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Old 12-29-2010, 02:42 PM   #21
Garlon
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Ken Griffey Jr.
BA/OBP/SLG/OPS
Real: .285/.371/.541/.912
Sim: .278/.364/.523/.886
641 HR

HR per 1000 AB
Real: 64
Sim: 61
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Old 12-29-2010, 02:44 PM   #22
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How did Fergie Jenkins and Larry walker do?
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Old 12-29-2010, 02:53 PM   #23
Garlon
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Fergie Jenkins
W-L, ERA, WHIP, IP
Real: 284-226, 3.34, 1.14, 4500
Sim: 277-206, 2.79, 1.08, 4614

K per 1000 BF, BB per 1000 BF, HR Allowed per 1000 BF, K:BB ratio
Real: 173, 54, 26, 3.20
Sim: 178, 50, 22, 3.53



Larry Walker
BA/OBP/SLG/OPS
Real: .313/.400/.565/.965
Sim: .300/.387/.521/.908
In the sim, all park factors were set to neutral. So he did not get the benefit of playing in the hitter friendly Coors Field.
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Old 12-29-2010, 04:07 PM   #24
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did you change the park modifiers? I am currently using Gambo's 2007 chart and making sure that all the #'s are correct as of 1882....also what other unique settings do u have? while I dont care if Ruth hits 714 i am hoping he hits over 500 unless i draft him for the White Sox which only 2 players from 1910-1973? have hit 20 HR in a single season in Old Comiskey.
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Old 12-30-2010, 03:17 PM   #25
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How about Dick Allen, Mike Schmidt, and Richie Ashburn, some of the Phillies all-time greats.
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Old 12-30-2010, 04:02 PM   #26
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Never heard of 'em.
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Old 12-30-2010, 06:40 PM   #27
Garlon
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Chicagofan76 - I will post my league strategy settings and the other options I used for the sim. I used neutral park factors for all teams all seasons. Old Comiskey Park probably didn't have anythng to do with the fact that the Whit Sox never had any great sluggers. What is Gambo's Chart? What information are you using from it?

PhillieFever -

Dick Allen
BA/OBP/SLG/OPS
Real: .292/.378/.534/.912
Sim: .299/.388/.530/.918


Mike Schmidt
BA/OBP/SLG/OPS
Real: .267/.380/.527/.908
Sim: .272/.393/.531/.924


Richie Ashburn
BA/OBP/SLG/OPS
Real: .308/.396/.382/.778
Sim: .296/.386/.373/.758
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Old 12-30-2010, 07:24 PM   #28
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Quote:
Originally Posted by Garlon View Post
Old Comiskey Park probably didn't have anythng to do with the fact that the Whit Sox never had any great sluggers.
Just like Yankee Stadium never had a Righty hit 50 hr til A Fraud ok.

so what r the #'s for sherm lollar, Norm Cash Luis Apricio and Nellie Fox & Al Smith
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Old 12-30-2010, 07:34 PM   #29
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What is the exact database that you used and the link to it? What were your key settings for retire according to history, etc.?
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Old 12-30-2010, 09:31 PM   #30
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I used the default in-game DB and the neutralized stats option.

Suspensions: Off
Injuries: Off
Position Player Fatigue: High

Talent Change Randomness: 1
Disable Player Development: Yes (This disables in-season ratings changes. Players still get recalculated at the beginning of each season.)

AI Lineup Selection: Traditional
Ratings Weight: 100
Current Year Stats Weight: 0
Previous Year Stats Weight: 0
2 Years Ago Stats Weight: 0

DH Rule: Off for both leagues all seasons
Active Roster Size: 50
Use Pre-Defined Draft Values: Yes
Amateur Draft Date: December 1st
Financial System: Off

Automatically Expand League: Off (I do this manually)
Automaticaly Adjust League Strategy: Off (I have my own preferred settings)
Retire Players According to History: On
Players Miss Seasons According to History: No

Recalc Player Ratings Based on real stats each year: Yes
Ratings recalculation base: 3 years
Base Ratings On: Neutralized Stats
Base Fielding Ratings On: 3-yr period
Base Picher Stamina On: 3-yr Period
Automatically Adjust League Totals Modifiers After Each Season for Historical Accuracy: Yes

Years: Games, Rotation Size and Mode
1871-1878: 56 G, 1-man
1879-1881: 84 G, 2-man strict
1882-1885: 105 G, 2-man strict
1886-1889: 135 G, 3-man strict
1890-1900: 135 G, 4-man highest
1901-1960: 154 G, 4-man strict
1961-1968: 162 G, 4-man strict
1969-2010: 162 G, 5-man highest

