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Old 05-31-2016, 09:35 PM   #21
damonrusst
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Quote:
Originally Posted by BIG17EASY View Post
I don't know if it's a hard rule, but the AI has never used one of my pitchers who is fatigued below 50 percent, even in an extra-inning game. My guess is it is not a hard rule, though. But I don't think that should stop us from having the option. There are a lot of things the user can do that the AI can't, some that benefit the user, some that benefit the AI.
I've had guys brought in below 50 percent for sure, with decent 100% guys on the bench. But anywhere below 70 seems to blow the game for sure. I started using player strategy for anyone with yellow fatigue settings and that, while being a pain, seems to work and looks like the only option at this point. I don't know if using player strategy would be possible with a manager that won't allow GM control of lineups and rotation. Mine does though so it works for now.
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Old 06-01-2016, 12:14 AM   #22
PSUColonel
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But again, if the AI can't do it, it doesn't matter. The real issue is, these apparently needs to be looked at by Markus IMO.
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Old 06-01-2016, 12:30 AM   #23
NoOne
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both my setup guys are "7th or later." i think it helps the ai make better decisions.

i'm assuming the ai would go by overall in the event of fatigue and do some guesstimate if a slightly tired pitcher is still a far batter option. if the ai played a guy slightly tired, the alternative may have forced the issue.

maybe this is a result of a poor "handle player" or some manager rating.
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Old 06-01-2016, 01:20 AM   #24
MrWideFrame
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both my setup guys are "7th or later." i think it helps the ai make better decisions.

i'm assuming the ai would go by overall in the event of fatigue and do some guesstimate if a slightly tired pitcher is still a far batter option. if the ai played a guy slightly tired, the alternative may have forced the issue.

maybe this is a result of a poor "handle player" or some manager rating.
Good idea. What do you use for your closer?
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