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03-31-2019, 09:11 AM | #1 |
Minors (Double A)
Join Date: Mar 2013
Location: Sao Paulo, Brasil
Posts: 198
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Enforcers tacticals roles
Any chances this year to have a hotfix about this?
Excellent update. In historical The PIMs are more balanced now. My only concern is the tactical roles Goon and Enforcer. This 2 roles are identicals : screening (?!) and strengh in red, and fighting in green. For exemple Dave schultz is always suitable as agitator (19) or grinder (14) and only at (12) as goon or enforcer. Why I consider it important? From the manual : Goons and Enforcers will reduce opponent's bravery, unless countered by presence of the opponent's goons and/or enforcers. Agitators will lower the Temperament attribute of opponents, leading them to take more penalties. So only Goons and Enforcers ad an intimidating factor by lowering the opponent bravery. But since the historical good fighters normally have high aggression, (and low temperament) and its take in calculation only in the agitator tac. role, who will be goons and enforcers. In this situation, the «Broad Street Bullies» are denatured : 29 fights (IRL 77) and with no important intimidating factor... Some suggestions : Why aggression is more relevant for agitator than for a goon? Why low temperament is not relevant for goon or bravery/leadership for enforcer? Last edited by Spartacus70; 06-22-2019 at 10:11 AM. |
04-04-2019, 03:51 PM | #2 |
Minors (Double A)
Join Date: Mar 2013
Location: Sao Paulo, Brasil
Posts: 198
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Any hope for this year?
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04-09-2019, 11:11 AM | #3 |
All Star Reserve
Join Date: Sep 2013
Location: Calgary, AB
Posts: 574
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I find the tool tip on fighting misleading. The information should be primarily represented as the "willingness" to fight and not so much the ability.
When people get those plus 1's to fighting in development, they think its based on that player getting fighting ability increase when its based on more of a willingness. Also.... adding a slider to give more frequency of fights would help immensely, rather than being at the mercy of biased developer(s). |
06-22-2019, 10:08 AM | #4 |
Minors (Double A)
Join Date: Mar 2013
Location: Sao Paulo, Brasil
Posts: 198
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Hello!? Please someone can told if at least it will be fix for FHM6?
The enforcer and goon tactical roles are still identical and useless. Last edited by Spartacus70; 06-22-2019 at 10:10 AM. |
07-14-2019, 04:41 PM | #5 |
Minors (Double A)
Join Date: Mar 2013
Location: Sao Paulo, Brasil
Posts: 198
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Hello! Nobody cares about the no intimidation aspect for historical 70's 80's?
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