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Old 08-09-2016, 05:15 PM   #201
checkyoursixx
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It's been awhile since I played FHM2. I was most interested in trying to get an online league started but realized the Online Component of FHM2 was very bare. Perhaps things have changed since then, but here is my wishlist. Most has already been mentioned, but I'd like confirmation if Sebastian thinks it may make it's way into FHM3.

Online Enhancements

1. Import/Export feature like OOTP online (apologies if this has already been added)
2. HTML reports, once again.. another great OOTP online feature. It helps with immersion big time. I'd like the ability to see my team rosters, stats and schedule on an html page instead of booting into the game and looking at it. Makes it convinient when browsing my online league at work.

3. Early draft class preview. The ability to see the draft class before the draft actually starts allows online leagues to get a head start on their drafting, without holding up the league too much.

4. Historical page where I can view seasons past. If my online league was 10 years down the road, I'd like to be able to revisit season 1 and see who the scoring leaders were that season, or who the teams were who made the playoffs.

General Features

1. ISS Draft Rankings. Not a must have feature, but one that seems like it wouldn't be as difficult to implement as the suggestions above, and would add a big a lot to the game.

2. Prospect Rankings. OOTP has a Baseball America ranking page, where you can see the best prospects in the game. Would be a cool feature to see that introduced in FHM3.

3. Custom Playoffs. Allow us to limit the number of teams that can make the playoffs. Especially important for fictional leagues with a lower amount of teams.
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Old 08-13-2016, 03:37 PM   #202
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One thing I miss dearly is a centralized location where I can find all the teams trades and the draft selections (including the current team of those picks). I like to come back after a few years and analyze my trades and picks. I know you can already do that somewhat but the transactions are at a league level and the draft selections is hidden somewhere.

As a junior team, to have access to the NHL periodical scouting reports an d NHL draft so it might help the team player management. I noticed too that the drafts rules are not applied in the junior ranks (I run a Quebec Major Junior Hockey team and I can draft 15 years old anytime. The rule restricts it to the 5 first rounds).

Last edited by JMKraus; 08-13-2016 at 03:41 PM.
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Old 08-13-2016, 05:25 PM   #203
gosens
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Forgive me for raising this again, but I'd appreciate Sebastian's feedback to my post as I'm not even sure if it was seen - it was at the very bottom of page 4 so might have been missed and my PM to Sebastian hasn't been read. It is post #80.

Thanks!

http://www.ootpdevelopments.com/boar...05-post80.html
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Old 08-13-2016, 09:24 PM   #204
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Quote:
Originally Posted by gosens View Post
Forgive me for raising this again, but I'd appreciate Sebastian's feedback to my post as I'm not even sure if it was seen - it was at the very bottom of page 4 so might have been missed and my PM to Sebastian hasn't been read. It is post #80.

Thanks!

http://www.ootpdevelopments.com/boar...05-post80.html
Please remember just because you do not receive a response to request doesn't mean it hasn't been read and noted.
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Old 08-13-2016, 10:23 PM   #205
gosens
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I do understand that, of course. I'm simply giving it a try given that Sebastian has been responding more lately than at that time, and because I have made similar suggestions in other threads also without much acknowledgement.

As a faithful FHM supporter since early access, I naturally feel very strongly about what I believe would make this franchise better.

So as I said, I'd "appreciate Sebastian's feedback."

Thanks very much.
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Old 08-21-2016, 05:41 AM   #206
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Originally Posted by Sebastian Palkowski View Post
Release is still a few months away. We are hard at work on many aspects of the game at the moment, so expect first info´s later this summer. For screenshots, we are already pretty far with the changes to the GUI, so we might show something in the next few weeks.
Two months since this post :P
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Old 08-25-2016, 01:46 AM   #207
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Forgive me for raising this again, but I'd appreciate Sebastian's feedback to my post as I'm not even sure if it was seen - it was at the very bottom of page 4 so might have been missed and my PM to Sebastian hasn't been read. It is post #80.

