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OOTP 19 - General Discussions Everything about the 2018 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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03-03-2019, 05:09 PM | #1 |
Minors (Rookie Ball)
Join Date: Nov 2018
Posts: 42
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Is it possible to play with disabled development and max potential upon gen?
I have been experimenting with disabling player development, as I was trying to achieve the following:
1) Player development disabled, 100% scouting accuracy 2) Players appear with current = max potential ratings 3) Players retire at a suitable age The idea was that I could play a game where the players were born at their full potential and stayed that way. It probably would cause lots of issues when you've got a 45 year old Mike Trout at full blast still, unless players retire based on age and not other factors. But still, there would be many players genned with poor ratings to keep the minor leagues going so it doesn't seem game-breaking. Unfortunately players still gen with current rating < potential, which presumably means any new generated players will always appear in game with very poor ratings. I guess player development disabled option is just for short-term sims? Last edited by redmoss2; 03-03-2019 at 05:10 PM. |
03-03-2019, 05:45 PM | #2 |
Hall Of Famer
Join Date: Sep 2008
Location: with my army of orangutans
Posts: 2,943
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Yeah, disabled development is basically for single season leagues and/or historical replay. One workaround you can do to get created players generated at fully developed ratings is to check the draft pool and international amateurs (mind you these players come in extremely young), note how many players are in each pool, delete all players, create the same amount of players (make sure you select the right field for the appropriate pool, there should be one for amateur and international amateur), and make sure upon creation you select that all players are 'fully developed'.
However, unless you significantly tweak player creation modifiers up or down, you're gonna run into two issues: (1) few truly elite players are going to be created (especially SP); I almost always play with true ratings visible and the game hardly ever creates super elite players, instead having those players come about by random talent spikes. I do however usually play with 15 round drafts and 20 rounds worth of players. YMMV. And then (2), and probably more troubling: Even if players do retire at 'realistic' ages here, you're gonna see a big issue arise quickly: the more high end players come in, the less spots there are gonna be for mid level talent and eventually rather high end talent even. You'll likely see players with 7 contact and power (on a 1-10 scale) stuck in AA-AAA. That'll kind of level itself out once the league is fully cycling through generated players only, but it's gonna create significant logjams until that happens. |
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