1871-2009
PH for Pitchers: Very Rarely
PH for Players: Rarely
Defensive Substitutions: Normal
Stolen Bases: Normal
Hit & Run: Very Rarely
Bunting: Normal

1871-1900
Use RP: Very Rarely
Use CL: Very Rarely
Pitcher Stamina: Very High

1901-1960
Use RP: Very Rarely
Use CL: Very Rarely
P Stamina: Low

1961-1968
Use RP: Very Rarely
Use CL: Rarely
P Stamina: Very Low

1969-1976
Use RP: Rarely
Use CL: Normal
P Stamina: Very Low

1977-1992
Use RP: Rarely
Use CL: Often
P Stamina: Very Low

1993-1997
Use RP: Rarely
Use CL: Very Often
P Stamina: Very Low

1998-present
Use RP: Normal
Use CL: Very Often
P Stamina: Very Low

1871-1881: 8 teams
1882-1900: 16 teams
1901-1960: 20 teams
1961-1968: 24 teams
1969-present: 32 teams


These are the league totals and modifiers I used when I started the league in 1871:

AB 100000
H 26500, 1.279
2B 4500, .451
3B 1000, 5.724
HR 2000, .199
BB 9000, .399
HBP 750, .175
K 14000, .023
BABIP .285

I set the Defensive Influence to 1 in the config file.
I set the Game Tagup from Third Frequency to 50 in the config file.
I set the Game Tagup from Third Success to 50 in the config file.
I set the Game Bunting Success to 300 in the config file.
I set the Game Bunt for Hit Success to 10 in the config file.
I set the SP Stamina IPGS Weight to 100 in the config file.
I set the SP Stamina CGP Weight to 1 in the config file.

I used a custom Weather file that is set to 80 degrees with no wind for all places all months.
I set all park factors to neutral.

Last edited by Garlon; 12-30-2010 at 09:41 PM.
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Old 12-30-2010, 10:08 PM   #31
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A lot of good numbers there. One thing that struck me - seems like the winning pcts of the 300-win club (and especially the almost rans) is kinda low. I think most members of the 300-win club are closer to .600 win pct. There's even a few guys in your sim with sub-.500 records.

I wonder if the RP settings are actually too low in some of the earlier eras. Just a thought. Thx for sharing.
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Old 12-31-2010, 12:44 AM   #32
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Is it possible to post a 1871 quickstart with these settings?
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Old 12-31-2010, 05:02 PM   #33
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TribeFanInNC - The RP and CL settings I used were chosen because they seemed to produce the closest IPouts per Relief Apearance in each time period.

Some of the Win% for SP's do seem low, but I think this is primarily due to the competetive balance in OOTP. I posted some real vs sim comparisons of pitchers, and their K/BB/HR Allowed rates were all very close to their real life rates. It is possible that in some cases that the AI is allowing SP's to pitch too long in games and they actually end of pitching themselves out of potential wins - I really don't know if that is a valid argument though since my league IPouts per GS was matched to the historical values each season.

ScoMan - I'll see what I can do with regards to a QS.
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Old 12-31-2010, 07:41 PM   #34
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With this much testing and research, I really hope that Markus might consider this as default settings.
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Old 01-01-2011, 02:41 PM   #35
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Quote:
Originally Posted by pstrickert View Post
never heard of 'em.
lol
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Old 01-01-2011, 02:55 PM   #36
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Just curious about the reasoning behind the config changes. Especially the tag-up ones, since IMO it looks as though tag ups are a bit low.
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Old 01-01-2011, 07:52 PM   #37
Garlon
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I set the Defensive Influence to 1 in the config file.
I did this because I thought the difference between the best and worst fielders are too great in historical simulations. I could have chosen a different value, but this basically made all fielders equal except for their FLD% (Error rating). I figured that if I did this no pitchers in the league would get an unfair advantage or disadvantage in the simulation.

I set the Game Tagup from Third Frequency to 50 in the config file.
I set the Game Tagup from Third Success to 50 in the config file.
I did this because in other simulations I found that there were issues with the OF Assists Modifier. I probably could have altered the TagUp from Second frequency, but this is a change I made in the config file months ago. I never bothered to switch it. I simply noted it as one of the settings I used. I also think that fewer Runs Scoring on Sac Flies is a good thing in terms of getting league R/G corrrect in al time periods.

I set the Game Bunting Success to 300 in the config file.
I did this because in the modern era in which one league has a DH, OOTP struggles to produce the correct Sac per Ab ratio, and the modifier climbs higher and higher. I could have left this at 100 since I did not use a DH in my simulation.

I set the Game Bunt for Hit Success to 10 in the config file.
I did this because player Bunt for Hit ratings are not conected to their Contact (BABIP ratings). I did this just in case any player imported with a hih Bunt for Hit rating. Such players could otehrwise rack up too many hits and steal league hits away from other players.