Thanks!

http://www.ootpdevelopments.com/boar...05-post80.html
Wow....center of the world much?
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Old 08-25-2016, 06:03 AM   #208
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Wow....center of the world much?
I think it is perfectly fine to hope for your own dream features. We just have not much time at the moment to answer all requests.
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Old 08-25-2016, 06:13 AM   #209
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For me, there are a few things that would improve my enjoyment of the game a great deal.

1) Like scootermojo said on pg 3 of this thread, some variance of stats over time would make simming into the future much more interesting. And yes I'm part of the "only 11%" that does this but the point is, the game does this so why not make it as good as possible?

Playing forward from 2016 you get only a handful of players scoring 50 goals or 100 points over the next 100 years - simply not inspiring to play the game.

This should not need a huge new area of functionality. It would need two things:
1 - for the average goals per game setting to trend upwards and downwards over periods of time (set in the background by the game with some random element too)
2 - similarly, for the average player stock for newly generated forwards, defense, and goaltending - or simply for skaters and goaltenders - to each improve and decline in a similar fashion over time.

That can lead to defensive eras, high scoring eras, times with great goalies or dead puck eras etc. Ie in the 80's, average goals/game was up, forwards were better and goalies were worse. These days we have great goalies, pretty good forwards, and medium goals per game.
This is an area we really want to improve, at this point I just can´t say if it will be a (big) part of FHM 3. As of today I would say you will see some of it already in FHM 3 with further improvement in future versions. But it is definitively on our internal todo list!

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2) Generational players to actually be generated maybe once or twice every ten years. Real, top hall of fame players who dominate. And, more range between the top players and the regular player stock, so there can legitimately be "stars" instead of a heap of middling players with little difference.
That should be at least tweaked in FHM 3.

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Apart from that I feel that there is a lot of improvement that can be done on navigating in the game, viewing stats, looking up past seasons, team rosters, etc. Right now it is frustrating to navigate as it is simply not intuitive. Having to click three, four, five times to just see a team's scoring (ie the main scoring categories), the difficulty in finding the scoring leaders from past seasons, etc all can be improved.

(hockeydb.com is a good example of how easy it should be to navigate stats, seasons, teams, players)
We always try to improve the GUI of course but for the most part we are happy with it. With such an amount of data to show it is clear that not everything is reachable with just one click but we try to have all daily (important) stuff reachable with just one click and limit the clicks to the rest to a minimum. If you have examples of something with 4-5 clicks and how to make it available with less clicks, just let me know.

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And finally Real News. First of all, seeing news come up on the simming screen, when you stop simming to read it, you can't find it. So the navigation again needs work. But how about some interesting news stories, like "so and so had a five goal game", "team is on a winning streak", "took over first place", "had high hopes but things are falling apart" etc. To add some character and interest in what's happening.
That is a big part of FHM 3 and should be greatly improved (and will see much more attention from us in the future). We also re-build the news subscription system so you can decide on a league by league basis what you want to see in your inbox (manager news screen).

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... Oh yeah, and how about counting Championships on a player's awards/stats!
Not sure if we can get that data (in a fast and/or memory friendly way) but even if it is not part of FHM 3 on release (and there is a way to do it) it is something perfectly fitting into an update.

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It's been great seeing the game evolve from the early pre-release of FHM 1 until now and I will continue buying new versions as long as it continues to improve. The things above would really help make the game more enjoyable to me. Thanks.
Thanks, we work hard every day to further improve the game. We have some many ideas that we will not run out of them in the next 10+ years I guess.
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Old 08-25-2016, 10:45 AM   #210
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Not sure if anyone has mentioned or noticed this but editing lines right now seems like a lot of clicking. As well as needing to dress/scratch players and needing to right click > change position. Will those be any different in FHM3?
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Old 08-25-2016, 11:42 AM   #211
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I'd just like an AI that doesn't stick Z-tier players straight out of junior on its major league teams while better options rot in the minors. Better roster management AI would be cool.
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Old 08-25-2016, 04:11 PM   #212
gosens
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Thanks Sebastian, I do appreciate the feedback and am pleased that we will see at least incremental improvement on these things. And of course I'll continue to make suggestions to push in those directions.

