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OOTP 16 - New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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11-23-2015, 07:18 PM | #1 |
Bat Boy
Join Date: Nov 2015
Posts: 2
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Slooooow Sim
Found plenty of "slow sim" threads with no actual answer. Here's my issue.
Super slow sim. I guess...I sim a day or a week, and each day that is simmed goes really fast, but then the game just sits there at 100% simmed for several minutes. I have a fictional league, with additional international and independent leagues. At the start many had their minor leagues, but I've since deleted all of those minors to help it go faster. It didn't help. I then changed the game so it only saves human team info, and that didn't help either. I have several league associations as well, but I don't see how that would effect this issue. So any ideas? I'm running Windows 10 on a desktop, with an AMD 6300, so I can't help but think that isn't the issue. Last edited by Stuh217; 11-23-2015 at 07:19 PM. |
11-28-2015, 07:10 PM | #2 | |
All Star Starter
Join Date: Oct 2011
Location: Maple, ON - Canada
Posts: 1,058
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Quote:
Jason |
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11-28-2015, 08:35 PM | #3 |
Hall Of Famer
Join Date: Jul 2004
Location: The big smoke
Posts: 15,628
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Check league file size.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
11-29-2015, 01:43 PM | #4 |
Hall Of Famer
Join Date: Sep 2007
Posts: 2,599
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Check what processes you have open, It is really easy to have a bunch of junk running at start up. Somehow I ended up with Skype and other programs that were running from start up. These can screw up memory allocation.
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You mock me, therefore I am My wife |
12-01-2015, 08:00 PM | #5 |
Bat Boy
Join Date: Nov 2015
Posts: 2
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I figured it out. The problem had to do with too many leagues that were either Major League or International. Changing them all to Independent Leagues solved the issue, and sim times are much, much quicker.
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