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Earlier versions of OOTP: New to the game? A place for all new Out of the Park Baseball fans to ask questions about the game.

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Old 04-12-2006, 12:51 PM   #1
BIG Irish
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A couple of Questions

I have never played an OOTP game, but preordered OOTP06 & I was wondering how a few of the aspects of the game worked.

1. I'd like to start a historical league and replay the mid 80s Mets with Strawberry & Gooden. If I start in 1982, before either is on the Major league roster, will Straw just appear in the minors in 1983 & Doc in 1984? Do I have to draft them in the ammatuer draft? How does that work?

2. I may be wrong, but I thought I heard that you could have as many as 50 players on each minor league team. How do they all get enough playing time to improve? And how much does playing time matter for player development?

3. Will there be some kind of Baseball manual? I'm sure the game will have a file that explains certain parts of the game, but I have no clue how options or waivers work, how you know if someone is arbitration eligible or how many arbitration years they have, I'm even a little foggy on the 40 man roster & how it works with the rule 5 draft. I've also heard of a minor league portion of the rule 5 draft, is that in the game?

4. If I decide that I want to join an on-line league where do I find one?

Hopefully my questions aren't too repetitive or silly. Any insight you could provide would be appreciated. Thanks.
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Old 04-12-2006, 01:02 PM   #2
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I can't answer all of your questions because I don't know, but I can answer some:

In the past, historical leagues gave you the options of importing historical rookies. So if Doc or Straw are about to be rookies, then you would import them from the database.

Oviously if you have 50 players on a minor league team, no they will not all get enough playing time to improve. If you want realisitc results, you would need realisitic roster sizes.

Question 3 can be answered I know by looking these up on MLB.com. I don't know the answers for sure, but I know those answers are out there. I usually have that stuff turned off. And I am sure the search function on this forum has threads about that stuff. Sorry I can't help you there. I know how they work in concept but not well enough to explain them.

Question 4 is simple... Right now there are no online leagues for '06 because it has not come out yet, but if you want to try 5 for free or buy version 6.5 and see how you like it, there is a leagues forum. Just search in there and usually someone has an opening, or post in there and someone will pick you up and show you the ropes.
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Old 04-12-2006, 01:58 PM   #3
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Quote:
Originally Posted by BIG Irish
2. I may be wrong, but I thought I heard that you could have as many as 50 players on each minor league team. How do they all get enough playing time to improve? And how much does playing time matter for player development?
Playing time matters a lot. As you can see, you can hoard players, if you wish, but they won't get much playing time. Leagues have roster limits as well, so depending on how you set them up, you might not have 50 slots available. The best idea, IMHO, is to get enough players that they can play regularly, but so that you won't be stuck if one person gets injured.

Quote:
Originally Posted by BIG Irish
3. Will there be some kind of Baseball manual?
The game manual will include much of this. While it won't teach you what a single or a double-play is, it will definitely describe in detail the more complicated shenanigans such as roster transactions and contracts.

Quote:
Originally Posted by BIG Irish
I've also heard of a minor league portion of the rule 5 draft, is that in the game?
I'm not sure what you're referring to, but the Rule 5 Draft is used. Well, it's an option, at least. You don't have to have a Rule 5 Draft.

Hope this helps!

Steve
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Old 04-12-2006, 02:13 PM   #4
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Steve, you are a credit to your profession.
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Old 04-12-2006, 02:23 PM   #5
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Originally Posted by jm47048
Steve, you are a credit to your profession.
Wait, lemme print that out. I have an annual review coming up...
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Old 04-12-2006, 02:24 PM   #6
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Be my guest. GIVE HIM A 50% RAISE, A COMPANY CAR, AND 8 WEEKS PAID VACATION EVERY YEAR!!!!
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Old 04-12-2006, 02:25 PM   #7
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Old 04-12-2006, 03:51 PM   #8
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there is a minor league portion to the Rule V draft and so far i've not heard whether it will or will not be in the game.
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Old 04-12-2006, 03:57 PM   #9
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Quote:
Originally Posted by disposableheros
there is a minor league portion to the Rule V draft and so far i've not heard whether it will or will not be in the game.
Can someone provide some information about what this "minor league portion" is?
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Old 04-12-2006, 04:13 PM   #10
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Quote:
Originally Posted by battists
Can someone provide some information about what this "minor league portion" is?
not sure if the $ amounts are still correct, but here'e the gist of it...