As for the GUI I'll try to make specific suggestions after playing FHM 3, as it's been too long since playing 2 to give good examples. But it's mostly around clicking to view standings and traditional stats (GP-G-A-Pts etc) more immediately than secondary player ratings, and from there more intuitively into past seasons' team stats or standings. I kept getting frustrated trying to find the right menu links or toggles to get where I wanted to go. So I'll wait for FHM 3 and suggest from there.
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Old 08-26-2016, 08:02 PM   #213
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Originally Posted by beezer2434 View Post
Not sure if anyone has mentioned or noticed this but editing lines right now seems like a lot of clicking. As well as needing to dress/scratch players and needing to right click > change position. Will those be any different in FHM3?
At this time I think it is pretty solid. Much faster than EHM. You don't have to change a players position to put them in that position. Just drag and drop from the left hand side of the screen into the position you want. As time goes on they will get better at that position it will become their main one. Unless of course you are using the assistant to set lines, then you may want to manually change their position so the assistant recognizes it as their main one when auto filling.
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Old 08-30-2016, 01:09 AM   #214
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Wow....center of the world much?
This doesn't seem very constructive.
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Old 08-30-2016, 01:12 AM   #215
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I'd just like an AI that doesn't stick Z-tier players straight out of junior on its major league teams while better options rot in the minors. Better roster management AI would be cool.
You clearly aren't a Detroit Red Wings fan or this would be normal for you.
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Old 08-30-2016, 01:15 AM   #216
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I am wondering if there is a way to present the statistics in FHM3 more along the lines of the Hockeydb.com or, even better, the hockey-reference.com.

Not that I necessarily dislike how they are in FHM2, but it would be very slick to look like one of the above named sites.
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Old 08-30-2016, 06:19 PM   #217
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Ability for program to auto size for tablets/surface pros etc.

Ability to play an exhibition game. In other words, just feel like seeing what would happen if two teams played each other. Play one game without having to be in a season.

With above said, tournament mode with teams of your choosing.
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Old 08-30-2016, 06:36 PM   #218
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Ability for program to auto size for tablets/surface pros etc.
We try to improve the situation but tablets/surface pros are not really our main focus with FHM 3 (but we will do some testing/tweaking to hopefully improve the situation).

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Ability to play an exhibition game. In other words, just feel like seeing what would happen if two teams played each other. Play one game without having to be in a season.
That is not on our priority list at the moment, sorry.

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With above said, tournament mode with teams of your choosing.
Again sorry, but that is not on our priority list either for FHM 3.
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Old 08-30-2016, 08:00 PM   #219
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Ai Roster/lines managing

1)I would like to see strategy preferencies play a more important role.
Ex. If the coach chose physical defensive style, my expectations is to see a difference in the roster and lines composition. And If I put PPs on Total offense, they are not suppose to be recalls of the first 2 5on5 lines. Some PP specialists (particularly when they are youngs) play 3rd or 4th line but are on PPs.
2)Use of backup goalies. It's seems ok for modern, or early NHL areas. But for 60's, 70's and 80's, most teams plays their goalies almost 50/50.
And I would like the possibility to choose my starter for the next 5 or 10 games. It would be usefull for online leagues.
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Old 09-03-2016, 01:34 AM   #220
gosens
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I am wondering if there is a way to present the statistics in FHM3 more along the lines of the Hockeydb.com or, even better, the hockey-reference.com.
Exactly my thinking. Those sites aren't perfect either but the stat almanac navigation from standings to team player stats to individual player and back, using html, is smooth and easy.

A player's career stats show the year and team played for, that would be a link to that team's player stats for that year. Team stats should navigate to next year / previous year using arrows, as should the league standings above it.
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