|
||||
|
03-21-2019, 04:05 PM | #1 |
Minors (Single A)
Join Date: Apr 2016
Posts: 92
|
3d stuttering
In 3d the runners and fielders run about 5 steps- then momentary stop- then they continue running again for about 5 steps and stop- etc etc. Same with ball flight- it goes a fair distance then stops for about
a half second and then starts again and stops midflight- only to start again after that half second. This goes for batted balls and for throw as well. However, I have found that this only occurs with silvam's stadiums, not with the stadiums that come with the game. I've updated drivers and played around with OpenGL Mode, Anisotropic Filter, frames per second, audience detail and nothing. Is it a video card issue? Do I need another computer? System specs are below in case you can help. ================================================== = GPU Caps Viewer v1.41.3.0 report http://www.geeks3d.com http://www.ozone3d.net/gpu_caps_viewer/ ================================================== = ===================================[ System / CPU ] - CPU Name: Intel(R) Pentium(R) CPU N3700 @ 1.60GHz - CPU Core Speed: 1599 MHz - CPU logical cores: 4 - Family: 6 - Model: 12 - Stepping: 3 - Physical Memory Size: 8192 MB - Operating System: Windows 10 64-bit build 17134 - PhysX Version: drivers not installed ===================================[ Graphics Adapters / GPUs ] - Current Display Mode: 1600x900 @ 60 Hz - 32 bpp - Num GPUs: 1 - GPU 1 - Name: Intel(R) HD Graphics - GPU codename: - Device ID: 8086-22B1 - Subdevice ID: 1043-191D - Revision ID: 21 - Driver: 20.19.15.4835 (10-16-2017) - Bus Id: -1 - BIOS version: Intel Video BIOS - Memory size: 1024MB - Memory type: - Memory bus width: 0-bit ===================================[ OpenGL GPU Capabilities ] - GL_VENDOR: Intel - GL_RENDERER: Intel(R) HD Graphics - GL_VERSION: 4.4.0 - Build 20.19.15.4835 - GL_SHADING_LANGUAGE_VERSION: 4.40 - Build 20.19.15.4835 - ARB Texture Units: 8 - Vertex Shader Texture Units: 32 - Pixel Shader Texture Units: 32 - Geometry Shader Texture Units: 32 - Max Texture Size: 16384x16384 - Max Anisotropic Filtering Value: X16.0 - Max Point Sprite Size: 255.0 - Max Dynamic Lights: 8 - Max Viewport Size: 16384x16384 - Max Vertex Uniform Components: 4096 - Max Fragment Uniform Components: 4096 - Max Geometry Uniform Components: 4096 - Max Varying Float: 64 - Max Vertex Bindable Uniforms: 0 - Max Fragment Bindable Uniforms: 0 - Max Geometry Bindable Uniforms: 0 - Frame Buffer Objects (FBO) Support:[yes] - Multiple Render Targets / Max draw buffers: 8 - Pixel Buffer Objects (PBO) Support:[yes] - S3TC Texture Compression Support:[yes] - ATI 3Dc Texture Compression Support:[no] - Texture Rectangle Support:[yes] - Floating Point Textures Support:[no] - MSAA: 2X - MSAA: 4X - MSAA: 8X - OpenGL Extensions: 221 extensions (GL=200 and WGL=21) - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_blend_color - GL_EXT_abgr - GL_EXT_texture3D - GL_EXT_clip_volume_hint - GL_EXT_compiled_vertex_array - GL_SGIS_texture_edge_clamp - GL_SGIS_generate_mipmap - GL_EXT_draw_range_elements - GL_SGIS_texture_lod - GL_EXT_rescale_normal - GL_EXT_packed_pixels - GL_EXT_texture_edge_clamp - GL_EXT_separate_specular_color - GL_ARB_multitexture - GL_ARB_map_buffer_alignment - GL_ARB_conservative_depth - GL_EXT_texture_env_combine - GL_EXT_bgra - GL_EXT_blend_func_separate - GL_EXT_secondary_color - GL_EXT_fog_coord - GL_EXT_texture_env_add - GL_ARB_texture_cube_map - GL_ARB_transpose_matrix - GL_ARB_internalformat_query - GL_ARB_internalformat_query2 - GL_ARB_texture_env_add - GL_IBM_texture_mirrored_repeat - GL_ARB_texture_mirrored_repeat - GL_EXT_multi_draw_arrays - GL_SUN_multi_draw_arrays - GL_NV_blend_square - GL_ARB_texture_compression - GL_3DFX_texture_compression_FXT1 - GL_EXT_texture_filter_anisotropic - GL_ARB_texture_border_clamp - GL_ARB_point_parameters - GL_ARB_texture_env_combine - GL_ARB_texture_env_dot3 - GL_ARB_texture_env_crossbar - GL_EXT_texture_compression_s3tc - GL_ARB_shadow - GL_ARB_window_pos - GL_EXT_shadow_funcs - GL_EXT_stencil_wrap - GL_ARB_vertex_program - GL_EXT_texture_rectangle - GL_ARB_fragment_program - GL_EXT_stencil_two_side - GL_ATI_separate_stencil - GL_ARB_vertex_buffer_object - GL_EXT_texture_lod_bias - GL_ARB_occlusion_query - GL_ARB_fragment_shader - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_texture_non_power_of_two - GL_ARB_vertex_shader - GL_NV_texgen_reflection - GL_ARB_point_sprite - GL_ARB_fragment_program_shadow - GL_EXT_blend_equation_separate - GL_ARB_depth_texture - GL_ARB_texture_rectangle - GL_ARB_draw_buffers - GL_ARB_color_buffer_float - GL_ARB_half_float_pixel - GL_ARB_texture_float - GL_ARB_pixel_buffer_object - GL_ARB_texture_barrier - GL_EXT_framebuffer_object - GL_ARB_draw_instanced - GL_ARB_half_float_vertex - GL_ARB_occlusion_query2 - GL_EXT_draw_buffers2 - GL_WIN_swap_hint - GL_EXT_texture_sRGB - GL_ARB_multisample - GL_EXT_packed_float - GL_EXT_texture_shared_exponent - GL_ARB_texture_rg - GL_ARB_texture_compression_rgtc - GL_NV_conditional_render - GL_ARB_texture_swizzle - GL_EXT_texture_swizzle - GL_ARB_texture_gather - GL_ARB_sync - GL_ARB_cl_event - GL_ARB_framebuffer_sRGB - GL_EXT_packed_depth_stencil - GL_ARB_depth_buffer_float - GL_EXT_transform_feedback - GL_ARB_transform_feedback2 - GL_ARB_draw_indirect - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_ARB_framebuffer_object - GL_ARB_framebuffer_no_attachments - GL_EXT_texture_array - GL_EXT_texture_integer - GL_ARB_map_buffer_range - GL_ARB_texture_buffer_range - GL_EXT_texture_snorm - GL_ARB_blend_func_extended - GL_INTEL_performance_query - GL_ARB_copy_buffer - GL_ARB_sampler_objects - GL_NV_primitive_restart - GL_ARB_seamless_cube_map - GL_ARB_seamless_cubemap_per_texture - GL_ARB_uniform_buffer_object - GL_ARB_depth_clamp - GL_ARB_vertex_array_bgra - GL_ARB_shader_bit_encoding - GL_ARB_draw_buffers_blend - GL_ARB_geometry_shader4 - GL_EXT_geometry_shader4 - GL_ARB_texture_query_lod - GL_ARB_explicit_attrib_location - GL_ARB_draw_elements_base_vertex - GL_EXT_shader_integer_mix - GL_ARB_instanced_arrays - GL_ARB_base_instance - GL_ARB_fragment_coord_conventions - GL_EXT_gpu_program_parameters - GL_ARB_texture_buffer_object_rgb32 - GL_ARB_compatibility - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_multisample - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_vertex_type_10f_11f_11f_rev - GL_ARB_timer_query - GL_EXT_timer_query - GL_ARB_tessellation_shader - GL_ARB_vertex_array_object - GL_ARB_provoking_vertex - GL_ARB_sample_shading - GL_ARB_texture_cube_map_array - GL_EXT_gpu_shader4 - GL_ARB_gpu_shader5 - GL_ARB_gpu_shader_fp64 - GL_INTEL_fragment_shader_ordering - GL_ARB_fragment_shader_interlock - GL_ARB_clip_control - GL_ARB_shader_subroutine - GL_ARB_transform_feedback3 - GL_ARB_get_program_binary - GL_ARB_separate_shader_objects - GL_ARB_shader_precision - GL_ARB_vertex_attrib_64bit - GL_ARB_viewport_array - GL_ARB_transform_feedback_instanced - GL_ARB_compressed_texture_pixel_storage - GL_ARB_shader_atomic_counters - GL_ARB_shading_language_packing - GL_ARB_shader_image_load_store - GL_ARB_shading_language_420pack - GL_ARB_texture_storage - GL_EXT_texture_storage - GL_ARB_compute_shader - GL_ARB_vertex_attrib_binding - GL_ARB_texture_view - GL_ARB_fragment_layer_viewport - GL_ARB_multi_draw_indirect - GL_ARB_program_interface_query - GL_ARB_shader_image_size - GL_ARB_shader_storage_buffer_object - GL_ARB_texture_storage_multisample - GL_ARB_buffer_storage - GL_AMD_vertex_shader_layer - GL_AMD_vertex_shader_viewport_index - GL_ARB_query_buffer_object - GL_EXT_polygon_offset_clamp - GL_ARB_clear_texture - GL_ARB_texture_mirror_clamp_to_edge - GL_ARB_debug_output - GL_ARB_enhanced_layouts - GL_KHR_debug - GL_ARB_arrays_of_arrays - GL_ARB_texture_query_levels - GL_ARB_invalidate_subdata - GL_ARB_clear_buffer_object - GL_INTEL_map_texture - GL_ARB_texture_compression_bptc - GL_ARB_ES2_compatibility - GL_ARB_ES3_compatibility - GL_ARB_robustness - GL_ARB_robust_buffer_access_behavior - GL_EXT_texture_sRGB_decode - GL_KHR_texture_compression_astc_ldr - GL_ARB_copy_image - GL_KHR_blend_equation_advanced - GL_EXT_direct_state_access - GL_ARB_stencil_texturing - GL_ARB_texture_stencil8 - GL_ARB_explicit_uniform_location - GL_ARB_multi_bind - GL_ARB_indirect_parameters - WGL_EXT_depth_float - WGL_ARB_buffer_region - WGL_ARB_extensions_string - WGL_ARB_make_current_read - WGL_ARB_pixel_format - WGL_ARB_pbuffer - WGL_EXT_extensions_string - WGL_EXT_swap_control - WGL_EXT_swap_control_tear - WGL_ARB_multisample - WGL_ARB_pixel_format_float - WGL_ARB_framebuffer_sRGB - WGL_ARB_create_context - WGL_ARB_create_context_profile - WGL_EXT_pixel_format_packed_float - WGL_EXT_create_context_es_profile - WGL_EXT_create_context_es2_profile - WGL_NV_DX_interop - WGL_INTEL_cl_sharing - WGL_NV_DX_interop2 - WGL_ARB_create_context_robustness - OpenGL SPIR-V Extensions: 0 - OpenGL core capabilities: 179 caps listed - GL_MAX_LIST_NESTING: 64 - GL_MAX_EVAL_ORDER: 32 - GL_MAX_LIGHTS: 8 - GL_MAX_CLIP_PLANES: 8 - GL_MAX_TEXTURE_SIZE: 16384 - GL_MAX_PIXEL_MAP_TABLE: 65536 - GL_MAX_ATTRIB_STACK_DEPTH: 16 - GL_MAX_MODELVIEW_STACK_DEPTH: 32 - GL_MAX_NAME_STACK_DEPTH: 128 - GL_MAX_PROJECTION_STACK_DEPTH: 4 - GL_MAX_TEXTURE_STACK_DEPTH: 10 - GL_MAX_VIEWPORT_DIMS: 16384 - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH: 16 - GL_MAX_3D_TEXTURE_SIZE: 2048 - GL_MAX_ELEMENTS_VERTICES: 1048576 - GL_MAX_ELEMENTS_INDICES: 1048576 - GL_MAX_TEXTURE_UNITS: 8 - GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 - GL_MAX_TEXTURE_LOD_BIAS: 15 - GL_MAX_DRAW_BUFFERS: 8 - GL_MAX_VERTEX_ATTRIBS: 16 - GL_MAX_TEXTURE_COORDS: 8 - GL_MAX_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 - GL_MAX_VARYING_FLOATS: 64 - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 - GL_MAX_CLIP_DISTANCES: 8 - GL_MAX_ARRAY_TEXTURE_LAYERS: 2048 - GL_MAX_VARYING_COMPONENTS: 64 - GL_MIN_PROGRAM_TEXEL_OFFSET: -8 - GL_MAX_PROGRAM_TEXEL_OFFSET: 7 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: 4 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: 128 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: 4 - GL_MAX_RENDERBUFFER_SIZE: 16384 - GL_MAX_COLOR_ATTACHMENTS: 8 - GL_MAX_SAMPLES: 8 - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 - GL_RGBA_FLOAT_MODE_ARB: 0 - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 - GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 - GL_MAX_SAMPLES_EXT: 8 - GL_RGBA_INTEGER_MODE_EXT: 0 - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 - GL_FRAMEBUFFER_SRGB_CAPABLE_EXT: 0 - GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 - GL_MAX_TEXTURE_BUFFER_SIZE: 134217728 - GL_MAX_TEXTURE_BUFFER_SIZE_ARB: 134217728 - GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 - GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 - GL_MAX_UNIFORM_BLOCK_SIZE: 65536 - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472 - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS: 4096 - GL_MAX_GEOMETRY_OUTPUT_VERTICES: 256 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: 1024 - GL_MAX_VERTEX_OUTPUT_COMPONENTS: 