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03-09-2013, 01:02 AM | #1 |
Minors (Double A)
Join Date: Dec 2012
Location: Ottawa, Canada
Posts: 159
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Player Roles
Hope this is a new one...
When looking at your full roster filtered by "contract", you see a different "role" than when you look at the players roll in the player profile page. Versteeg is listed at "Normal Player" on the roster page but in his profile, it's "Key". |
03-09-2013, 11:08 AM | #2 |
Minors (Double A)
Join Date: Dec 2012
Posts: 116
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Good catch!
Not to hijack the thread.... but, I never really saw the point of this in EHM. OOTP doesn't have this, and I have never really wanted it to be added in. Could someone explain the purpose of this game mechanic? |
03-09-2013, 11:22 AM | #3 |
Minors (Rookie Ball)
Join Date: Mar 2013
Posts: 24
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I obviously can't speak for the developers, but in EHM, when it was time to offer a new contract, the higher you have rated the player, the more money he wanted. So the same player, if you have him listed as Key, will demand a higher salary than if you have him listed as Core. Aside from that, I never really found those ratings to affect anything else in EHM.
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03-09-2013, 11:37 AM | #4 | |
Minors (Single A)
Join Date: Feb 2013
Posts: 80
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03-09-2013, 12:36 PM | #5 |
Minors (Double A)
Join Date: Dec 2012
Location: Ottawa, Canada
Posts: 159
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Yay! I might have got one!
jayze302 It seems to be a "Mood" modifier and also a carrot when offering a new contract. I haven't played with it enough but I suspect ice time and role are related...but I would like to set putting a "key" player with low stamina on the 3rd/4th line to verify. Changing role might temporarily effect mood but long term, the role and TOI might need to match on order for TOI issues not to crop-up... The other question is how does mood effect players? Any how... |
03-09-2013, 12:56 PM | #6 |
Minors (Double A)
Join Date: Dec 2012
Posts: 116
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I guess it currently exists as a feature that was in EHM that the current devs thought would be valuable at some point in FHM.
I just hope it becomes more clear what the affects are, and if it is worth the coding time to get it implemented correctly. With so many things being worked on, this is one of those things I would rather see dropped. |
03-09-2013, 01:46 PM | #7 |
Minors (Double A)
Join Date: Dec 2012
Location: Ottawa, Canada
Posts: 159
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The problem there is that if we're right and there is an "emotions engine" that helps govern player performance, if "role" plays a part and it's removed or turned-off, it might stunt a players status. Might end-up with a bunch of really depressed players At least for my teams...
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03-09-2013, 05:15 PM | #8 | |
Minors (Double A)
Join Date: Dec 2012
Posts: 116
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Quote:
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