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Old 12-25-2016, 04:09 AM   #1
Ross333
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1999 Sammy Sosa in Coors Just Broke my League!

I started a league with the 1975 player pool, and have reached 1999. Sammy Sosa, playing for the Rockies, just turned the HR and RBI records (and probably others) upside down!
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Old 12-25-2016, 07:13 PM   #2
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Well, talent + high altitude + 'roids will do that.
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Old 12-25-2016, 07:37 PM   #3
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Only a 10.4 WAR?
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Old 12-25-2016, 08:44 PM   #4
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Well, talent + high altitude + 'roids will do that.
Don't forget the super balls in the bat barrel!
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Old 12-25-2016, 11:34 PM   #5
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Only a 10.4 WAR?
Coors Field has weird effects on WAR.
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Old 12-26-2016, 12:06 AM   #6
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Only a 10.4 WAR?
Doesn't WAR control for ballpark effects? Or am I making that up?
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Old 12-26-2016, 11:25 AM   #7
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Don't forget the super balls in the bat barrel!
Ah, yes. The secret ingredient in the Sammy 600 + HR formula.
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Old 12-26-2016, 11:30 AM   #8
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Yeah Roids and a Corked bat!
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Old 12-26-2016, 11:31 AM   #9
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What did the rest of that team look like? I mean Sosa shouldn't have been able to get 200 RBI without decent guys in front of him.
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Old 12-26-2016, 04:16 PM   #10
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What did the rest of that team look like? I mean Sosa shouldn't have been able to get 200 RBI without decent guys in front of him.
Good question. Amazing offensive team with putrid pitching, = sub .500
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Old 12-26-2016, 04:29 PM   #11
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Kind of sucks to hit .362 and be third on the team in batting average.
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Old 12-26-2016, 06:55 PM   #12
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Good question. Amazing offensive team with putrid pitching, = sub .500


Ha! They Bottalico on that team! I love that dude on Comcast Sports Net.

Hideo as the ace is awesome
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Old 12-27-2016, 01:46 PM   #13
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Wasn't really too much because of Coors if you look at the home/away splits. Only a slight edge to Coors when you think of it...He just straight up mashed everything.
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Old 12-27-2016, 02:34 PM   #14
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The Rock is a clone of Barry Bonds and although he will miss the rest of the season you can see what he was on pace for playing in Coors.
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Old 12-27-2016, 05:07 PM   #15
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Coors Field has weird effects on WAR.
As does 15 caught stealing and just nine stolen bases.
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Old 12-28-2016, 09:42 AM   #16
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Joe Randa = Beast Mode!
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Old 12-28-2016, 01:57 PM   #17
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look at your expected slash in Stats and AI on teh right sisde... LTMs area.

if your slugging is signifcantly higher than .400, that's why you are seeing 80+ home runs. (assumes you hit auto-calc LTM or used specific ones of your own design that result in a speific slash line of your own design - in that case don't use the slash from the game but the one you designed) the slash in the game is just based on LT's, so if the LTM's don't jive with those figures the slash will be different than what you see.

if it's ~.399-.400 you will VERY rarely see 50 unles they are 230-250/200 power rating (above and beyond max rating). figure 1-5 in 50 years or somethign like that.

at just ~.405 slugging and all other factors raminaing the same, you do see the typical strong guys (sub-200/200 power) reach 50 hr on occasion, still rare. but, if you put a 230-250 power guy in there he will hit 60 maybe upto 70 range ceiling.

this can also be affected by talent distribution in the league - this affects probability of homeruns relative to ratings. essentially the probability is their piece of the pie (LTM / LT / ratings related to HR relative to all other players in league) and results will vary.

if you have a tone of 230-250 guys in a stong league, they will all get less home runs than if there were just one 230-250 guy in a very weak offensive league - even if the league is likely to have less home runs overall (static ltm would reduce this, but auto-calcing would exagerrate it). (snapshots in time)

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Old 12-28-2016, 04:04 PM   #18
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Quote:
Originally Posted by NoOne View Post
look at your expected slash in Stats and AI on teh right sisde... LTMs area.

if your slugging is signifcantly higher than .400, that's why you are seeing 80+ home runs. (assumes you hit auto-calc LTM or used specific ones of your own design that result in a speific slash line of your own design - in that case don't use the slash from the game but the one you designed) the slash in the game is just based on LT's, so if the LTM's don't jive with those figures the slash will be different than what you see.

if it's ~.399-.400 you will VERY rarely see 50 unles they are 230-250/200 power rating (above and beyond max rating). figure 1-5 in 50 years or somethign like that.

at just ~.405 slugging and all other factors raminaing the same, you do see the typical strong guys (sub-200/200 power) reach 50 hr on occasion, still rare. but, if you put a 230-250 power guy in there he will hit 60 maybe upto 70 range ceiling.

this can also be affected by talent distribution in the league - this affects probability of homeruns relative to ratings. essentially the probability is their piece of the pie (LTM / LT / ratings related to HR relative to all other players in league) and results will vary.

if you have a tone of 230-250 guys in a stong league, they will all get less home runs than if there were just one 230-250 guy in a very weak offensive league - even if the league is likely to have less home runs overall (static ltm would reduce this, but auto-calcing would exagerrate it). (snapshots in time)
I'm not following what you are saying. What area are you suggesting I look at? I don't know what you mean by LTM. Anyway, I didn't change that, and I presume the game adjusts on its own based on real stats from the given year. Please explain. Thanks.
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Old 12-28-2016, 10:44 PM   #19
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joe randa = beast mode!
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Old 12-29-2016, 09:33 PM   #20
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Doesn't WAR control for ballpark effects? Or am I making that up?
I'm pretty sure it doesn't factor in park effects...

His WAR being "only" 10.4 probably has to do with his defense?
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