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03-01-2015, 02:42 PM | #121 | ||||
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
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03-01-2015, 10:04 PM | #122 |
Hall Of Famer
Join Date: Mar 2002
Location: Canada
Posts: 3,435
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I'm very happy to see how things are progressing. Good job on the screens. Even tho I wasn't a massive fan of the first one, I still believe in this company and the makers of the game. I will be a pre-order guy
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03-02-2015, 04:41 PM | #123 | |
Minors (Rookie Ball)
Join Date: Feb 2015
Location: Bratislava, Slovakia
Posts: 22
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you can find them in the appropriate area on the forums...
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03-02-2015, 05:01 PM | #124 |
All Star Reserve
Join Date: Sep 2013
Location: Calgary, AB
Posts: 574
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Are we all going to have the pleasure to use the editor in the game to update players to various teams and also update the stats and skills as opposed to waiting till one day of the year (July 1st) like it is now ?
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03-02-2015, 06:57 PM | #125 |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Yes, there is more flexibility on this now. I did a test on this and was able to use the editor on June 25th, as an example. I'll double check to ensure other dates.
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03-02-2015, 09:31 PM | #126 | |
All Star Reserve
Join Date: Sep 2013
Location: Calgary, AB
Posts: 574
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Quote:
One of the features that has frustrated me with the FHM14 has been the fact that we are only limited to one day out of the whole simming year that we can edit all those fields. It'll sure make it easy to keep our own personal rosters up to date and edit our own opinions on skills and whatnot. Thanks again for the reply Cole! |
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03-03-2015, 12:55 AM | #127 | |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
Yup, I checked another game I had in September and was able to fully edit everything as well. So looks like it's pretty wide open. Sebastian can probably respond if there are any limitations yet, but it seems to be wide open in terms of ability to edit. |
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03-03-2015, 07:31 AM | #128 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,119
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I feel like I repeat myself but our goal with FHM is not to make it possible to build any sort of fictional worlds or customize the game in any form you want.
Our main goal with FHM is to give the user the experience to play in a world that is as close to reality as possible. I have full respect for the passion of some of you guys that want all this fictional and customization options but I also don't want you to be disappointed because FHM just will never be, what you ask for. We don't have a final decision when during a game it is possible to change different things, some stuff will be changeable all year around, some stuff only on July 1st.
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03-03-2015, 11:58 AM | #129 | |
All Star Reserve
Join Date: Sep 2013
Location: Calgary, AB
Posts: 574
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Quote:
I'm not keen nor do I care much for fictionalization but I do respect the people that do, I just think having the ability to make changes on the fly or make changes before I start an entirely new career, I can keep the players as close as it is in the real life and mimic they're fluctuating skills as they progress or de-gress (if thats even a word). In a nutshell, I'm praying for the ability to edit the players contracts / team rights / height / weight / skill attributes / favorite chocolate bar on the fly or at the start of the game and through out the game.... I'm not interested in team names / changing the teams planet or what interstellar division they play in if you know what I mean. Last edited by BlackIce; 03-03-2015 at 12:05 PM. |
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03-03-2015, 05:37 PM | #130 | |
FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,888
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Quote:
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03-03-2015, 09:23 PM | #131 |
All Star Starter
Join Date: Apr 2010
Posts: 1,104
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Can I use 18 teams in Juniors while having a 24 teams in the pro league or do I have to have the same number of pro and junior teams?
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03-04-2015, 12:16 AM | #132 | |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
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Quote:
Personally, I am one of those who prefers fictional games over real life, and thus, I don't like to hear that FHM will never be what I want in that respect and I don't think it's fair to say either. Truth be told, FHM 2 has a decent amount of customization for me and in current state I think wil be what I (and other fictional gamers) want from a game. (I've already got immersed in some of my random test games!) Of course, more options and customizability in future versions would certainly be welcome if they were to come to fruition. It's ultimately the developers choice on what route to take and getting the game as realistic as possible is a good one Last edited by Cole; 03-04-2015 at 12:18 AM. |
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03-04-2015, 12:18 AM | #133 |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
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03-04-2015, 07:17 AM | #134 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,119
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One final clarification from me, after that I will rest this topic:
Editing a running game is something different for me then editing a quickstart database (which then is used to start a new game). 1. Editing a running game: The vision we have is, that the user should be able to make sensible changes to the game. That includes e.g. expansion, team re-names, team moves, salary cap changes. Most of this stuff has to happen at one special day (July 1st). Not everything will be in FHM 2 but thats the route we will go in the future. 2. Editing quickstarts to start generate new games with Give the user a way to edit the existing database and make it available for users to use for new games (pre-game editor is that right word I guess). Thats something we want to improve in the future (again, small steps with FHM 2 in that direction and then improve over time). 3. Fictional Play We have a basic (but fun) fictional mode now. Of course we will improve it over time but it is not our main focus so most of the very special request by a few will most likely never make it in our fictional mode. Cut!
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03-04-2015, 11:19 AM | #135 | |
Minors (Double A)
Join Date: Apr 2004
Location: Smyrna, Tennessee
Posts: 191
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Quote:
I know most of us that want a fictional mode aren't asking for much than being able to have fictional teams / players in a customizable league size with a minor league and junior league. I appreciate the fact you guys are wanting to build a solid "real world" game before exploring other options and I am glad to hear that fictional play will not be completely thrown out the window. |
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03-04-2015, 11:47 AM | #136 |
Major Leagues
Join Date: Jan 2015
Location: SK & BC
Posts: 349
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Sebastian forgive me if it is mentioned elsewhere but would it be possible to have FHM2 start on July 1st, rather than in August? In FHM 14 it seems to start in August when we begin a new game. That way we could alter a few things in the game before the initial season starts like the point system and other league rules without having to sim ahead to the next season to do so. If we can already do this in FHM14 than I must have missed it.
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03-04-2015, 01:15 PM | #137 | |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
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03-04-2015, 08:36 PM | #138 |
Minors (Triple A)
Join Date: Apr 2013
Posts: 254
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Will there be an option to do stats only by turning off the ability to see ratings like OOTP?
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03-05-2015, 08:19 AM | #139 |
Minors (Double A)
Join Date: Jan 2015
Posts: 132
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Multi Team Trades?
In BIO say who they were Drafted by because that would help me make Drafted by Teams League? In OTTP you can Edit a Rosters anytime of the year and also Ecit Lesgue Structure in Pre-season. Shared Affiliates? League Evolution? Waviers Trades? Draft last 2 days and Trades in it by Computer Teams? Rumor Mill? Allowing like Siidney Crosby against Wayne Greztky matchup or even like what OTTP has All-Time Greats League? Quick starts? Templates? |
03-05-2015, 08:32 AM | #140 |
Developer
Join Date: Mar 2002
Location: Hamburg, Germany
Posts: 5,119
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At some point yes but it is not part of FHM at the moment.
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