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Old 10-22-2019, 10:06 AM   #1
manooly
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New Fictional League With Too Much Offense

Hello there!

I am always creating new fictional leagues. This is why I love Ootp. I am really enjoying this new mlb fictional league I’ve created. I’m having a big problem though. I’m getting league averages of .283 and .274 with eras of over 5.00 in the AL and 4.83 in the NL. These are just way too high. It’s a shame because I am loving the setup of this particular league in ootp 20. What is the best thing to do to get somewhat real simmed stats when creating a fictional league? How about what to do with my current league that has this issue now?

I basically play the role of commissioner and sim each day and check the stats and news each day. Any information or help would be greatly appreciated!

- manooly
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Old 10-22-2019, 10:09 AM   #2
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Can you post a screen shot of the modifiers. This should be able to identify the issue quickly.
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Old 10-22-2019, 10:27 AM   #3
manooly
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Thanks for your quick reply! I actually use the default modifiers when creating leagues. I’ve never messed with those especially when creating a fictional mlb universe. I also do not have any aaa, aa or a leagues. I have always simply just used the one mlb league.
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Old 10-22-2019, 12:03 PM   #4
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It may have recalculated or been set up higher for what ever reason.
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Old 10-22-2019, 12:20 PM   #5
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Any suggestions to make the numbers lower and more realistic? Thx!
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Old 10-22-2019, 12:49 PM   #6
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Can you post a screen shot that would make it alot easier to determine the levers to pull. Thanks
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Old 10-22-2019, 01:50 PM   #7
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I also find that out-of-the-box fictional leagues tend to have too much offense.
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Old 10-23-2019, 02:58 PM   #8
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I agree Jamee999. Are there any settings or options to change to make sure that the league averages and ERAs will be lower before we start simming our games for the season? I'd love some ideas!

Thanks!

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Old 10-23-2019, 04:36 PM   #9
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Please see this post from this thread for an option that will keep your league offense from spiralling out of control. I promise it doesn't require any fiddling with modifiers, and is really simple. You just use the technique once a year on the day before Opening Day, and you're good as gold.
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Old 10-23-2019, 09:00 PM   #10
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Any suggestions to make the numbers lower and more realistic? Thx!
In the league settings, stats/ai tab just change the modifiers to lower the offense some. You could have only half as many hits as normal if you wanted and batting averages lower than the pitching dominated mid-60's (definitely not recommended to do anything that radical, just an example) if you made the hits modifier .500.

Next preseason, pick a real life year you want the stats to emulate and enter it and then auto-calc mdofiers-- this won't work during the season, but you can adjust the modifiers-- you just can't hit a target exactly if done during the season. It takes the ability of the players in the league into account for the auto-adjust, so after doing that next preseason you'll end up with the league totals almost exactly the same as for that year as the real life year you choose to emulate (it gives BA/OBP/SLG and they end up for the league at almost exactly that spot).
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Old 10-23-2019, 09:41 PM   #11
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In the league settings, stats/ai tab just change the modifiers to lower the offense some. You could have only half as many hits as normal if you wanted and batting averages lower than the pitching dominated mid-60's (definitely not recommended to do anything that radical, just an example) if you made the hits modifier .500.

Next preseason, pick a real life year you want the stats to emulate and enter it and then auto-calc mdofiers-- this won't work during the season, but you can adjust the modifiers-- you just can't hit a target exactly if done during the season. It takes the ability of the players in the league into account for the auto-adjust, so after doing that next preseason you'll end up with the league totals almost exactly the same as for that year as the real life year you choose to emulate (it gives BA/OBP/SLG and they end up for the league at almost exactly that spot).
Don't have to use auto-calc. Just select the year in the "Totals from year" box. The game will do the rest. Pick the historical season with the offensive environment that suits you best, and away you go. No muss, no fuss. For best results, do it the day before Opening Day every year. Also, after picking the year you want, look up the BABIP for that year here, because the game seems to run it a bit hot, which will inflate your numbers, and input that BABIP into the box after importing your season totals.

For example, I use 1984 for my LTMs, and the game says the BABIP should be .289 for that year, but it was in fact .286, so that's what I input. Also, when your LTMs have been adjusted, some things in the strategy settings will be modified. The main ones are the two "hook" settings for starters and relievers. I like those at default, but others may like them some other way. For some reason, they are modified in the process of the LTM adjustment. Not sure what else gets modified in the strategy settings, but keep an eye on it, just in case.

In order to help you make your choice, the batting numbers from each historical season are here. The pitching numbers are in the BABIP link given above. It's easy peasy. No mucking around with LTMs without having a clue of what the outcome will be. The game does it for you.
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Old 10-25-2019, 02:29 PM   #12
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Thanks for the great information. I do like the idea of picking a year that I like and setting it up that way. I also love the randomness of this great game too. Do you think there's a chance that my newly generated fictional MLB league can transform itself? Do you think it is possible that the pitching becomes more dominant as the years progress and the league batting averages and HRs calm down? If there is that chance, I love the idea of the high offense now and then thinking that just maybe that next dominant pitcher(s) come along and lower those batting stats. Whaddya think???

Thanks again for the ideas and this discussion!

