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03-21-2017, 08:51 AM | #101 |
All Star Starter
Join Date: May 2015
Location: Harlingen, NJ
Posts: 1,063
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I have the same classic pawns and I don't see where I can change that. Please point me in the right direction.
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03-21-2017, 08:54 AM | #102 |
All Star Starter
Join Date: Mar 2007
Location: Nashville Area
Posts: 1,257
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03-21-2017, 08:58 AM | #103 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,798
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On the game options screen, there is a "viewing option" called Detailed Player Pawns. Change it to YES. It can only be done prior to the start of the game.
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03-21-2017, 09:00 AM | #104 |
All Star Starter
Join Date: May 2015
Location: Harlingen, NJ
Posts: 1,063
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Thanks very much, I guess it was because I was trying with the game in progress!
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03-21-2017, 09:02 AM | #105 |
Hall Of Famer
Join Date: May 2013
Location: Tijuana, Baja California, Mexico (formally San Diego, CA.)
Posts: 4,140
Blog Entries: 1
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Hey guys I imported my game yesterday and I'm just kind of messing around with the settings looking at different ages that I'm avoiding simming into the off-season and waiting for the patch on Friday however when I imported it was right after my annual awards so the only awards left word manager of the year but I noticed that it hit them for me I couldn't pick them myself has anybody had this issue? Also I'm reading a lot about a slow sim. Are many of you having this issue or just isolated incidents?
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Chargers= Despicable Traitors |
03-21-2017, 09:50 AM | #106 |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,271
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Aaaaand the issue of custom team colors changing when you load the game still hasn't been fixed.
Also, for the life of me I can't figure out how to add the Arizona Fall League.
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"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
03-21-2017, 12:09 PM | #108 |
All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,375
Infractions: 0/1 (2)
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Game Play
The 3-D game play is stunning. just a sweet flow to everything. My favorite part so far. Lots of stuff moved around. I imagine after weeks of play it'll be agreed by many as best one yet. Gorgeous
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03-21-2017, 12:12 PM | #109 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,145
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Add new tournament. Select Arizona Fall League as the default tournament option. Keep hitting next until you're done. It shows up as a tournament in-game.
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03-21-2017, 12:23 PM | #110 | |
Hall Of Famer
Join Date: Oct 2006
Location: Chicago
Posts: 2,271
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Quote:
Now about those team colors....
__________________
"Hitting is timing. Pitching is upsetting timing"-Warren Spahn. |
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03-21-2017, 01:04 PM | #111 |
Minors (Triple A)
Join Date: Mar 2007
Posts: 267
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Something I would love to see in a future incarnation of the game is the ability to:
1) Manually send players to international camp. I have about ten 16-17 year old kids (mostly Latin players) on my Rookie A team who need about three years of seasoning before I can make any kind of proper evaluation on them. 2) Assign young players to a similar "Extended Spring Training" so they can continue to develop without actually being assigned to a minor league team. When you start the game, every minor league level has full rosters, and you have 80 players on one of your Rookie teams. Obviously, there is no way to tell whether you have a stud or a dud at that age. Those Rookie players are far too young to start cutting willy nilly, and even if you did thin out 20-25 duds from the upper minor league rosters, you don't want 17-18 year old kids playing on AA rosters. Plus, Draft Day is coming and you are getting ready to draft 35 more players to be thrown on top of the 80 that's already on the Rookie roster. There needs to be someway to evaluate what you have before you start cutting players. It probably would be a programming nightmare, but it would be awesome to send a kid to extended spring training and tell him to work on learning a new pitch ... or learning a new position. Then you can assign him there to develop for a season or two. Same thing with the international camp. Or combine the two into one and call it Development Camp. |
03-21-2017, 01:45 PM | #112 |
Bat Boy
Join Date: Jun 2016
Posts: 5
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Challenge Mode - Trading Difficulty
I see that trading difficulty in Challenge Mode is set to normal, not the hardest setting. Is there a way to change that from the onset? It's grayed out because it's Challenge Mode.. Thank you for your great work!!
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03-21-2017, 02:49 PM | #113 | |
Minors (Rookie Ball)
Join Date: Mar 2017
Posts: 29
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Quote:
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03-21-2017, 02:53 PM | #114 | |
Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,251
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Quote:
I just read the RTR for Challenge mode and remember it saying it was set to hard? |
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03-21-2017, 02:55 PM | #115 |
Bat Boy
Join Date: Jun 2016
Posts: 5
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That's what I thought too except if you go through the settings yourself, you'll see it grayed out and set to normal, not hard. I suppose I could start a new game, set that to hard, and see if the AI will do the same trade as that set in my Challenge mode.
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03-21-2017, 03:00 PM | #116 |
All Star Reserve
Join Date: Nov 2008
Location: Boston
Posts: 871
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I thought it was default actually, cause it lists the teams for each team (that qualify for AFL) I didn't realize you had to add a tournament...
Good to know.
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Shootin' at the walls of heartache, BANG BANG, I am THE WARRIOR! "It's hard to be humble when you're as great as I am"- Ali Wladimir Klitschko will DESTROY you. |
03-21-2017, 03:17 PM | #117 |
All Star Starter
Join Date: Mar 2007
Location: Nashville Area
Posts: 1,257
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The top 100 prospect list and prospect rankings are based off of the OSA basically baseball america or mlb.com per say.
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03-21-2017, 03:45 PM | #118 | |
Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
- the prospect lists you see when you start up the game will be different from what you see if you sim ahead to Opening Day. On the default settings, the game is supposed to generate the "right" prospect lists on Opening Day. I think the game is using some weird info it shouldn't be using to generate the lists when you first start up the game, which is why they might look weird. I've mentioned that on beta, so hopefully it will be looked at for Friday. - if scouting is on, the game is at least partly using the OSA scouting reports (not your team scout, but the leaguewide scouting service) to generate prospect lists. So that introduces some randomness that might make certain guys rank higher or lower than they would if you ranked them using their true ratings. That might also be adjusted soon, not sure. - there seems to be an issue right now with the team prospect lists, where the balance of batters and pitchers can be wrong. That's apparently also high on the to-fix list, so should look better in the Friday release. The most important thing, for playability, is that the true ratings are right. That's true for most of the NYY prospects (if you turn scouting off, and look at their real ratings, the NYY system is loaded, as it should be). There are still a couple of guys who need some attention, but I rated De Leon myself, and he's nowhere close to a top five prospect in their system. |
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03-21-2017, 03:54 PM | #119 | |
Minors (Rookie Ball)
Join Date: Mar 2017
Posts: 29
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Quote:
When I get home I will take a look at the true rankings and see what I think. I know scouting was on, but I was surprised to find a hand full of guys I know are highly regarded in the real world such as Albert Abreu or, to a lesser degree, Ian Clarkin, were 1 star or less and had very little trade value. Quick question about ratings: what number out of 250 reflects an "average" rating, or a 50 on the 20-80 scale, for a skill set. Because in looking at the numbers, I was thinking that whatever they should be on the 20-80 scale would in theory be multiplied by 250/80 (3.125) to get the number. But taking a closer look I don't think that is true. |
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03-21-2017, 05:07 PM | #120 | |
Hall Of Famer
Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,251
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Quote:
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