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Perfect Team Perfect Team 2.0 - The online revolution continues! Battle thousands of PT managers from all over the world and become a legend. |
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12-24-2019, 12:42 PM | #21 |
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there isnt much difference between bottom half perfect teams and top half diamond teams though
there is a huge difference between the top 1% perfect teams and the bottom 90% perfect teams. and the game lets you run a 4 starter rotation and 4 player bullpen of other elite starters with no downside so those whale teams can platoon every spot in the lineup |
12-24-2019, 01:04 PM | #22 |
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I agree that it would make sense to maybe always move the top teams in addition to the 4 top playoff teams.
In other words, make sure the teams that win the most games in the league are moved up. Some of them lose in rd1 (due to bad luck or because they deliberately want to stay in the lower levels). This would help create movement and allow an increase in the number of teams that also move down. But you also have to be careful that you don’t relegate too many. If you relegate too many, then the weekly shuffle becomes a decision maker. Get shuffled into a division that is more competitive than others and you are destined for relegation. No fun knowing on Monday morning that you will be relegated no matter if you play or not. We don‘t want to increase the number of managers that walk away and come back another week because the outcome of the week has already been determined.
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12-24-2019, 01:33 PM | #23 |
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If there is incentive to stay out of relegation and you are fighting to stay out of the bottom 12 or 16 or whatever the number then that is a reason to pay attention each week. I don't think any team is guaranteed to be in the bottom half based on bad luck of the draw.
But the way it is now, if you are a medium team that gets stuck in a division with an ultra whale who is a lock to win 135 games then there is truly no reason to pay attention. |
12-24-2019, 02:37 PM | #24 |
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As it is today, a team can survive a shuffle with a much better team in the division.
However, if the number of relegated teams is higher, a division with much better teams (a whale, a manager that made drastic changes, a manager that has more time, a.s.o.) will increase the risk of relegation. I assume the OP wants to increase overall enjoyment of the game by adjusting the # of wins by each team (shift from the top team to the rest of the league). It would be interesting to know if there is indeed a higher level of participation in even/competitive leagues vs. leagues that contain an outlier. What if we had a check-box for "play in highly competitive league" to allow any manager that wants a more competitive week to be moved into such a league for the upcoming week? As it was stated, the difference between the very best and the next 50-150 teams is enough for those teams to not win. Today, we have plenty of whales that can buy a trophy. I am not sure if they would be able to do so if they faced the best of the best. Are we removing their incentive to spend money? Will they be happy to never win a title and be stuck in the middle to lower level of the best of the best league? Maybe we need a tournament setup that plays like a regular league but at a faster frequency.
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12-24-2019, 07:20 PM | #25 | |
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Quote:
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12-24-2019, 07:48 PM | #26 | |
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I'm still a huge fan of the concept of a champions league, think Euro football. The winners of all perfect leagues get promoted to this league, and at the end of the season everyone but the winner gets relegated and all the new perfect team winners get promoted. It forces the absolute best into one league. Of course you'll have the usual (insert swear word here) people who game it by pulling their starters in the playoffs but the devs could always fix that if they decide to.
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12-26-2019, 01:36 AM | #27 |
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When your salary comes mainly from the profits derived from a few whales, you need feeder fish to keep the whales well fed. In perfect leagues, if you are not a whale, you are a feeder fish.
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12-26-2019, 02:17 PM | #28 |
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I often wonder what this forum would complain about if the game were completely free to play. Would they still demand a level where they did not have to compete against the best teams?
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12-26-2019, 03:38 PM | #29 |
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First post in a league time as I grew disinterested in this game, but this thread feels as good as any to say it since it mentions there being too man 100 cards...
I'm in a minority probably, but I feel like nearly every change made to the game this season made things worse. I have no interest in the missions (as I don't want to lock up players to get a worthless bronze pack or something) and haven't even given tournaments a try as they didn't interest me. Hopefully others enjoy it. Then we have all the players added that made the top echelon heavy with players that frankly do not deserve a card that is on par with the historicals that are legends and hall of famers, many of which were given unbelievable cards before even playing an inning of major league ball. Some day we can look back on them as a great, but it seems way too early now. That being said, I'll be back in when the new season/release comes out and hope that some of the original magic of the game is rekindled in me. |
12-26-2019, 05:28 PM | #30 |
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The blatant power creep is ridiculous.