128 - GL_MAX_GEOMETRY_INPUT_COMPONENTS: 128 - GL_MAX_GEOMETRY_OUTPUT_COMPONENTS: 128 - GL_MAX_FRAGMENT_INPUT_COMPONENTS: 128 - GL_MAX_SERVER_WAIT_TIMEOUT: 0 - GL_MAX_SAMPLE_MASK_WORDS: 1 - GL_MAX_COLOR_TEXTURE_SAMPLES: 8 - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 - GL_MAX_INTEGER_SAMPLES: 8 - GL_PROVOKING_VERTEX: 36430 - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096 - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 - GL_MIN_SAMPLE_SHADING_VALUE: 0 - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 - GL_MAX_SUBROUTINES: 256 - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 - GL_MAX_PATCH_VERTICES: 32 - GL_MAX_TESS_GEN_LEVEL: 64 - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096 - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096 - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 - GL_MAX_TESS_PATCH_COMPONENTS: 120 - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 233472 - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 233472 - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 - GL_MAX_VERTEX_STREAMS: 4 - GL_NUM_PROGRAM_BINARY_FORMATS: 1 - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 - GL_MAX_VARYING_VECTORS: 16 - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 - GL_MAX_VIEWPORTS: 16 - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40 - GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096 - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096 - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096 - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096 - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096 - GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096 - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384 - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 - GL_MAX_IMAGE_UNITS: 8 - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 - GL_MAX_IMAGE_SAMPLES: 8 - GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 - GL_MAX_COMBINED_IMAGE_UNIFORMS: 40 - GL_MIN_MAP_BUFFER_ALIGNMENT: 64 - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096 - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096 - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472 - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 - GL_MAX_UNIFORM_LOCATIONS: 4096 - GL_MAX_FRAMEBUFFER_WIDTH: 16384 - GL_MAX_FRAMEBUFFER_HEIGHT: 16384 - GL_MAX_FRAMEBUFFER_LAYERS: 2048 - GL_MAX_FRAMEBUFFER_SAMPLES: 8 - GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB: 0 - GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB: 1024 - GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB: 0 - GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB: 0 - GL_MAX_SPARSE_TEXTURE_SIZE_ARB: 0 - GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB: 0 - GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB: 0 - GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB: 0 - GL_MAX_CULL_DISTANCES: 0 - GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES: 0 - OpenGL extension capabilities: 150 caps listed - GL_RGBA_FLOAT_MODE_ARB: 0 (GL_ARB_color_buffer_float) - GL_MAX_COLOR_ATTACHMENTS_EXT: 8 (GL_EXT_framebuffer_object) - GL_MAX_RENDERBUFFER_SIZE_EXT: 16384 (GL_EXT_framebuffer_object) - GL_MAX_SAMPLES_EXT: 8 (GL_EXT_framebuffer_multisample) - GL_RGBA_INTEGER_MODE_EXT: 0 (GL_EXT_texture_integer) - GL_MAX_ARRAY_TEXTURE_LAYERS_EXT: 2048 (GL_EXT_texture_array) - GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT: 128 (GL_EXT_transform_feedback) - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT: 4 (GL_EXT_transform_feedback) - GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT: 4 (GL_EXT_transform_feedback) - GL_MAX_VERTEX_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object) - GL_MAX_GEOMETRY_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object) - GL_MAX_FRAGMENT_UNIFORM_BLOCKS: 14 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_UNIFORM_BLOCKS: 70 (GL_ARB_uniform_buffer_object) - GL_MAX_UNIFORM_BUFFER_BINDINGS: 84 (GL_ARB_uniform_buffer_object) - GL_MAX_UNIFORM_BLOCK_SIZE: 65536 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object) - GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS: 233472 (GL_ARB_uniform_buffer_object) - GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: 16 (GL_ARB_uniform_buffer_object) - GL_MAX_RECTANGLE_TEXTURE_SIZE: 16384 (GL_ARB_texture_rectangle) - GL_PROVOKING_VERTEX: 36430 (GL_ARB_provoking_vertex) - GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: 0 (GL_ARB_provoking_vertex) - GL_MAX_SAMPLE_MASK_WORDS: 1 (GL_ARB_texture_multisample) - GL_MAX_COLOR_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample) - GL_MAX_DEPTH_TEXTURE_SAMPLES: 8 (GL_ARB_texture_multisample) - GL_MAX_INTEGER_SAMPLES: 8 (GL_ARB_texture_multisample) - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB: 64 (GL_ARB_geometry_shader4) - GL_MAX_VERTEX_VARYING_COMPONENTS_ARB: 32 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB: 256 (GL_ARB_geometry_shader4) - GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB: 1024 (GL_ARB_geometry_shader4) - GL_MAX_SERVER_WAIT_TIMEOUT: 0 (GL_ARB_sync) - GL_MAX_DUAL_SOURCE_DRAW_BUFFERS: 1 (GL_ARB_blend_func_extended) - GL_MAX_GEOMETRY_SHADER_INVOCATIONS: 32 (GL_ARB_gpu_shader5) - GL_MIN_FRAGMENT_INTERPOLATION_OFFSET: -1 (GL_ARB_gpu_shader5) - GL_MAX_FRAGMENT_INTERPOLATION_OFFSET: 1 (GL_ARB_gpu_shader5) - GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: 4 (GL_ARB_gpu_shader5) - GL_MAX_VERTEX_STREAMS: 4 (GL_ARB_gpu_shader5) - GL_MIN_SAMPLE_SHADING_VALUE: 0 (GL_ARB_sample_shading) - GL_MAX_SUBROUTINES: 256 (GL_ARB_shader_subroutine) - GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS: 1024 (GL_ARB_shader_subroutine) - GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_GEN_LEVEL: 64 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS: 4096 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS: 233472 (GL_ARB_tessellation_shader) - GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS : 233472 (GL_ARB_tessellation_shader) - GL_MAX_PATCH_VERTICES: 32 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_PATCH_COMPONENTS: 120 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS: 4096 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS: 128 (GL_ARB_tessellation_shader) - GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader) - GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS: 14 (GL_ARB_tessellation_shader) - GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET: -8 (GL_ARB_texture_gather) - GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET: 7 (GL_ARB_texture_gather) - GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS: 4 (GL_ARB_texture_gather) - GL_MAX_TRANSFORM_FEEDBACK_BUFFERS: 4 (GL_ARB_transform_feedback3) - GL_NUM_PROGRAM_BINARY_FORMATS: 1 (GL_ARB_get_program_binary) - GL_MAX_VIEWPORTS: 16 (GL_ARB_viewport_array) - GL_UNPACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_UNPACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_WIDTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_HEIGHT: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_DEPTH: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_PACK_COMPRESSED_BLOCK_SIZE: 0 (GL_ARB_compressed_texture_pixel_storage) - GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS: 40 (GL_ARB_shader_atomic_counters) - GL_MAX_VERTEX_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters) - GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters) - GL_MAX_GEOMETRY_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters) - GL_MAX_FRAGMENT_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters) - GL_MAX_COMBINED_ATOMIC_COUNTERS: 4096 (GL_ARB_shader_atomic_counters) - GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE: 16384 (GL_ARB_shader_atomic_counters) - GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8 (GL_ARB_shader_atomic_counters) - GL_MAX_IMAGE_UNITS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS: 16 (GL_ARB_shader_image_load_store) - GL_MAX_IMAGE_SAMPLES: 8 (GL_ARB_shader_image_load_store) - GL_MAX_VERTEX_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_GEOMETRY_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_FRAGMENT_IMAGE_UNIFORMS: 8 (GL_ARB_shader_image_load_store) - GL_MAX_COMBINED_IMAGE_UNIFORMS: 40 (GL_ARB_shader_image_load_store) - GL_MIN_MAP_BUFFER_ALIGNMENT: 64 (GL_ARB_map_buffer_alignment) - GL_MAX_COMPUTE_UNIFORM_BLOCKS: 14 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_IMAGE_UNIFORMS: 8 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_UNIFORM_COMPONENTS: 4096 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS: 8 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_ATOMIC_COUNTERS: 4096 (GL_ARB_compute_shader) - GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS: 233472 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS: 1024 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_COUNT: 65535/65535/65535 (GL_ARB_compute_shader) - GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1024/1024/64 (GL_ARB_compute_shader) - GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET: 2047 (GL_ARB_vertex_attrib_binding) - GL_MAX_VERTEX_ATTRIB_BINDINGS: 2047 (GL_ARB_vertex_attrib_binding) - GL_MAX_UNIFORM_LOCATIONS: 4096 (GL_ARB_explicit_uniform_location) - GL_MAX_FRAMEBUFFER_WIDTH: 16384 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_HEIGHT: 16384 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_LAYERS: 2048 (GL_ARB_framebuffer_no_attachments) - GL_MAX_FRAMEBUFFER_SAMPLES: 8 (GL_ARB_framebuffer_no_attachments) - GL_MIN_PROGRAM_TEXEL_OFFSET_EXT: -8 (GL_EXT_gpu_shader4) - GL_MAX_PROGRAM_TEXEL_OFFSET_EXT: 7 (GL_EXT_gpu_shader4) - GL_MAX_TEXTURE_UNITS_ARB: 8 (GL_ARB_multitexture) - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture) - GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 (GL_ARB_multitexture) - GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 (GL_ARB_texture_cube_map) - GL_NUM_COMPRESSED_TEXTURE_FORMATS: 48 (GL_ARB_texture_compression) - GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000 (GL_EXT_texture_filter_anisotropic) - GL_MAX_VERTEX_UNIFORM_COMPONENTS: 4096 (GL_ARB_vertex_shader) - GL_MAX_VARYING_FLOATS: 64 (GL_ARB_vertex_shader) - GL_MAX_VERTEX_ATTRIBS: 16 (GL_ARB_vertex_shader) - GL_MAX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader) - GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 (GL_ARB_vertex_shader) - GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192 (GL_ARB_vertex_shader) - GL_MAX_TEXTURE_COORDS: 8 (GL_ARB_vertex_shader) - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 (GL_ARB_fragment_shader) - GL_MAX_VERTEX_ATTRIBS_ARB: 16 (GL_ARB_vertex_program) - GL_MAX_PROGRAM_MATRICES_ARB: 8 (GL_ARB_vertex_program) - GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: 2 (GL_ARB_vertex_program) - GL_MAX_TEXTURE_COORDS_ARB: 8 (GL_ARB_fragment_program) - GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 4096 (GL_ARB_shading_language_100) - GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 4096 (GL_ARB_shading_language_100) - GL_MAX_DRAW_BUFFERS_ARB: 8 (GL_ARB_draw_buffers) - GL_MAX_COLOR_ATTACHMENTS: 8 (GL_ARB_framebuffer_object) - GL_MAX_RENDERBUFFER_SIZE: 16384 (GL_ARB_framebuffer_object) - GL_MAX_SAMPLES: 8 (GL_ARB_framebuffer_object) - GL_POINT_SIZE_MIN_ARB: 0.000000 (GL_ARB_point_parameters) - GL_POINT_SIZE_MAX_ARB: 255.000000 (GL_ARB_point_parameters) - GL_MAX_VERTEX_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility) - GL_MAX_VARYING_VECTORS: 16 (GL_ARB_ES2_compatibility) - GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024 (GL_ARB_ES2_compatibility) - GL_MAX_DEBUG_MESSAGE_LENGTH: 4096 (GL_ARB_debug_output) - GL_MAX_DEBUG_LOGGED_MESSAGES_ARB: 128 (GL_ARB_debug_output) - GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 (GL_EXT_geometry_shader4) - GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT: 256 (GL_EXT_geometry_shader4) ===================================[ OpenCL Capabilities ] - Num OpenCL platforms: 1 - CL_PLATFORM_NAME: Intel(R) OpenCL - CL_PLATFORM_VENDOR: Intel(R) Corporation - CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE - Num devices: 2 - CL_DEVICE_NAME: Intel(R) HD Graphics - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 20.19.15.4835 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 16 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 700MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 381133KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1488MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 256 - CL_EXEC_NATIVE_KERNEL: 14860116 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 128 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 26 - Extensions: - cl_intel_accelerator - cl_intel_advanced_motion_estimation - cl_intel_ctz - cl_intel_d3d11_nv12_media_sharing - cl_intel_dx9_media_sharing - cl_intel_motion_estimation - cl_intel_simultaneous_sharing - cl_intel_subgroups - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_depth_images - cl_khr_dx9_media_sharing - cl_khr_fp16 - cl_khr_gl_depth_images - cl_khr_gl_event - cl_khr_gl_msaa_sharing - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_gl_sharing - cl_khr_icd - cl_khr_image2d_from_buffer - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_spir - CL_DEVICE_NAME: Intel(R) Pentium(R) CPU N3700 @ 1.60GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 5.2.0.10094 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 10094) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1600MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 1024KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 14860112 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 14 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_depth_images - cl_khr_3d_image_writes - cl_intel_exec_by_local_thread - cl_khr_spir - cl_khr_dx9_media_sharing - cl_intel_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing |
03-22-2019, 06:24 AM | #2 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 19,896
|
I would say offhand it does look like the graphics are pretty outdated. For instance, the driver is a couple years old (which might just be the last update for it).
I know you mentioned changing settings didn't seem to help, but if you change all the 3d setting to the lowest at the same time, does that make a different at all?
__________________
lukas@ootpdevelopments.com Order Out of the Park Baseball 25! Need to upload files for us to check out? Instructions can be found here |
03-22-2019, 07:24 AM | #3 |
Minors (Single A)
Join Date: Apr 2016
Posts: 92
|
Unfortunately yes, with all the lowest settings. That's what I was afraid of, graphics card too old. What is frustrating is that it does not happen in every stadium. Thanks for the reply.
|
Bookmarks |
|
|