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07-09-2015, 10:14 PM | #81 |
Major Leagues
Join Date: Jan 2013
Posts: 341
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Yep, was able to figure it out haha. The only wonky thing is that some nations' Language Information got thrown off. China, for instance, was 90% US Modern and 10% US Historical. Russia, Afghanistan, Philippines, Honduras, and maybe one or two others were producing US-named white guys.
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07-09-2015, 10:34 PM | #82 |
Major Leagues
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Posts: 341
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Could you post what your Language Information for the United States is? In my sandbox file I cleared my draft class and created a new one just to get a sense for how the names were and it seems like some names are just repeating way too often. Out of 339 American players, 33 are named Dave, 18 are named Pat and 10 are named Dusty.
If I check the US profile, it's 86% US Modern, 4% Hispanic, 10% US Historical (which I understand is the African-American subset, right?)... is that what it should be? |
07-09-2015, 10:45 PM | #83 | |
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Quote:
You can easily edit those that you desire to change. |
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07-09-2015, 10:52 PM | #84 | |
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Quote:
Re-import the names and make sure that my files are the ones active in the database folder (i.e named properly). With my 2000 first name set, only about 1 in every 1000 white American ballplayers should be named Dave. |
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07-09-2015, 11:04 PM | #85 |
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The original first_names.txt has been re-named ORG_first_names.txt and I renamed 2000_first_names.txt to first_names.txt when I moved it into the /database/ folder. Just tried re-importing the database again and I'm still running into the same problem. Created 1000 American players and ~10% of them are named Dave.
Thanks for your patience in helping me out. |
07-09-2015, 11:31 PM | #86 | |
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Quote:
If so, that puppy has always shown odd behavior when re-importing various things, including my names. If this league began life as a purely fictional league, then I don't know what the issue could be without being able to look at the files. |
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07-10-2015, 03:03 AM | #87 |
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I am not sure myself. I have been fooling with Spritze's DB and had imported one historic league and started another fictional one. I may also have had an issue with a game update. Began play in about 1850, but not sure when these developed. Trying to take notes and keep going, then start all over. As of now I have 3 ML's, 2 of which have only the United States as countries.
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07-10-2015, 06:55 AM | #88 | |
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Quote:
Last question: To continue on my main file as it was (all changes and database re-importing/merging was done in a different file), should I do anything with the names/ethnicities text files and the world_default file (currently yours are in my /database/ folder), or will I be okay on that one as long as I don't re-import databases? |
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07-10-2015, 10:56 AM | #89 | |
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Quote:
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09-05-2015, 02:09 PM | #90 |
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Your efforts are much appreciated Q-dog! Thanks for this!
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09-06-2015, 07:12 PM | #91 |
Minors (Triple A)
Join Date: Feb 2011
Posts: 256
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I've been running the same league now for some time and was looking for a way to freshen it up so instead of doing something drastic, I thought I would change the nameset. I switched from the 1970 set to the 1800's and it was exactly the little something the league needed. I laughed out loud when the first draft list came out and the "best" player's name is Old Hoss in the year 2032. Perfect. Thanks again for the effort you put into this.
I will say though that the suggestion to remove nicknames for any league started with this nameset is a must as Old Hoss having a nickname kind of sucked but hey that's what the editor is for. |
09-30-2015, 01:25 PM | #92 |
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Join Date: Dec 2005
Location: Los Angeles
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I know I should know how to fix this, but I am stumped.
I set up a fictional league with only 1 ML, and set the nationality of both the league and draft class to 85% US, 10% Canada, 7% Mexico, 3% random. I started the league, then imported QD's 2016 files, randomized the names of the initial players and simmed 10 years. At the end of 10 years, only 50% of the players are American, but the ratios I set up at league creation are still the same. Anyone have any ideas on what I should change? I'm thinking to just start the league again with the nameset already installed and see what happens.
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10-01-2015, 03:41 PM | #93 |
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Just started fresh and simmed 10- years again and the same thing. Anyone at all have an idea of where I should make the changes?
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10-01-2015, 06:17 PM | #94 |
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Figured it out. I needed to set the region for the ML to USA-Canada-Mexico. I'm done rubber ducking this thread.
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04-04-2016, 07:56 AM | #95 |
Minors (Double A)
Join Date: Apr 2003
Posts: 112
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anyone know if the 16 names files play well with version 17? if not, will there be an update?
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04-04-2016, 05:32 PM | #96 |
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04-10-2016, 01:24 PM | #97 |
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04-26-2016, 10:02 AM | #98 |
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Sorry for the late reply; I must have missed an email notification of your post.
Only the Modern Set (2000) is included in OOTP17. If you want one of the other sets, you need to download the OOTP16 version and install it. The old sets will work without issue. |
04-30-2016, 01:19 PM | #99 |
Minors (Single A)
Join Date: Oct 2015
Location: Stamford, CT USA
Posts: 54
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I'm using OOTP 16 and I've downloaded Questdog's mod.
I've been manually adding a lot of names I'm finding and keeping track of them. I'd love to understand how the file works a little better. I understand Ethnicity, but there is a second number which I don't quite get. Questdog, if you are continually maintaining and working on a new version, I'd love to help you out by sending you names that I'm finding. I'm keeping a list in case you are interested (first and last names). Would be awesome for a future version if OOTP would allow you to add names from within the game interface vs. via text editor. |
04-30-2016, 01:22 PM | #100 |
Minors (Single A)
Join Date: Oct 2015
Location: Stamford, CT USA
Posts: 54
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One more note, I've noticed that certain nations aren't represented as well as they should be. For instance, Haiti. It uses French names, but Haitian names are quite different.
Is there a way to add these? Questdog - I saw in an earlier thread that you were considering going outside of the defaults a bit. |
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