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Old 02-07-2012, 12:53 PM   #1
fireholder
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Teamwork and Obedience

In a thread about advanced stats (which seemed to have turned into one about average ratings) I made this post as a suggestion to solving everyone's concerns and suggestions regarding an average rating in-game. Read, cause even if our crap isn't implemented it's always awesome to see what my fellow sim fans think.

Anyhow, while brainstorming a bit about the Coach Rating (mentioned in that thread), I thought about something that doesn't seem to have ever really been implemented in a hockey game -- obedience. Rating a player based on their coach's assessment is a great addition, but I think it'd be great to see a dynamic between the discipline of a coach and the teamwork/obedience of a player. Things like selfishness or greed have appeared in games before, but I think they've always been tied to money.

Considering all things constant, consider a player with low obedience and low teamwork. Concern for doing what's best for the team is low, as well as following his tactical assignments, so he's out there doing as he pleases. In the event the coach is an idiot, this may actually be beneficial as the player's own wishes could lead to a better performance overall.

A player with high obedience and low teamwork would be a rarity, but he'd also just go out and do what he's told, even if he knows it isn't the best thing for the team. Maybe he knows he's a rotten passer but the coach is telling him to pass instead of shoot. He obeys even if it isn't the best for the team.

A player with low obedience and high teamwork would be somewhat likely to disregard directions but would do what (according to his hockey sense) he thinks is best for the team on every shift.

A player with both high obedience and teamwork would do what it takes to maximize a coach's directions in order to maximize team success.

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Suggestions?

Regardless, just in yapping about PR and CR in the other thread this kind of came to me, was wondering if anything similar will be implemented or discussed.
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Old 02-08-2012, 10:59 AM   #2
Malte Schwarz
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We use a hidden coachability attribute to determine how effective a player follows the input of his coach. The coachability attribute will be used during both training and games. A player with a high coachability attribute gets a better effect by training and will follow the tactical input more accurately during games.
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Old 02-08-2012, 09:42 PM   #3
erikthered
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Quote:
Originally Posted by Malte Schwarz View Post
We use a hidden coachability attribute to determine how effective a player follows the input of his coach. The coachability attribute will be used during both training and games. A player with a high coachability attribute gets a better effect by training and will follow the tactical input more accurately during games.
Case closed.
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