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Old 10-30-2015, 12:22 PM   #1
JeffR
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FHM2 Update #3, Version 2.3.19, Now Available!

Our third update for FHM2, version 2.3.19, has just been released.

To apply the update if you are playing the eSellerate version of the game, simply download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course. If you are on Steam, the update should occur automatically, either as soon as we make the file available or when you launch the game, depending on your Steam settings.

Download link for PC:
Main server: PC Installer

Download link for Mac:
Main Server: Mac Installer

General notes: With this update, we've begun to address some of the issues that required more labour- and time-intensive fixes. Generally, the most serious bugs (crashes and very intrusive problems) took precedence, but we also made some changes that only required minimal adjustments to the game's code and were easily tested. As of right now, we've cleared about 40% of our reported bug list and 20% done with the suggestions list.

We're also happy to announce that we've partnered with Eliteprospects.com to enhance our player and team histories with data from the massive Eliteprospects database. You'll be able to see the first step in this update: full KHL player histories for all skaters who've played in that league. It's a little complicated translating their database conventions to ours, since there are a few things we do in fundamentally different ways. So, we'll be introducing the data slowly and carefully to avoid the big, ugly errors that would result if we tried to do one massive data dump. But we should pick up speed as we get a little more experience with it, and intend to get the histories as complete as possible, so you can expect to see more and more data being added regularly as we update the game. We'll likely cover the playable leagues first, in order of their technical challenges, and then move on to the others. Many, many thanks to Johan Nilsson, Eliteprospects' founder, for his help and cooperation; being able to import the data like this will save massive amounts of time and open up some interesting new possibilities for us.

The database in this build is about a week behind our current research and editing, as it would've required a few additional days of testing to check this week's changes properly and the rest of the update was ready. So, no Tortorella in Columbus yet. We have, however, added a "Current" quickstart as a startup option in modern mode in addition to the Opening Day one; there won't be much of a difference at the moment but the Current quickstart will, in the future, be the one that has rosters updated with mid-season player moves.

Your existing savegames will be compatible with the updated game, but any fixes involving the database updates in the update will require a new start to be fully effective, and some of the update's fixes may not retroactively correct certain problems in existing saves.

Changes:

1. The processing time for the July 1 season-to-season transition has been reduced by approximately half.

2. Staff can now be re-signed anytime during the expiration year of their contract, instead of needing to wait for the email that announces their contract is expiring.

3. Player popups now identify player's current league in addition to the team abbreviation.

4. Team histories now show previous names the franchise has played under.

5. Name searches will now return results that include special characters with diacritics, e.g. "Lagace" will also show played named "Lagacé".

6. Commissioner mode now allows the editing of player uniform numbers.

7. The ABI column on the Dressed List of the lines screen now shows all numbers with one decimal place, instead of alternating between one and none depending on whether or not the number is whole.

8. The wording of the "Can't remove so much money from payroll" warning from the user's assistant during trade negotations has been changed to something that's a little clearer on the exact nature of the problem.

9. Goalie Games Played are now displayed on various non-goalie statistics views.

10. The Contracts tab on the roster screen now opens to the Contracts view by default, instead of the Info view.

11. The Injury List tab on the roster screen now opens to the Health Status view by default, instead of the Info view.

12. Human owners will now receive a warning after the expansion draft if they are below the cap floor and will need to take on additional salary before the season begins.

13. The free agency preview message now lists the position of each player.

14. The "Force Trade" option is now available in commissioner mode of single-player games, not just multiplayer.

15. Clarifying tooltip added to Roster Screen Action button about the effects of using "AI Setup Organization" with certain AI settings active.

16. When a player is sent down to a farm team but is still visible on the league Leaders screen, the team abbreviation shown will be the parent team, instead of the farm team.

17. In the initial draft in fictional leagues with salary caps, AI teams should now be much more conservative with their cap management. Having too many teams at the cap maximum was causing the AI considerable problems with roster management; while the fictional AI will likely need more work, as will player generation in fictional mode (appears to be generating too many middle-high quality players and not enough at either extreme), this should resolve some of the player movement oddities being reported in fictional leagues, and is a necessary first step to delving deeper into the AI issues.

