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Old 10-14-2019, 05:46 PM   #1
Hageneezz
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Lock league total stats doesn't work

Fellow ootp players, I need some assistence

I have a fictional world with 3 major leagues, and a couple of other independent leagues.

I have ticked the 'lock league total stats' box for every league.

It works like a charm for the 3 major leagues, stat output is roughly the same, each year

But it is different with the independent leagues. Batting average for instance expoded, within 5 years, from .190 to .270

I have tried all sorts of options on the stats & ai tab, but nothing seems to work

The only difference between the major leagues and independent leagues is I changed the player sabermetric modifiers, so the players from the independent leagues would be not as good as the major league players

So, what could be a fix for this?

Thanks!

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Old 10-14-2019, 06:24 PM   #2
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Are you allowing the independent league to sign FA's from the 3 major leagues? That could account for the talent increase.
Also check that league evolution is not enabled.
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Old 10-14-2019, 06:58 PM   #3
Hageneezz
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Quote:
Originally Posted by koohead View Post
Are you allowing the independent league to sign FA's from the 3 major leagues? That could account for the talent increase.

Also check that league evolution is not enabled.
Thanks, I'll try that when I play the game again

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Old 10-15-2019, 01:17 PM   #4
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you could reset that to default and make sure it's the cause, before 'fixing' it

i'm not sure if that would cuase it... also, go to each league's "stats and ai" page.. that's where that checkbox is located for each individual league... maybe, for some reason the independent leagues aren't included, accidentally or purposefully, not sure why it wouldn't.

stats locking should be more machine-like in results.. even if talent ebbs and flows. i guess if a ton of players ented the league at some point, and it doesnt adjust mid-step? i think it's more of a continuously applied operation/procedure, though. could be wrong. based on how much it slows simming down, it's doing some heavy lifting compared to simply simming.

Last edited by NoOne; 10-15-2019 at 01:19 PM.
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