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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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02-18-2020, 12:07 PM | #1 |
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Join Date: Aug 2002
Posts: 580
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Batting Stats By Count
Does the game work this way? If the ball in play happens to be on 0-2, the hitter is likely to do poorly? When I sim, most hitters do poorly on 0-2 and 1-2, according to their splits, which makes sense.
I don't take control of very many games so I don't know about that. I usually watch them play out with manager making moves and in per-PA mode. I was just curious. The other question is...if this is how the game does things, at least when simming or watching a game without taking control, what can I do about it, ratings-wise? Or is it just purely random outside of BB or K? |
02-18-2020, 12:21 PM | #2 |
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Join Date: Dec 2009
Posts: 104
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Yes. If you go into the batter's detailed stats, you'll see stats by count. After a good number of games, you'll see batters do much better in hitter's counts than vice versa.
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02-18-2020, 04:31 PM | #3 |
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Join Date: May 2008
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Its not "purely random". In real baseball, hitters do much better with a 3-1 count than they do with an 0-2 count. If you think about it, it makes sense since with 0-2 the hitter has to be ready for anything close to the plate while with a 2-0 or 3-1 count the hitter can be more picky and just not swing at a pitch he doesn't like.
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02-19-2020, 09:13 AM | #4 | |
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Quote:
Yep. And to add to that, if the pitcher say falls behind 2-0 after two breaking pitches the hitter is sitting on a fastball and won't swing if it's anything else. Pitchers have similar count splits but in reverse for reasons that should be self evident.
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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02-19-2020, 10:35 AM | #5 | |
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Join Date: Aug 2002
Posts: 580
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Quote:
That's what I'm asking. Is there a way, inside OOTP20, to induce more favorable counts for my players when I don't control the game (sim or watch with manager control)? In the real game Eye is in part patience/discipline, not just taking walks. Control would be throwing quality strikes and inducing chases on said 0-2 counts. Is that in the game as well? Higher Eye would put the ball in play on more 2- and 3- ball counts because they are patient (waiting for their pitch) or walk if they don't get it. That's the kind of thing I'm trying to figure out. Just like would a low Eye player with high Av.K (the whiff rate stat?) put the ball in play earlier while avoiding strikeouts partly because the ball is in action on 1-1 or 1-0 (they swing often but make contact often)? Or is the count the PA is resolved randomly determined by the game, even on walks/Ks (High Eye more 3-2 K's, Low Eye more 1-2 K's type of thing)? Last edited by KBLover; 02-19-2020 at 10:42 AM. |
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02-19-2020, 12:24 PM | #6 |
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Join Date: May 2008
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Some of those questions may only be known by the developers but I would expect a a player with a low "eye" rating but also very good at not striking out to be a player similar to someone like Steve Garvey or Jose Altuve assuming their contact rating is pretty good. And I'm pretty sure that the engine sims the game "pitch by pitch" such that once the engine is in motion, the specific pitch that ends the plate appearance is arrived at "organically" and not predetermined using some sort of RNG. If true then yes, I would assume that a high contact, low eye hitter who also doesn't strike out much would see less pitches per plate appearance than the average MLB hitter. I can't state that definitively though as I just don't know enough about the engine itself to be sure. Hopefully someone else here on the board can confirm or correct my "educated guess".
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