New Additions:

18. The player view on the game screen (visible only at resolutions at least 1280 pixels wide) has been replaced by a Penalty Box that shows the currently penalized players.

19. The player award icons and trophy background are now removed from the skin and part of the quickstarts (like logos), so they can be customized more easily. They can be made league-specific by adding the full league name to the filename, e.g. national_hockey_league_po_tropy.png.

20. An age option has been added to the player creation screen, so the age of a newly-created player can be specified.

21. User will now receive notification if a player is signed off his roster (e.g. an NHL team signing a player from a junior or European team.)

Bug Fixes:

22. Various crash bugs in rare circumstances fixed (e.g., occasional crash while viewing first preseason game, crash while attempting to advance a day with an empty spot in the lines, crash on "saving continents" while saving, etc.)

23. Change made to player salary demands for NHL-caliber players signing in non-NHL leagues that should prevent the movement of decent players out of the top-level leagues to much poorer, lower-level ones that shouldn't be able to afford them.

24. Most special characters being displayed as "?" should now be fixed, with a very small number of exceptions that we're continuing to work on. This should permanently fix the problem and solve the issue with it reappearing after it's apparently been fixed, as has happened a few times in the past. You may notice a long loading time when you first load an older save, particularly if you've been playing it for several seasons, as news stories need to be re-generated to be fixed properly. This will not retroactively fix the '?' in roster (and similar) screens in older games, but new players generated in those games will no longer have the problem.

25. The AI should no longer reassign scouts in multiplayer games when scouting is under user control.

26. The AI should no longer sign players or make other roster moves in multiplayer games when roster management options are set to user control.

27. Users should now be able to set training for their team when training control is set to them.

28. Manager options for for minor league affiliates should no longer revert back to Assistant control in multiplayer.

29. Deleted emails in multiplayer will no longer reappear after the commissioner simulates games.

30. Mismatched and missing columns fixed in CSV export.

31. Personal.dat file in multiplayer games should no longer expand to massive sizes for some owners.

32. Game previews at the beginning of the playoffs should no longer show players with "-1" games played.

33. Fictional team Expansion option disabled in historical mode (wasn't intended to be added there, would break games if used.)

34. Agreed-upon trades should no longer occasionally be impossible to complete.

35. Shootout summary in boxscores should now report the shootout results correctly.

36. NHL-contracted players who are playing on WHL/OHL/QMJHL teams now remain on their junior team after being traded by their NHL team, instead of going to their new NHL team's roster.

37. European players drafted from the WHL/OHL/QMJHL can now be returned to their junior teams after signing an NHL contract.

38. Reserve list players can no longer be dressed/scratched (they must be moved to the active roster first.)

39. The AI will no longer automatically fill a coaching vacancy on a team the user is controlling in GM-only mode.

40. Fixed rate situation where draft data can become corrupted, leading to a single-round draft with one team owning all picks.

41. Players should no longer occasionally sign with AI-run KHL teams for $0 salaries.

42. AHL winning percentages now calculated correctly.

43. AI-run teams in historical mode should no longer release a large number of players on August 31.

44. Sorting stats screens by Game Rating (GR) should now no longer result in exhibition and regular-season stats being combined, or other display oddities.

45. User will no longer occasionally have his GM contract renewed automatically with no communication from the team.

46. If the user has "Setting Lineups" under control of his assistant, the assistant will no longer call up an injury replacement if a player of the correct position is already on the active roster but not dressed.

47. Trade negotiations involving a player's rights will now be terminated if the player signs a contract mid-negotiation.

48. Numerous team and player data corrections.

49. Reported-time issues on faceoffs and long-range shots corrected.
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Old 10-30-2015, 12:29 PM   #2
NolaSola7
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danke schoen, eh !
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Old 10-30-2015, 01:37 PM   #3
Andreas Raht
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That's an impressive change list. Well done, guys!
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Old 10-30-2015, 03:18 PM   #4
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Happy to see that the most serious bugs have been quashed. Does this mean that the next patch will focus more on AI/Gameplay issues (e.g Trade engine)?