Quote:
Minor league teams can also participate in the draft. AAA teams can draft any player eligible from AA for $12,000, and AA teams can draft any players that are eligible from A for $4,000. Players chosen in the minor league part of the draft do not need to return to the original teams for any reason.
the exact details can be found in the 2003-2006 Collective Bargaining Agreement
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Old 04-12-2006, 04:24 PM   #11
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Thanks, dh.
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Old 04-12-2006, 04:40 PM   #12
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Okay, stupid question, but:

What exactly IS the rule V draft? I never use it because I don't know what it is.
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Old 04-12-2006, 06:21 PM   #13
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from ESPN transactions primer...

Quote:
A player not on a team's Major League 40-man roster is eligible for the Rule 5 draft if: the player was 18 or younger when he first signed a pro contract and this is the fourth Rule 5 draft since he signed, OR if he was 19 or older when he first signed a pro contract and this is the third Rule 5 draft since he signed.

A player drafted onto a Major League roster in the Rule 5 draft must remain in the majors (on the 25-man active roster or the DL) for all of the subsequent season, or the drafting club must attempt to return him to his original club. However, since a returned Rule 5 player must first be placed on outright waivers, a third club could claim the player off waivers. But of course, that club would then also have to keep him in the majors all season, or offer him back to his original club.

Occasionally, the drafting club will work out a trade with the player's original team, allowing the drafting club to retain the player but send him to the minors.
http://espn.go.com/mlb/s/transanctionsprimer.html

lots of other roster things explained there as well.



2 of the best Rule V players i can think of...
http://www.baseballreference.com/c/clemero01.shtml
http://www.baseballreference.com/s/santajo02.shtml
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Last edited by disposableheros; 04-12-2006 at 06:25 PM.
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Old 04-12-2006, 08:07 PM   #14
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Quote:
Originally Posted by BIG Irish
1. I'd like to start a historical league and replay the mid 80s Mets with Strawberry & Gooden. If I start in 1982, before either is on the Major league roster, will Straw just appear in the minors in 1983 & Doc in 1984? Do I have to draft them in the ammatuer draft? How does that work?
when you choose to import real rookies, it will ask you if you want to place them with their original teams, or to have an amatuer draft. In your case, you'd obviously want to place them with their original teams, so they show up with the Mets on scheudle.
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Old 04-12-2006, 09:12 PM   #15
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Quote:
Originally Posted by BIG Irish
4. If I decide that I want to join an on-line league where do I find one?
In addition to the online leagues forum jm mentioned, you can search the IOLD. Using the advanced search you can even narrow it down by various characteristics like not defunct, what version, player type, etc.
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Old 04-12-2006, 09:15 PM   #16
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I don't know about you others, but I never really used the Rule V Draft very much. In OOTPB, typically, I would see older players of average quality at best. The real trick is that once you take the Rule V draftee on, you are severely restricted as to how you can use him. If I have a fair amount of money to throw around, and if I am left with a big hole in my lineup just before mid-season that cannot be filled by minor-league players, a trade, waivers, or free agents, then I would go to the Rule V Draft. I think I've only done that once or maybe twice -- at least once to see how it worked.

Still, Rule V exists for a reason, and maybe others have had more success with it than I have.
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Old 04-12-2006, 10:43 PM   #17
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Quote:
Originally Posted by Twelvefield
I don't know about you others, but I never really used the Rule V Draft very much. In OOTPB, typically, I would see older players of average quality at best. The real trick is that once you take the Rule V draftee on, you are severely restricted as to how you can use him. If I have a fair amount of money to throw around, and if I am left with a big hole in my lineup just before mid-season that cannot be filled by minor-league players, a trade, waivers, or free agents, then I would go to the Rule V Draft. I think I've only done that once or maybe twice -- at least once to see how it worked.

Still, Rule V exists for a reason, and maybe others have had more success with it than I have.
Rule V drafts in my online league have provided a few gems. Sometimes, owners forget to protect players, and they are punished by having players being taken by crappy teams.
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Old 04-13-2006, 10:28 AM   #18
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Originally Posted by disposableheros
Don't forget http://www.baseball-reference.com/s/sternad01.shtml . Easily the best of that bunch.
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Old 04-13-2006, 01:33 PM   #19
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When I started looking into OOTP I didn't get the "community" idea, but its pretty obvious now. Thanks for helping me out everybody.
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Old 04-13-2006, 01:59 PM   #20
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Quote:
Originally Posted by BIG Irish
When I started looking into OOTP I didn't get the "community" idea, but its pretty obvious now. Thanks for helping me out everybody.
Sometimes, I think we'd like a little less community.

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