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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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05-12-2019, 11:14 AM | #1 |
Minors (Double A)
Join Date: Sep 2005
Posts: 150
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26-Man Roster for Doubleheaders
Does OOTPXX have the functionality to go to a 26-man roster on the days of doubleheaders?
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05-12-2019, 11:29 AM | #2 |
All Star Starter
Join Date: Jun 2011
Posts: 1,255
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05-13-2019, 12:18 AM | #3 |
All Star Starter
Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,181
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This question is asked from time to time. The answer is that programming the AI to use this feature effectively would be too much work for so specialized a feature. It would be nice if it could be added someday. Baseball's roster rules have, I fear, reached the point where a simulation that replicated them all would have to be run on a quantum supercomputer.
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05-13-2019, 06:16 AM | #4 | |
All Star Starter
Join Date: Jun 2011
Posts: 1,255
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Quote:
The MLB is going to 26-man rosters next year, so at the end of the day, this particular rule goes away. Sent from my iPhone using Tapatalk |
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05-13-2019, 06:58 AM | #5 | |
OOTP Roster Team
Join Date: Feb 2002
Location: Rocky River, Ohio
Posts: 2,392
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Quote:
Additionally starting in 2020, active roster limits will expand from 25 to 26 players for Opening Day through August 31. (Teams will be allowed a 27th player for doubleheaders.) Beginning in September, rosters will expand only to 28 players, compared to the previous mark of 40 players. Last edited by ohiodevil; 05-13-2019 at 07:22 AM. |
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05-13-2019, 07:04 AM | #6 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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You could change the league player limit to 26 or next year to 27 for the double header then switch back after the game's are over(I think you can do it in commish mode-not 100 percent certain).
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05-13-2019, 07:14 AM | #7 |
OOTP Roster Team
Join Date: Feb 2002
Location: Rocky River, Ohio
Posts: 2,392
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This has been a work around for a few years, but the problem is that is effects all teams and when you flip it back to the "normal" roster limit, you sometimes get guys on DFA/Waivers that normally would not be there.
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05-13-2019, 07:19 AM | #8 |
Banned
Join Date: Jun 2018
Posts: 1,728
Infractions: 0/2 (5)
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I just disable rainouts. One way around the double header problem. Because if you ever sim a double header chances of the AI manager killing all your pitchers is extremely high.
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05-13-2019, 07:25 AM | #9 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
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-deleted-
Last edited by Orioles1966; 05-13-2019 at 07:27 AM. |
05-13-2019, 07:29 AM | #10 | |
OOTP Roster Team
Join Date: Feb 2002
Location: Rocky River, Ohio
Posts: 2,392
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Quote:
I know they have been saying that it is too difficult to implement since 2015, so hopefully they have looked into this more and maybe we can get this for OOTP 21! |
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05-13-2019, 08:35 AM | #11 |
Hall Of Famer
Join Date: Apr 2012
Location: Germany
Posts: 11,905
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I don't see the problem... addition by restriction:
1. Add the extra roster spot for a double-header, but only for teams that play one. 2. The AI is forced to select a rested pitcher as the extra player. 3. The AI must send back the same player after the double-header is over. 4. If another pitcher is injured during the double-header, the AI may DL him and keep the extra pitcher instead. Now someone whip that into C++ real quick and we're good. Disclaimer: I don't do programming for a living, I have never programmed anything fancy even in Excel, and I am scared to death of the Xerox in the next room.
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05-13-2019, 11:23 AM | #12 | |
All Star Starter
Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,181
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05-13-2019, 01:15 PM | #13 | |
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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if double_header=true then roster_limit=26 else roster_limit=25. lol |
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05-13-2019, 01:23 PM | #14 |
Major Leagues
Join Date: Jun 2013
Posts: 469
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Much better to disable rainouts. We have had several discussions about ways to help the AI out, and this is an obvious one. Any way you can keep the AI from having to deal with things that require “individual thinking”, for lack of a better term, the better the game is. Some scenarios are not a “program”, but more based on the situation and you really can’t program those.
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05-13-2019, 02:03 PM | #15 | |
Hall Of Famer
Join Date: May 2003
Location: New Jersey
Posts: 2,030
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05-13-2019, 09:15 PM | #16 | |
All Star Starter
Join Date: Jun 2011
Posts: 1,255
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26-Man Roster for Doubleheaders
Quote:
I stand corrected. This makes perfect sense; I didn’t know the MLB agreed though. Sent from my iPhone using Tapatalk |
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05-14-2019, 01:46 AM | #17 |
All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 651
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05-14-2019, 09:59 AM | #18 |
Minors (Triple A)
Join Date: Jun 2009
Posts: 296
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If it was only that simple. The reality is that there is probably much more to it than that. Not knowing how it works, but logically the roster limit is probably a league wide variable. Each team would now have to have their own roster limit, because it could be different from team to team on the same day. Everywhere it accesses that variable would have to be changed to access the new team variable. Could be thousands of places. The AI would also need to be altered to know it has to call up someone when the rosters expand and send the same player back down when the roster goes back to normal. I would love to see this as well, but I can understand how it might be huge undertaking for something that only happens rarely these days when a rainout forces a doubleheader.
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05-14-2019, 10:21 AM | #19 | |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,148
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Quote:
But yeah, the simple fact of "double-header today give an extra roster spot" is pretty easy, but it's all the other stuff. You have to make sure when you're evaluating trading logic that teams aren't trying to build a 26-man roster and value a trade differently whether they have a double-header on that day or not. You probably want to make sure they're not making a waiver claim just for that 26th man spot. You need to make sure that roster logic doesn't go haywire when teams have an extra roster spot every couple weeks, causing them to churn through player options or DFA guys and whatnot. Probably a bunch of other stuff too. I'd love to have this in, don't get me wrong. But it's definitely a lot more than a 5 minute fix |
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05-14-2019, 10:42 AM | #20 |
All Star Starter
Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,181
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As a human player, I like the challenge of rainouts and doubleheaders. If I were an AI, I'd doubtless react to them irrationally, as Matt suggests. Perhaps the best workaround in a solo game is to set the roster limit one higher than real life (26 this year, 27 next year) but restrict one's own team to the actual limit except for double headers.
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