Thanks
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Old 10-30-2015, 03:42 PM   #5
JeffR
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Quote:
Originally Posted by jaguar8311 View Post
Happy to see that the most serious bugs have been quashed. Does this mean that the next patch will focus more on AI/Gameplay issues (e.g Trade engine)?
More, but not exclusively - there are still a bunch of non-AI related things that need fixing.
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Old 10-30-2015, 04:31 PM   #6
G-Nuke
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Quote:


33. Fictional team Expansion option disabled in historical mode (wasn't intended to be added there, would break games if used.)


Does that mean that we can't expand a historical league even when we start reaching seasons after 2015 (fictional years)?
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Old 10-30-2015, 04:36 PM   #7
dmacgreg37
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Sadly the historical bug talked about in previous thread wasn't fixed. I still crash on Sept 8, 1980 (1979 start).
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Old 10-30-2015, 04:39 PM   #8
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Quote:
Originally Posted by G-Nuke View Post
Does that mean that we can't expand a historical league even when we start reaching seasons after 2015 (fictional years)?
No, after 2015 it's possible to expand the league.
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Old 10-30-2015, 05:06 PM   #9
Monette
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Dont work for me...
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Old 10-30-2015, 06:28 PM   #10
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Quote:
Originally Posted by Malte Schwarz View Post
No, after 2015 it's possible to expand the league.
So if I start a fictional league in the 50's, I can't expand my league until 2015?
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Old 10-30-2015, 06:30 PM   #11
Malte Schwarz
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Originally Posted by Bluenoser View Post
So if I start a fictional league in the 50's, I can't expand my league until 2015?
You can expand a fictional league after each season, the start year does not matter. Only a historical league can't be expanded until 2015.

Last edited by Malte Schwarz; 10-30-2015 at 06:32 PM.
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Old 10-30-2015, 06:55 PM   #12
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Wow, very extensive list in this update. It's great seeing so many changes made so fast. Keep up the great work.
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Old 10-30-2015, 07:03 PM   #13
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I like most of the Changes and Additions so hopefully Minor Leagues are fixed because Indy Fuel I have to fix Roster every time when a Message comes up and I'm not GM of Team but GM of Blackhawks. Also Brooklyn Islanders change needs to show up in 2016.
Also hopefully in QuickStart can add Photo's and so on so when start a new League like real ones will show up.
Also Edit Minor League Team Affiliates names or even add or delete ones to a Team.
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Old 10-30-2015, 07:36 PM   #14
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Nice list. Looking forward to downloading.

Good to hear about the Eliteprospects.com partnership. Those who like the lesser Euro leagues will hopefully enjoy the fruits of this in due course.
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Old 10-30-2015, 08:02 PM   #15
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It is easy to put John as Blue Jackets Head Coach without an update.
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Last edited by mgom27; 10-31-2015 at 10:13 AM.
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Old 10-30-2015, 11:10 PM   #16
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Quote:
Originally Posted by dmacgreg37 View Post
Sadly the historical bug talked about in previous thread wasn't fixed. I still crash on Sept 8, 1980 (1979 start).
Is that happening with the save started before the update, or a new 1979 start? I get past that date with no problem starting a new game in 1979.
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Old 10-31-2015, 01:10 AM   #17
dmacgreg37
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Is that happening with the save started before the update, or a new 1979 start? I get past that date with no problem starting a new game in 1979.
It's an issue I raised with you several days ago, before this patch.
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Old 10-31-2015, 03:25 AM   #18
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I have a retina display monitor with a native resolution of 3840 x 2160. I have to play the game using the Magnifier tool for Windows because the game's fonts and icons are too small for me to see. Will there ever be any dynamic scaling for game resolution?

Another issue that I have is with Tactics and Templates. If I change the offensive and defensive positioning of a line and want to apply that to another line, I don't want to have to painstakingly recreate everything. At the moment, there seems to be no ability to save the settings for a particular line--only the entire team. Your competitor, Eastside Hockey Manager, solves this problem by allowing you to save both Unit Tactics and Team Tactics. Please introduce the ability to save/load "Line Templates" and "Team Templates".

Last edited by Panda Bear; 10-31-2015 at 03:46 AM.
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Old 10-31-2015, 10:13 AM   #19
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Also World Templates.
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Old 10-31-2015, 10:59 AM   #20
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Anyone else notice that when you're simming games, and players are in the penalty box that the sim goes much slower? Like the concept - but it does seem to be slowing the sim down a bit.
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