in there.
There is a guide out there on how to do this. It's a couple versions old now but the method remains the same.
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04-01-2016, 01:06 PM | #87 | |
Hall Of Famer
Join Date: Dec 2001
Location: Phoenix, AZ
Posts: 3,137
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Quote:
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GM - New Jersey Bears of the NPBL; |
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04-01-2016, 01:21 PM | #88 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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If you're going to do stats only, you really, really need to sim your league for a number of years, and I have found five years to be the sweet spot.
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04-01-2016, 03:07 PM | #90 |
Minors (Triple A)
Join Date: Jan 2011
Location: Waco, TX
Posts: 214
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So to set this straight - You all who recommend stats only, it's for fictional leagues. Sim a few years ahead and then take over a team. Is there a way to sim that far ahead or it's a season by season basis? TO take over a team, I need a certain mode on so I can take over whoever when I like?
What are the best quickstart fictonal leagues? I am not good at creating things from scratch. I know there is a fictional quickstart the OOTP guys have ready to go when you boot up.' If I decide to do an MLB league, don't use stats only, correct? There is a lot of information here, so my apologies for the repeating questions. Stats only sounds like a blast though. Going to give it a go and try not to look back. Just need to dig through the thread so much to make sure I have everything set up correctly. |
04-01-2016, 03:21 PM | #91 | |
Minors (Triple A)
Join Date: Feb 2015
Posts: 213
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Quote:
For instance, using the sliders suggested (0,67,22,11) and one month in I was able to move Nolasco for Jameson Taillon). He's had a great start to the year (3-0 with a 1.75 era), but obviously not even close to fair value. I adjusted settings (I don't have the game up but something like 0-35-40-25) and I was still able to move him to the Pirates, but it was essentially a salary dump and they need help because Liriano went down for the year. I thought it was a reasonable trade. It may not be perfect, but I think it's possible to have an enjoyable league. |
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04-01-2016, 03:46 PM | #92 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,629
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Quote:
I use stats and use MLB. |
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04-01-2016, 04:37 PM | #93 |
All Star Starter
Join Date: Aug 2011
Posts: 1,921
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You can play the mlb qs stats only right out of the box AS every player has a carrer of stats to work with.
For fictional i keep normal ratings type evaluation on for 5 years so the ai makes decent decisions the first few years with few stats. Then year 6 i reset the evaluation ratings for stats only and play on. |
04-01-2016, 04:46 PM | #94 |
Minors (Triple A)
Join Date: Jul 2013
Location: Upstate NY
Posts: 235
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Btw, to stats only, if you don't want to have the AI manage your team before you get it, the best way to do it is to have the team you plan to manage join as an expansion team.
So the save I'm restarting again (after realizing I had screwed up in setup) which I intend to play as 1920 as a 12 team league, is starting with 10 teams in 1915 and in 1920 I held an expansion draft. Plus is adds the fun of playing an expansion team, something I feel all players should experience at least once. |
04-01-2016, 06:22 PM | #95 |
All Star Starter
Join Date: Mar 2002
Posts: 1,526
Infractions: 0/1 (1)
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I always play stats only, and generally fictional, but I started a game in 1961, and at the end of the season, I took over the Houston Colt 45's. I always enjoy the challenge of taking over an expansion team. And actually, even though you know the Koufax's and Mays' of the world, using the OOTP engine(whatever it's called) vs recalc, does make it interesting, because there are no guarantees. For an example, Jim Merritt who I saw pitch for the Reds at Connie Mack one year, had an Ok career. In 1969 he won 17, in 1970 he won 20. He just finished the 1963 season with my AA team and went 3-17, with a 6.46 ERA. I could give many other examples as well. But I like playing this way right now, because it brings back so many memories.
So yes, you can play with real world players, but it's not nearly as challenging as playing stats only and fictional. But again, what makes this game so great, is that you can play it so many ways. In my next historical adventure, I'm going to follow even a more real life scenario where I won't have any draft until 1965, which was really the very first draft as we know it. Before that, there was a two round draft for a couple of years, but mainly it was just the rich teams like the Yankees and Cardinals, and in the early 60's, the A's with Charlie Finley, buying all the great players up! When the owners voted on this in 1964, not surprisingly, the A's, Yankees, Cardinals, and stinkin Mets tried to get it abolished. |
04-03-2016, 02:05 PM | #96 |
Minors (Double A)
Join Date: May 2010
Posts: 108
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If the "Overall rating based on AI evaluation, not pure ratings" is unchecked, do the weights in the AI settings have any effect in the game?
I was under the impression that the weights are always "on" for the purposes of AI roster management. The checkbox was just for human team scouts evaluations. Is that correct? Also, how does the weights in the global settings affect each AI GM given they have their own weights? Does the "Recalculate GM tendencies..." need to be clicked before anything takes affect? |
04-03-2016, 02:39 PM | #97 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,629
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Quote:
The weight is always on but if unchecked, the user see the OVR as if it was calculated purely based on ratings. |
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04-03-2016, 03:57 PM | #98 |
All Star Reserve
Join Date: Jan 2012
Posts: 574
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Any thoughts on player development and aging settings? Going with the standard MLB QS
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04-03-2016, 07:26 PM | #99 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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I used to customize them but I don't anymore.
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04-03-2016, 08:23 PM | #100 |
All Star Starter
Join Date: Sep 2015
Location: Kelowna, British Columbia
Posts: 1,266
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Is it possible to take my fictional league from OOTP 16 (7 years in) move it over to 17 use the Fyrestorm settings and basically change it to a stats only league? If so what are the pitfalls and other things I should watch when beginning the league in 17? I want to try this and thought this might be good way because there is already enough history.
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