These team of the decade cards are just one last cash grab before this version of the game dies. It's falling into the trap of releasing more uber and super-uber cards for the few whales instead of creating content that will encourage everyone else to spend a little bit. I'm out. |
12-26-2019, 06:36 PM | #31 | |
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12-27-2019, 01:40 AM | #32 |
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I was hoping we could strive to be a little bit better than EA here, but I guess not
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12-27-2019, 02:13 AM | #33 | |
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Alternatively, step back and put your game designer hat on. What is a compelling strategy for continued player engagement that you would choose that is different from the existing one used by the OOTP devteam? And to further follow up on a comment of yours: Do you think that the last real big content drop of the game, the TOTD set, should be an average set of content? Or do you think that the last cards released should be among the best? Which do you think is positive for player engagement? Or to put it in more specific terms: Let's say TOTD cards were not on the level of endgame playables. To be clear, they're not uniformly the best cards in the game, but they're definitely competitive especially vL. But let's say that most of these were NOT endgame playables. Do you think the community reception to that content would be positive or negative? Which do you think your playerbase would enjoy more? EDIT: Even just probing a little further, the EA comparison gets more ridiculous. One of the main criticisms about EA's predatory microtransaction model is that F2P currency gains/accessibility come very slowly and with much effort, which might frustrate players into paying. PT gives players a significant, constant stream of effortless passive income as well as a substantial source of active income via collections, or now tournaments, or both. Further, F2P teams aren't competitive in EA models, which goads any serious player into feeling like they have to spend to be able to play the game right. That is clearly not true of PT either, given how many FTP teams regularly win titles. If you're going to criticize game design, it helps to be nuanced and think beyond that very surface level.
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Former leader of BFF, the definitive competitive PT group for F2P players. DM for info F2P + restrictions. First F2P winner of PT21 Perfect League F2P + restrictions. New team -> PT title in 8 weeks Last edited by QuantaCondor; 12-27-2019 at 02:43 AM. |
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12-27-2019, 07:18 AM | #34 | |
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Bolded what's actually missing from PeL. Whales paid an exceptional amount of money to avoid competing, to fast-forward past it. They want to win 130 every season, and they want to shoot for the lifetime WinP trophy. Which is why this idea isn't particularly popular with them. Actual competition? No wai, you're minimizing my investment. Last edited by Lemandria; 12-27-2019 at 07:22 AM. |
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12-27-2019, 07:31 AM | #35 | |
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12-27-2019, 08:06 AM | #36 | |
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:glance at thread title: Why so many objections, then? We all agree! Last edited by Lemandria; 12-27-2019 at 08:11 AM. |
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12-27-2019, 10:09 AM | #37 | |
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My point is that someone in that league, in fact several teams, will have 60-70 wins. Someone will lose, no matter how balanced the league is. What will those team owners say? Will they rejoice in the great competition and eagerly anticipate next week? Or will they whine incessantly about the teams that are ahead of them and how much money they spent and how unfair and unbalanced the game is? I think it is the latter, which is why the idea won't solve the problem. |
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12-27-2019, 10:16 AM | #38 |
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It depends on if you have a 60 win season but there are choices you can make to get better (choices that aren't just "buy perfect Cy Young"), or if you are going to be stuck at 60 wins forever.
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12-27-2019, 10:23 AM | #39 |
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To me the fun comes from making decisions then seeing the impact of those decisions. In a whale league, does perfect Boudreau or Ozzie fit your team build better? Do you value a 128 stuff starter like Gooden/Waddell or a balanced starter like Walsh?
But when there are perfect league teams with lineups still playing cards like live Trevor Story at shortstop, neither team is making decisions that matter. |
12-27-2019, 10:39 AM | #40 | |
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I am not sure about this. I think you have a combination of both. People that get bored and want to compete against the best (because they know they are the best and will still win) and people that don’t want to compete against the best and look for other ways to make their life easier (have a funded team) and enjoy the game (player records, win records, beating lesser opponents ...). Also, I have a strong feeling that a league of the best of the best will also separate itself and a few will win more often while others won’t ever win, hence they will soon get bored and walk away. This is why I suggested a check-mark that moves people based on their decision rather than a forced one.
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