I set the SP Stamina IPGS Weight to 100 in the config file.
I set the SP Stamina CGP Weight to 1 in the config file.
I did this because I wanted to model SP IPouts per Game Started throughout history instead of historical league CG%.
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Old 01-01-2011, 09:01 PM   #38
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Quote:
Originally Posted by Garlon View Post
I set the Defensive Influence to 1 in the config file.
I did this because I thought the difference between the best and worst fielders are too great in historical simulations. I could have chosen a different value, but this basically made all fielders equal except for their FLD% (Error rating). I figured that if I did this no pitchers in the league would get an unfair advantage or disadvantage in the simulation.

I set the Game Tagup from Third Frequency to 50 in the config file.
I set the Game Tagup from Third Success to 50 in the config file.
I did this because in other simulations I found that there were issues with the OF Assists Modifier. I probably could have altered the TagUp from Second frequency, but this is a change I made in the config file months ago. I never bothered to switch it. I simply noted it as one of the settings I used. I also think that fewer Runs Scoring on Sac Flies is a good thing in terms of getting league R/G corrrect in al time periods.

I set the Game Bunting Success to 300 in the config file.
I did this because in the modern era in which one league has a DH, OOTP struggles to produce the correct Sac per Ab ratio, and the modifier climbs higher and higher. I could have left this at 100 since I did not use a DH in my simulation.

I set the Game Bunt for Hit Success to 10 in the config file.
I did this because player Bunt for Hit ratings are not conected to their Contact (BABIP ratings). I did this just in case any player imported with a hih Bunt for Hit rating. Such players could otehrwise rack up too many hits and steal league hits away from other players.

I set the SP Stamina IPGS Weight to 100 in the config file.
I set the SP Stamina CGP Weight to 1 in the config file.
I did this because I wanted to model SP IPouts per Game Started throughout history instead of historical league CG%.
Were is that config file exactly,I am having problems finding it.
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Old 01-01-2011, 09:53 PM   #39
Garlon
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From the Load Screen select:
Game Preferences>Troubleshooting tab>"open folder containing file 'app.cfg' button

Right Click on the file called "engine" and select "Open with" then choose to open it with Notepad.

When you open the file with notepad you can edit some of the game engine values. Be careful when editing this file. Just replace the default values with ones you'd prefer. Then save the file when done. I suggest restarting OOTP after making any changes to make sure they take effect.
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Old 01-02-2011, 01:25 AM   #40
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I figured I'd post more results:

Catchers

Gary Carter
BA/OBP/SLG/OPS
Real: .262/.335/.439/.773
Sim: .263/.337/.441/.778

Johny Bench
BA/OBP/SLG/OPS
Real: .267/.342/.476/.817
Sim: .272/.349/.466/.815

Ted Simmons
BA/OBP/SLG/OPS
Real: .285/.348/.437/.785
Sim: .281/.336/.430/.766


1Bmen

Don Mattingly
BA/OBP/SLG/OPS
Real: .307/.358/.471/.830
Sim: .306/.357/.485/.842

Jeff Bagwell
BA/OBP/SLG/OPS
Real: .297/.408/.540/.948
Sim: .306/.415/.549/.964

Bill Terry
BA/OBP/SLG/OPS
Real: .341/.393/.506/.899
Sim: .348/.395/.503/.898


2Bmen

Joe Morgan
BA/OBP/SLG/OPS
Real: .271/.392/.427/.819
Sim: .272/.402/.423/.826

Frankie Frisch
BA/OBP/SLG/OPS
Real: .316/.369/.432/.801
Sim: .316/.362/.443/.805

Willie Randolph
BA/OBP/SLG/OPS
Real: .276/.373/.351/.724
Sim: .273/.368/.341/.709


3Bmen

Darrell Evans
BA/OBP/SLG/OPS
Real: .248/.361/.431/.792
Sim: .253/.372/.431/.802

Jimmy Collins
BA/OBP/SLG/OPS
Real: .294/.343/.409/.752
Sim: .292/.334/.406/.740

Heine Groh
BA/OBP/SLG/OPS
Real: .292/373/.384/.757
Sim: .296/.373/.393/.765


SS

Arky Vaughan
BA/OBP/SLG/OPS
Real: .318/.406/.453/.859
Sim: .327/.417/.470/.887

Johnny Pesky
BA/OBP/SLG/OPS
Real: .307/.394/.386/.780
Sim: .304/.381/.391/.772

Tony Fernandez
BA/OBP/SLG/OPS
Real: .288/.347/.399/.746
Sim: .286/.342/.396/.739
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