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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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06-22-2019, 02:42 PM | #1 |
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Using ootp 19 historical database with ootp 20
I prefer to have historical transactions with injuries. Some teams may trade for a player that is injured but doesn't that happen in the real leagues?
I thought i would enjoy historical lineups but it doesn't seem to be the case. It seems like stats are not nearly as good as with injuries. Which seems strange. Maybe without the variable of injuries its harder for a great player to get that extra edge. I don't know. I have not done an extensive test and it may be just be a coincidence. In any case i prefer having the real rosters but seeing teams adjust to injuries. Problem is that with the ootp 20 database i get the the not enough players message due to all the 255 IL. With the 19 database i get the historical transactions but i dont get the not enough players message. This is the case with historical lineups disabled on both. Now i know historical transactions are ment to be used with injuries off but i prefer to have injuries. So is there anything different in the databases that might cause a problem? Like would it import Barry Bonds with low power due to the game not seeing his correct hr total in the database? So far i haven't see any problem. |
06-24-2019, 12:04 PM | #2 |
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Real injuries are now a part of real transactions/real lineups. I'm guessing that might be why you're running into problems. Having OOTP injuries and the real injuries as well, could easily lead to player shortage.
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06-24-2019, 12:44 PM | #3 | |
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Quote:
Do historical lineups limit the air's strategy? Like forcing it to use a player when he is in a slump? |
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06-24-2019, 12:57 PM | #4 | |
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I did do a fast sim using real transactions without real lineups, injuries off, just the real database injuries and I was blown away by how close players OOTP career numbers were to their real life career numbers. |
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06-24-2019, 01:33 PM | #5 |
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Just curious, when you setup a historical league using real lineups, the wizard recommends you edit the make bad settings for batters by lowering them at least 50%. I did this in my league. Did you do so as well? I'm wondering if this could be a factor in creating less that stellar seasons?
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06-24-2019, 05:52 PM | #6 |
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if you use minor leagues, either real or frictional you should turn off make bad as it has no porpoise. it is really only for mlb only play with reserve roosters.
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06-24-2019, 08:07 PM | #7 | |
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Since OP was talking about real transactions, I assumed he wasn't using real minors. |
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06-24-2019, 09:06 PM | #8 |
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06-24-2019, 10:18 PM | #9 |
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memory is the second thing to go.
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06-25-2019, 12:47 PM | #10 |
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06-25-2019, 01:14 PM | #11 |
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06-25-2019, 06:14 PM | #12 |
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I know it's probably next to impossible to do, but I get the starting lineups ok. It's the rest of the 25 man roster that's mind boggling with 3 or 4 players that never played that particular season. I have to make sure I have control over active roster moves. Still, when I first start the season, I have to fix it so those players aren't on the roster and keep them off. If I'm trying to reenact a certain season, I don't want players that didn't play for my team on the roster. That means a player who IS suppose to be there, isn't.
I see where I can block fictional players from reaching the major leagues, but what about real players that didn't make the major leagues? Last edited by zappa1; 06-25-2019 at 07:53 PM. |
06-25-2019, 08:07 PM | #13 | |
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If you use real transactions or real transactions real lineups everyone on every team will have played for their particular team at some point that season. Some maybe only a handful of games but they will have played for their team that season. Even when you start a historical without real transactions, everyone on a team when the league starts will have played for their teams that season. the difference being that with real transactions off, players get traded, dropped, signed etc., so season 2 on things will start going astray. |
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06-26-2019, 09:43 AM | #14 | |
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06-26-2019, 10:52 AM | #15 | |
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06-26-2019, 11:06 AM | #16 |
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I do have both lineups and transactions checked. I checked it out to make sure. I had players on my 25 man roster who never played on my team that year. I check the players real life stats and that was confirmed. They were only in the minor leagues. I had to manually remove them a put them on the minor league team that they belonged on. The problem is that if you let the AI control active roster moves, then that's what it will do. It will put who it wants on the 25 man roster. That is why I said that I have to control the active roster myself. The lineups are usually fine until you get a game where there is a player missing from the line up. Then I know there is a player that should be on the 25 man roaster but is not. That I have to fix myself. This is how I control my team. You can have the real lineups, but once in a while you will get the missing player from a line up. I just quit the game and go to baseball-reference for that particular date, and find out who that is that should be in the line up. Once I find that out, it's easy to fix once I locate where the player is. A couple of times I had to search for the guy.
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06-26-2019, 11:09 AM | #17 | |
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Okay, are you using historical minors? |
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06-26-2019, 11:13 AM | #18 |
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Just to show what I'm saying. I started 1969 real lineups & trans. On my Phillies team I had Steven Kolinsky, Mike Anderson, Sam Parrilla, Frank Hagen, Hank McGraw, Pat Knutzen and a couple of others. All these players played ONLY in the minors in 1969. They were never on the Phillies 25 man roster.
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06-26-2019, 11:15 AM | #19 |
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I don't know if I'm using historical minors. Where is that located?
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06-26-2019, 11:18 AM | #20 |
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Markus specifically added a word of caution about using real lineups and transactions when historical minors are enabled. It can be done but it is not recommended.
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