- manooly
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Old 10-25-2019, 03:57 PM   #13
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Quote:
Originally Posted by manooly View Post
Thanks for the great information. I do like the idea of picking a year that I like and setting it up that way. I also love the randomness of this great game too. Do you think there's a chance that my newly generated fictional MLB league can transform itself? Do you think it is possible that the pitching becomes more dominant as the years progress and the league batting averages and HRs calm down? If there is that chance, I love the idea of the high offense now and then thinking that just maybe that next dominant pitcher(s) come along and lower those batting stats. Whaddya think???

Thanks again for the ideas and this discussion!

- manooly

This is something I often wondered about as I was setting up my fictional league.
But since I couldn't be sure about the answer and didn't want to risk things too much I settled on a 20-year span of seasons where I randomly select (using 20-sided die) just prior to each new season to determine which MLB season's statistical modifiers will be in place that season. The 20-year span I settled on was 1972-1991. This way most of the season will be a good mix of offense and pitching, with both power hitting and the speed gaming having a place. But this way I also have a couple of outlier season- 1972 for dominant pitching and 1987 for crazy offense.
Using this approach has felt right for me thus far (in year 10 of the league). It could and likely will eventually lead to back to back seasons of extremes in opposite directions but that works for me also as I would take it to mean that after the first outlier season the league decided to make some changes to restore balance and just went a little too far in the other direction for the next season. I've only used auto-calc once, with unintended and not ideal results, but eventually if things creep too far in any direction due to the make-up of the league I will find a way to get things back in line.
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And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500
On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601
For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717
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Old 10-25-2019, 09:42 PM   #14
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Quote:
Originally Posted by manooly View Post
Thanks for the great information. I do like the idea of picking a year that I like and setting it up that way. I also love the randomness of this great game too. Do you think there's a chance that my newly generated fictional MLB league can transform itself? Do you think it is possible that the pitching becomes more dominant as the years progress and the league batting averages and HRs calm down? If there is that chance, I love the idea of the high offense now and then thinking that just maybe that next dominant pitcher(s) come along and lower those batting stats. Whaddya think???

Thanks again for the ideas and this discussion!

- manooly
I don't really know how to answer that question. My thing is more comparing historical major leaguers in as similar an offensive environment as possible, and this technique kind of puts a choke hold on things as far as offensive output is concerned. It's possible that if you were to leave the LTMs alone for five years or so, you'd get some slippage one way or another, which is what it sounds like you want. This can also be used as a reset, if you find things are drifting more than you'd like them to.

From what I've heard from the fictional players, it seems that the offense continues to increase as you go along. I could be wrong about that though. Remember that I'm strictly a random debut historical player, so I don't know enough about fictional to let you know what will happen in your game.
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Old 10-26-2019, 05:57 AM   #15
Anyone
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Quote:
Originally Posted by manooly View Post
Thanks for the great information. I do like the idea of picking a year that I like and setting it up that way. I also love the randomness of this great game too. Do you think there's a chance that my newly generated fictional MLB league can transform itself? Do you think it is possible that the pitching becomes more dominant as the years progress and the league batting averages and HRs calm down? If there is that chance, I love the idea of the high offense now and then thinking that just maybe that next dominant pitcher(s) come along and lower those batting stats. Whaddya think???
You can leave it free running with the same modifiers, but it's just as likely (maybe more so based on another post) that hitting will come to dominate even more in future seasons as that pitching will even things out.

I will change seasons, but each in-game season I pick a real season in the early to mid 1990's, the specific season just based on whether I'd like a little more offense or a little less offense, as the seasons are slightly different. I actually look up the national league and manually enter the stats, because in my fictional league neither league has the DH, so I'd have more offense than in real life from batters if I used stats that included a league with the DH (it wouldn't be a huge difference, but I don't find manually entering NL numbers much work, either).

Given that I keep similar numbers each season and have it auto-calc modifiers from them each season, I get no drift (only small differences between the seasons I've chosen), so I don't know if it favors hitting if allowed to drift or not. The thing I will say is there's no reason to think it's more likely to become more balanced if allowed to drift than it is to become even more offense-oriented. I'd think they'd be equally likely to add offense or balance more. At least one who posted said that it tends to drift more and more toward offense.

I'm happiest controlling the overall league totals to a real life season of my choosing, which of course isn't everyone's preference, changes coming as teams get stronger and weaker. The only point is don't assume if you allow it to drift, you'll like the direction. If you're okay with the definite possibility that the offense could become even stronger and prefer to let it drift, then that's fine, though.
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Old 10-26-2019, 05:03 PM   #16
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...I actually look up the national league and manually enter the stats, because in my fictional league neither league has the DH, so I'd have more offense than in real life from batters if I used stats that included a league with the DH (it wouldn't be a huge difference, but I don't find manually entering NL numbers much work, either)...
Thank you for raising this point. It's a critical one. If you're playing with a DH in both sub-leagues, use the AL numbers to choose the season you want to use for your numbers. DH in one sub-league, no DH in the other? Use the MLB numbers of the season of your choice. And do what Anyone does if neither sub-league has the DH. I haven't tested all three of these options 'cause I'm lazy, but it makes sense to me. Because I use 1984, and that was a season where there was a DH in one sub-league, and no DH in the other, that's what I set my league settings to, and then the numbers that come in are ready to go, and the modifiers are adjusted by the game as the numbers come in.
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Old 10-26-2019, 05:23 PM   #17
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I agree Jamee999. Are there any settings or options to change to make sure that the league averages and ERAs will be lower before we start simming our games for the season? I'd love some ideas!

Thanks!

- manooly
Yes, there are settings to adjust this in the League Totals. Raising a number will lower that stat's numbers.
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