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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP! |
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01-29-2019, 01:04 PM | #41 |
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Does this mean that there are themes that are not allowed because they are perceived to be too weak to succeed?
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01-29-2019, 01:45 PM | #42 |
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01-29-2019, 02:02 PM | #43 |
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It also depends on the level of play too. The "all-iron" theme might work at Silver, but definitely not for Diamond level.
A simple rule of thumb, that doesn't catch every case, would be "would this team make it to this level if I started with them?" So the all-Catcher team, or the all-iron team, can probably legit be good enough to make it to Silver, but likely not past there. Obviously not the only condition at play, but if the answer to the above question is no, then I'd reconsider the rules of your team. We're not out there to ban people who enjoy having fun with the system, and who want to experiment, but we can't have teams out there throwing meatballs to the other teams. Another rule of thumb would be "Don't be an a**". But that should just be a general rule of life |
01-29-2019, 02:25 PM | #44 | |
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For example, after 2 years in Diamond with minimal upgrades and a regular season record just under .500 in both Diamond and in all league levels combined, my answer for my main team was a resounding No as well, but I still got promoted due to the luck of being in a weaker league and getting hot in time for the playoffs. Going 20-60 through 29 June reaffirmed this belief. Even though my record since has improved (though still no better than .500 at best, and likely worse if the small sample size is corrected as I believe it will eventually), I am still very wary, especially since I still see myself hemorrhaging points to my competition far too often. It is easy to see the extreme cases. However, most people do not know where the line is. I sure don't... Last edited by Dogberry99; 01-29-2019 at 02:49 PM. |
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01-29-2019, 03:24 PM | #45 | |
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01-29-2019, 03:31 PM | #46 |
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Sure - even the fact of a team losing (if it's not intentional) isn't a problem per se. It's the PP gifted to opponents in lopsided losses. So if you're .500 or even .400 but not getting blown out in your losses, I'd hope it's not a problem.
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01-29-2019, 03:53 PM | #47 |
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What about selective tanking? Someone could agree to help a friend (once the “friend” feature is up and running) build up some PPs in one league, while the friend returns the favor in another league, by tanking only during their matchups. Or they could trade blowout wins when facing each other in the same league. Several thousand PP for you in one game; several thousand PP for me in the next. Hardly anyone would even notice.
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01-29-2019, 03:57 PM | #48 | |
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01-29-2019, 03:59 PM | #49 | |
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01-29-2019, 06:08 PM | #50 | |
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01-29-2019, 06:13 PM | #51 |
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01-29-2019, 06:16 PM | #53 |
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Unless I’m mistaken, the PP payout for blowout-related achievements is less than it used to be. If so, then that’s a step in the right direction. Make it so the reward is not worth the risk.
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01-29-2019, 06:17 PM | #54 | |
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My concern is that I do often get blown out in my losses, especially since my ballpark is skewed towards offense and my pitching especially is not exactly up to Perfect standards (though the few recent acquisitions have specifically targeted this weakness). I am all good with bringing down the hammer hard on cheaters. However, we first must define what is and is not cheating. We do not yet have a suitable definition. The Potter Stewart "I'll know it when I see it" standard is not sufficient.
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"And, Masters, do not forget to specify, when time and place shall serve, that I am an [censored]." (Much Ado About Nothing 5.1.255-256) Primary Team Collection Rewards (Cards & Packs) F2P Theme Team Movers F2P Theme and Adam Schlesinger Memorial Team |
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01-29-2019, 06:18 PM | #55 |
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Not a blowout, but I did get a 5000 point gold achievement for a 100 game score. Only gave up one baserunner too, so it could have been even more. Theoretically one could game that by putting all pitchers in their lineup.
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01-29-2019, 07:07 PM | #56 | |
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01-29-2019, 07:52 PM | #57 | |
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Also, there's the problematic fact that the devs themselves have said on these very forums that losing on purpose is acceptable under certain conditions. Some example strategies they cited as appropriate included playing cards out of position to gain defensive experience, though they did not say if there was a limit to what was acceptable (such as the extreme example of the all-catcher team). The standards we have are neither clear nor consistent. The creates more, not less, work for those actively investigating reported cheating, while also exposing them to criticism centered on arbitrary enforcement of rules. Our dev team deserves better.
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"And, Masters, do not forget to specify, when time and place shall serve, that I am an [censored]." (Much Ado About Nothing 5.1.255-256) Primary Team Collection Rewards (Cards & Packs) F2P Theme Team Movers F2P Theme and Adam Schlesinger Memorial Team Last edited by Dogberry99; 01-29-2019 at 07:54 PM. |
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01-29-2019, 08:08 PM | #58 | |
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I really don't think they have any intent to go after a team because they were promoted, but may not have the best starting pitchers. While training someone for a new position may hurt you longterm the intent is to make the team better long term right? I also doubt they are going after players who sell a card to raise money for an upgrade, as long as you have an acceptable substitute. People who tank know what they are doing. It seems pretty clear to me, try to win with an acceptable team for your level and I think you'll be fine. |
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01-30-2019, 07:34 AM | #59 | |
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01-30-2019, 03:34 PM | #60 | |
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My concern is that there is far too much wiggle room. My goal is to eliminate this wiggle room, not create more of it.
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"And, Masters, do not forget to specify, when time and place shall serve, that I am an [censored]." (Much Ado About Nothing 5.1.255-256) Primary Team Collection Rewards (Cards & Packs) F2P Theme Team Movers F2P Theme and Adam Schlesinger Memorial Team Last edited by Dogberry99; 01-30-2019 at 03:41 PM. |
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